Sun, 28 Aug 2016 13:36:13 -0400 Merge audio capture work back into the mainline. default tip
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 13:36:13 -0400] rev 10286
Merge audio capture work back into the mainline.
Sun, 28 Aug 2016 11:56:11 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 11:56:11 -0400] rev 10285
Patched to compile.
Sun, 28 Aug 2016 08:50:26 -0700 alsa: Implemented hotplug support, cleaned up device names.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 08:50:26 -0700] rev 10284
alsa: Implemented hotplug support, cleaned up device names.
Fri, 26 Aug 2016 15:46:29 -0400 ios: patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 26 Aug 2016 15:46:29 -0400] rev 10283
ios: patched to compile.
Mon, 15 Aug 2016 10:09:41 -0400 alsa: don't enumerate virtual devices, just physical hardware.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Aug 2016 10:09:41 -0400] rev 10282
alsa: don't enumerate virtual devices, just physical hardware.
Fri, 26 Aug 2016 12:18:08 -0700 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 12:18:08 -0700] rev 10281
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
Fri, 26 Aug 2016 11:16:44 -0700 commit 1170112da3776fdb06425f62d57b63144c33dc51
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 11:16:44 -0700] rev 10280
commit 1170112da3776fdb06425f62d57b63144c33dc51 Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
Thu, 25 Aug 2016 22:31:44 +0200 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:44 +0200] rev 10279
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Thu, 25 Aug 2016 22:31:33 +0200 Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:33 +0200] rev 10278
Android: Fixed crash if closing removed joystick (thanks, Sylvain!). Fixes fix for Bugzilla #3408.
Sat, 20 Aug 2016 13:46:45 -0400 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
David Ludwig <dludwig@pobox.com> [Sat, 20 Aug 2016 13:46:45 -0400] rev 10277
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear
Wed, 17 Aug 2016 21:05:00 +0200 Added link in header comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:05:00 +0200] rev 10276
Added link in header comment.
Wed, 17 Aug 2016 21:04:50 +0200 Emscripten: Fixed opening previously closed joystick.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:50 +0200] rev 10275
Emscripten: Fixed opening previously closed joystick.
Wed, 17 Aug 2016 21:04:32 +0200 Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:32 +0200] rev 10274
Android: Fixed opening previously closed joystick (thanks, Sylvain!). Fixes Bugzilla #3408.
Mon, 08 Aug 2016 12:17:53 -0700 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sam Lantinga <slouken@libsdl.org> [Mon, 08 Aug 2016 12:17:53 -0700] rev 10273
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sat, 06 Aug 2016 15:09:20 +0200 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
Mikkel Krautz <mikkel@krautz.dk> [Sat, 06 Aug 2016 15:09:20 +0200] rev 10272
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer possible to query RAWINPUT for HID devices, and check for "IG_" in the device name. Presumably, this will be fixed in the future. This patch works around the issue by adding the Xbox One controller series to the well-known device list. This skips the more expensive RAWINPUT check for those devices, and causes them to be detected as XInput devices once again.
Wed, 03 Aug 2016 22:39:44 +0200 Fixed two old identifiers in header comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:39:44 +0200] rev 10271
Fixed two old identifiers in header comments.
Wed, 03 Aug 2016 22:32:20 +0200 PSP: Fixed memory leak if video init failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:20 +0200] rev 10270
PSP: Fixed memory leak if video init failed.
Wed, 03 Aug 2016 22:32:02 +0200 WinRT: Removed not needed SDL_zerop() after SDL_calloc().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:02 +0200] rev 10269
WinRT: Removed not needed SDL_zerop() after SDL_calloc(). SDL_calloc() already sets memory to zero.
Wed, 03 Aug 2016 22:30:31 +0200 Added brackets to function names in header comments so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:30:31 +0200] rev 10268
Added brackets to function names in header comments so that doxygen links them.
Fri, 12 Aug 2016 22:50:48 -0400 testaudiocapture: ask for way more output samples.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 22:50:48 -0400] rev 10267
testaudiocapture: ask for way more output samples. Fixes Emscripten builds on Chrome for Android.
Fri, 12 Aug 2016 19:59:00 -0400 emscripten: send fake mouse events for touches, like other targets do.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 19:59:00 -0400] rev 10266
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
Fri, 12 Aug 2016 00:03:58 -0400 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 00:03:58 -0400] rev 10265
emscripten audio: check for an "undefined" object, remove some console.log().
Thu, 11 Aug 2016 22:26:58 -0400 audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:26:58 -0400] rev 10264
audio: Cleaned up "extern AudioBootStrap" list.
Thu, 11 Aug 2016 22:22:09 -0400 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:22:09 -0400] rev 10263
audio: Renamed some internal driver symbols in various targets.
Thu, 11 Aug 2016 22:04:49 -0400 android: implement audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:04:49 -0400] rev 10262
android: implement audio capture support.
Wed, 10 Aug 2016 16:00:16 -0400 directsound: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 16:00:16 -0400] rev 10261
directsound: Implemented audio capture support.
Wed, 10 Aug 2016 15:34:24 -0400 windows: directsound should also map audio device GUIDs to proper names.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 15:34:24 -0400] rev 10260
windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Wed, 10 Aug 2016 14:14:14 -0400 audio: Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:14:14 -0400] rev 10259
audio: Patched to compile on C89 compilers.
Wed, 10 Aug 2016 14:13:48 -0400 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:13:48 -0400] rev 10258
emscripten audio: fix timer on capture's silence callback.
Tue, 09 Aug 2016 19:35:46 -0400 directsound: recalculate audiospec size before creating secondary buffer.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 19:35:46 -0400] rev 10257
directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
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