Sun, 28 Aug 2016 13:36:13 -0400 Merge audio capture work back into the mainline. default tip
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 13:36:13 -0400] rev 10286
Merge audio capture work back into the mainline.
Sun, 28 Aug 2016 11:56:11 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 11:56:11 -0400] rev 10285
Patched to compile.
Sun, 28 Aug 2016 08:50:26 -0700 alsa: Implemented hotplug support, cleaned up device names.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 08:50:26 -0700] rev 10284
alsa: Implemented hotplug support, cleaned up device names.
Fri, 26 Aug 2016 15:46:29 -0400 ios: patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 26 Aug 2016 15:46:29 -0400] rev 10283
ios: patched to compile.
Mon, 15 Aug 2016 10:09:41 -0400 alsa: don't enumerate virtual devices, just physical hardware.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Aug 2016 10:09:41 -0400] rev 10282
alsa: don't enumerate virtual devices, just physical hardware.
Fri, 26 Aug 2016 12:18:08 -0700 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 12:18:08 -0700] rev 10281
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
Fri, 26 Aug 2016 11:16:44 -0700 commit 1170112da3776fdb06425f62d57b63144c33dc51
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 11:16:44 -0700] rev 10280
commit 1170112da3776fdb06425f62d57b63144c33dc51 Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
Thu, 25 Aug 2016 22:31:44 +0200 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:44 +0200] rev 10279
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Thu, 25 Aug 2016 22:31:33 +0200 Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:33 +0200] rev 10278
Android: Fixed crash if closing removed joystick (thanks, Sylvain!). Fixes fix for Bugzilla #3408.
Sat, 20 Aug 2016 13:46:45 -0400 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
David Ludwig <dludwig@pobox.com> [Sat, 20 Aug 2016 13:46:45 -0400] rev 10277
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear
Wed, 17 Aug 2016 21:05:00 +0200 Added link in header comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:05:00 +0200] rev 10276
Added link in header comment.
Wed, 17 Aug 2016 21:04:50 +0200 Emscripten: Fixed opening previously closed joystick.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:50 +0200] rev 10275
Emscripten: Fixed opening previously closed joystick.
Wed, 17 Aug 2016 21:04:32 +0200 Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:32 +0200] rev 10274
Android: Fixed opening previously closed joystick (thanks, Sylvain!). Fixes Bugzilla #3408.
Mon, 08 Aug 2016 12:17:53 -0700 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sam Lantinga <slouken@libsdl.org> [Mon, 08 Aug 2016 12:17:53 -0700] rev 10273
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sat, 06 Aug 2016 15:09:20 +0200 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
Mikkel Krautz <mikkel@krautz.dk> [Sat, 06 Aug 2016 15:09:20 +0200] rev 10272
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer possible to query RAWINPUT for HID devices, and check for "IG_" in the device name. Presumably, this will be fixed in the future. This patch works around the issue by adding the Xbox One controller series to the well-known device list. This skips the more expensive RAWINPUT check for those devices, and causes them to be detected as XInput devices once again.
Wed, 03 Aug 2016 22:39:44 +0200 Fixed two old identifiers in header comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:39:44 +0200] rev 10271
Fixed two old identifiers in header comments.
Wed, 03 Aug 2016 22:32:20 +0200 PSP: Fixed memory leak if video init failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:20 +0200] rev 10270
PSP: Fixed memory leak if video init failed.
Wed, 03 Aug 2016 22:32:02 +0200 WinRT: Removed not needed SDL_zerop() after SDL_calloc().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:02 +0200] rev 10269
WinRT: Removed not needed SDL_zerop() after SDL_calloc(). SDL_calloc() already sets memory to zero.
Wed, 03 Aug 2016 22:30:31 +0200 Added brackets to function names in header comments so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:30:31 +0200] rev 10268
Added brackets to function names in header comments so that doxygen links them.
Fri, 12 Aug 2016 22:50:48 -0400 testaudiocapture: ask for way more output samples.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 22:50:48 -0400] rev 10267
testaudiocapture: ask for way more output samples. Fixes Emscripten builds on Chrome for Android.
Fri, 12 Aug 2016 19:59:00 -0400 emscripten: send fake mouse events for touches, like other targets do.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 19:59:00 -0400] rev 10266
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
Fri, 12 Aug 2016 00:03:58 -0400 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 00:03:58 -0400] rev 10265
emscripten audio: check for an "undefined" object, remove some console.log().
Thu, 11 Aug 2016 22:26:58 -0400 audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:26:58 -0400] rev 10264
audio: Cleaned up "extern AudioBootStrap" list.
Thu, 11 Aug 2016 22:22:09 -0400 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:22:09 -0400] rev 10263
audio: Renamed some internal driver symbols in various targets.
Thu, 11 Aug 2016 22:04:49 -0400 android: implement audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:04:49 -0400] rev 10262
android: implement audio capture support.
Wed, 10 Aug 2016 16:00:16 -0400 directsound: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 16:00:16 -0400] rev 10261
directsound: Implemented audio capture support.
Wed, 10 Aug 2016 15:34:24 -0400 windows: directsound should also map audio device GUIDs to proper names.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 15:34:24 -0400] rev 10260
windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Wed, 10 Aug 2016 14:14:14 -0400 audio: Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:14:14 -0400] rev 10259
audio: Patched to compile on C89 compilers.
Wed, 10 Aug 2016 14:13:48 -0400 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:13:48 -0400] rev 10258
emscripten audio: fix timer on capture's silence callback.
Tue, 09 Aug 2016 19:35:46 -0400 directsound: recalculate audiospec size before creating secondary buffer.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 19:35:46 -0400] rev 10257
directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
Tue, 09 Aug 2016 16:58:32 -0400 emscripten audio: Added audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:32 -0400] rev 10256
emscripten audio: Added audio capture support.
Tue, 09 Aug 2016 16:58:06 -0400 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:06 -0400] rev 10255
Added a FIXME.
Tue, 09 Aug 2016 16:57:49 -0400 testaudiocapture: open capture device to same spec as output device.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:57:49 -0400] rev 10254
testaudiocapture: open capture device to same spec as output device. ...since our resampler is still terrible (sorry!).
Tue, 09 Aug 2016 00:44:59 -0400 audio: Only allocate fake_stream if we're using the standard audio threads.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:59 -0400] rev 10253
audio: Only allocate fake_stream if we're using the standard audio threads.
Tue, 09 Aug 2016 00:44:05 -0400 audio: simplifed check for internal callback.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:05 -0400] rev 10252
audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
Sun, 07 Aug 2016 02:43:20 -0400 dsp: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 02:43:20 -0400] rev 10251
dsp: Implemented audio capture support.
Sun, 07 Aug 2016 01:48:38 -0400 winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 01:48:38 -0400] rev 10250
winmm: Try to get full device names from the Windows Registry.
Sat, 06 Aug 2016 23:05:02 -0400 winmm: Added a FIXME for truncated device names.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 23:05:02 -0400] rev 10249
winmm: Added a FIXME for truncated device names.
Sat, 06 Aug 2016 19:34:32 -0400 winmm: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 19:34:32 -0400] rev 10248
winmm: Implemented audio capture support.
Sat, 06 Aug 2016 03:45:45 -0400 disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:45:45 -0400] rev 10247
disk audio: Make default i/o delay match what device is meant to be running at.
Sat, 06 Aug 2016 03:39:15 -0400 disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:39:15 -0400] rev 10246
disk audio: Implemented "capture" support, cleaned up some things.
Sat, 06 Aug 2016 02:48:00 -0400 testaudiocapture: use capture device buffer queueing, for better test coverage.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:48:00 -0400] rev 10245
testaudiocapture: use capture device buffer queueing, for better test coverage.
Sat, 06 Aug 2016 02:47:27 -0400 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:47:27 -0400] rev 10244
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Sat, 06 Aug 2016 02:45:51 -0400 testaudiocapture: don't use fullscreen for the window.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:45:51 -0400] rev 10243
testaudiocapture: don't use fullscreen for the window.
Sat, 06 Aug 2016 02:27:55 -0400 audio: SDL_ClearQueuedAudio() should free everything but two packets.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:27:55 -0400] rev 10242
audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
Fri, 05 Aug 2016 04:23:32 -0400 nas: initial shot at audio capture support. Compiles, but not tested.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 04:23:32 -0400] rev 10241
nas: initial shot at audio capture support. Compiles, but not tested.
Fri, 05 Aug 2016 02:04:48 -0400 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 02:04:48 -0400] rev 10240
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Fri, 05 Aug 2016 01:59:06 -0400 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:59:06 -0400] rev 10239
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Fri, 05 Aug 2016 01:44:15 -0400 audio: Removed internal SDL_audiomem.h and macros.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:15 -0400] rev 10238
audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Fri, 05 Aug 2016 01:44:41 -0400 audio: Clean up some CloseDevice() interface details.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:41 -0400] rev 10237
audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
Thu, 04 Aug 2016 11:51:17 -0400 arts: backed out audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2016 11:51:17 -0400] rev 10236
arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
Wed, 03 Aug 2016 16:54:10 -0400 dummy audio: Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 16:54:10 -0400] rev 10235
dummy audio: Patched to compile.
Wed, 03 Aug 2016 02:18:47 -0400 dummy audio: Implemented dummy audio capture support. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 02:18:47 -0400] rev 10234
dummy audio: Implemented dummy audio capture support. :)
Wed, 03 Aug 2016 01:57:41 -0400 bsdaudio: first shot at audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:57:41 -0400] rev 10233
bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
Wed, 03 Aug 2016 01:56:58 -0400 bsdaudio: this appears to be using the wrong variable...?
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:56:58 -0400] rev 10232
bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
Wed, 03 Aug 2016 01:53:59 -0400 arts: Patched to (maybe) compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:53:59 -0400] rev 10231
arts: Patched to (maybe) compile.
Wed, 03 Aug 2016 01:01:44 -0400 arts: implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:01:44 -0400] rev 10230
arts: implemented audio capture support. (completely untested! Not even compiled!!).
Wed, 03 Aug 2016 01:00:30 -0400 alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:00:30 -0400] rev 10229
alsa: capture devices don't need a mixbuf allocated.
Wed, 03 Aug 2016 00:31:08 -0400 testaudiocapture: made test app interactive.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:31:08 -0400] rev 10228
testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
Wed, 03 Aug 2016 00:30:12 -0400 coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:30:12 -0400] rev 10227
coreaudio: Implemented audio capture for iOS.
Tue, 02 Aug 2016 19:17:51 -0400 testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 19:17:51 -0400] rev 10226
testaudiocapture: Make a simple green/red window when recording/playing.
Tue, 02 Aug 2016 15:06:40 -0400 alsa: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:40 -0400] rev 10225
alsa: Implemented audio capture support!
Tue, 02 Aug 2016 15:06:05 -0400 alsa: Cleaned up the 5.1 swizzle mess a little.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:05 -0400] rev 10224
alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
Tue, 02 Aug 2016 15:04:33 -0400 audio: a little more robustness in the capture device's thread.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:04:33 -0400] rev 10223
audio: a little more robustness in the capture device's thread.
Tue, 02 Aug 2016 13:50:58 -0400 pulseaudio: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:58 -0400] rev 10222
pulseaudio: Implemented audio capture support!
Tue, 02 Aug 2016 13:50:21 -0400 audio: implemented higher level infrastructure for running capture devices.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:21 -0400] rev 10221
audio: implemented higher level infrastructure for running capture devices.
Tue, 02 Aug 2016 13:48:52 -0400 audio: Made some SDL_AudioDevice fields atomic.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:48:52 -0400] rev 10220
audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
Tue, 02 Aug 2016 13:38:56 -0400 testaudiocapture: Let specific devices be opened.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:38:56 -0400] rev 10219
testaudiocapture: Let specific devices be opened.
Mon, 01 Aug 2016 13:36:43 -0400 BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:36:43 -0400] rev 10218
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Mon, 01 Aug 2016 13:32:27 -0400 audio: changed some internal ints to be SDL_bools.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:32:27 -0400] rev 10217
audio: changed some internal ints to be SDL_bools.
Mon, 01 Aug 2016 11:47:02 -0400 nacl: unlock audio thread mutex when done with it.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:47:02 -0400] rev 10216
nacl: unlock audio thread mutex when done with it.
Mon, 01 Aug 2016 11:45:45 -0400 audio: Make SDL_AudioDevice::shutdown an atomic value.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:45:45 -0400] rev 10215
audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
Mon, 01 Aug 2016 00:20:47 -0400 audio: Implemented capture support for Mac OS X CoreAudio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:20:47 -0400] rev 10214
audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
Mon, 01 Aug 2016 00:18:56 -0400 audio: Initial bits to enable audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:18:56 -0400] rev 10213
audio: Initial bits to enable audio capture support.
Wed, 27 Jul 2016 20:47:31 +0200 Fixed information in touch README and changed identifiers so doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:31 +0200] rev 10212
Fixed information in touch README and changed identifiers so doxygen links them.
Wed, 27 Jul 2016 20:47:08 +0200 Android: Updated a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:08 +0200] rev 10211
Android: Updated a comment.
Wed, 27 Jul 2016 20:46:18 +0200 Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:46:18 +0200] rev 10210
Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Fixes Bugzilla #2211.
Wed, 20 Jul 2016 21:01:14 +0200 Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:01:14 +0200] rev 10209
Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
Wed, 20 Jul 2016 21:00:52 +0200 Pandora: Fixed memory leak in video implementation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:52 +0200] rev 10208
Pandora: Fixed memory leak in video implementation.
Wed, 20 Jul 2016 21:00:36 +0200 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:36 +0200] rev 10207
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
Tue, 19 Jul 2016 21:02:44 +0200 ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:44 +0200] rev 10206
ALSA: Fixed adding wrong status to error message (thanks, romain145!). Fixes Bugzilla #3364.
Tue, 19 Jul 2016 21:02:09 +0200 Pandora: Fixed SDL version in debug output.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:09 +0200] rev 10205
Pandora: Fixed SDL version in debug output.
Tue, 19 Jul 2016 21:01:30 +0200 Pandora: Updated SDL version in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:30 +0200] rev 10204
Pandora: Updated SDL version in Makefile.
Tue, 19 Jul 2016 21:01:13 +0200 Pandora: Fixed referring to no more existing atomic source file in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:13 +0200] rev 10203
Pandora: Fixed referring to no more existing atomic source file in Makefile.
Mon, 18 Jul 2016 22:03:47 +0200 Updated comments in video implementations.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:03:47 +0200] rev 10202
Updated comments in video implementations.
Mon, 18 Jul 2016 22:02:17 +0200 Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:02:17 +0200] rev 10201
Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.
Mon, 18 Jul 2016 22:01:01 +0200 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:01:01 +0200] rev 10200
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Fixes Bugzilla #2429.
Sun, 17 Jul 2016 21:43:12 +0200 Android: Fixed missing export of a JNI function (thanks, Andrii!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:43:12 +0200] rev 10199
Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
Sun, 17 Jul 2016 21:42:53 +0200 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:42:53 +0200] rev 10198
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
Sun, 17 Jul 2016 20:32:44 +0200 Fixed compile warnings about evaluating undefined identifiers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 20:32:44 +0200] rev 10197
Fixed compile warnings about evaluating undefined identifiers. Partially fixes Bugzilla #3351.
Wed, 13 Jul 2016 09:41:43 -0700 Tests: Would be wise to compile this
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 09:41:43 -0700] rev 10196
Tests: Would be wise to compile this
Wed, 13 Jul 2016 07:39:01 -0700 Tests: Somehow tabs leaked in...
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:39:01 -0700] rev 10195
Tests: Somehow tabs leaked in...
Wed, 13 Jul 2016 07:34:06 -0700 Tests: Add a manual test for a custom cursor (Taken from the API docs)
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:34:06 -0700] rev 10194
Tests: Add a manual test for a custom cursor (Taken from the API docs)
Wed, 13 Jul 2016 07:07:46 -0700 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:46 -0700] rev 10193
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Wed, 13 Jul 2016 07:07:08 -0700 MIR: Fix system cursors. Been broken since custom cursor support was added!
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:08 -0700] rev 10192
MIR: Fix system cursors. Been broken since custom cursor support was added!
Sat, 09 Jul 2016 22:06:00 +0200 Android: Added new key codes from API 24.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 09 Jul 2016 22:06:00 +0200] rev 10191
Android: Added new key codes from API 24.
Sat, 02 Jul 2016 13:38:31 -0300 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Jul 2016 13:38:31 -0300] rev 10190
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
Tue, 28 Jun 2016 21:15:16 +0200 Fixed three source comments in tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:15:16 +0200] rev 10189
Fixed three source comments in tests.
Tue, 28 Jun 2016 21:14:11 +0200 Added a simple test case for SDL_sscanf() to tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:14:11 +0200] rev 10188
Added a simple test case for SDL_sscanf() to tests. It fails on platforms where SDL's custom implementation is used. Relates to Bugzilla #3341.
Tue, 28 Jun 2016 21:08:23 +0200 Fixed freeing strings created by strdup() with SDL_free().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:08:23 +0200] rev 10187
Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
Sun, 26 Jun 2016 21:08:57 +0200 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Jun 2016 21:08:57 +0200] rev 10186
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Sat, 25 Jun 2016 19:40:44 +0200 Fixed compile warnings in test library about formats strings not being literals.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:44 +0200] rev 10185
Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
Sat, 25 Jun 2016 19:40:02 +0200 Mac: Updated file name in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:02 +0200] rev 10184
Mac: Updated file name in README.
Fri, 24 Jun 2016 22:17:56 -0400 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
David Ludwig <dludwig@pobox.com> [Fri, 24 Jun 2016 22:17:56 -0400] rev 10183
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863 Thanks for the fix, Gab!
Fri, 24 Jun 2016 19:06:06 +0200 Mac: Updated availability macro in build script.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 24 Jun 2016 19:06:06 +0200] rev 10182
Mac: Updated availability macro in build script.
Wed, 08 Jun 2016 08:01:21 -0700 MIR: Add better error handling for a failed connection
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 08 Jun 2016 08:01:21 -0700] rev 10181
MIR: Add better error handling for a failed connection
Tue, 07 Jun 2016 09:01:23 -0700 MIR: Support relative mouse mode
Brandon Schaefer <brandon.schaefer@canonical.com> [Tue, 07 Jun 2016 09:01:23 -0700] rev 10180
MIR: Support relative mouse mode
Mon, 23 May 2016 15:29:25 -0300 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:29:25 -0300] rev 10179
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Mon, 23 May 2016 15:27:30 -0300 SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!) SDL-1.2
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:27:30 -0300] rev 10178
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
Sat, 21 May 2016 12:09:23 -0300 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 12:09:23 -0300] rev 10177
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Sat, 21 May 2016 00:20:52 -0300 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 00:20:52 -0300] rev 10176
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Fri, 20 May 2016 22:18:15 +0200 Updated documentation of SDL_IsScreenSaverEnabled().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:18:15 +0200] rev 10175
Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
Fri, 20 May 2016 22:15:58 +0200 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:58 +0200] rev 10174
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Fri, 20 May 2016 22:15:28 +0200 X11: Fixed typos in error messages and source comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:28 +0200] rev 10173
X11: Fixed typos in error messages and source comments.
Fri, 20 May 2016 22:14:40 +0200 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:14:40 +0200] rev 10172
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Sat, 14 May 2016 23:29:49 -0400 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
David Ludwig <dludwig@pobox.com> [Sat, 14 May 2016 23:29:49 -0400] rev 10171
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Wed, 11 May 2016 21:11:12 +0200 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:11:12 +0200] rev 10170
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
Wed, 11 May 2016 21:10:41 +0200 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:10:41 +0200] rev 10169
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
Wed, 11 May 2016 21:09:45 +0200 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:09:45 +0200] rev 10168
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Tue, 10 May 2016 21:15:11 +0200 iOS: Added brackets to function names in README so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:15:11 +0200] rev 10167
iOS: Added brackets to function names in README so that doxygen links them.
Tue, 10 May 2016 21:14:36 +0200 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:14:36 +0200] rev 10166
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Tue, 10 May 2016 21:13:58 +0200 Fixed crash in shape test program if memory allocation failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:13:58 +0200] rev 10165
Fixed crash in shape test program if memory allocation failed.
Tue, 10 May 2016 21:12:48 +0200 Fixed error return values in filesystem test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:12:48 +0200] rev 10164
Fixed error return values in filesystem test program.
Sat, 07 May 2016 21:41:59 -0400 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
David Ludwig <dludwig@pobox.com> [Sat, 07 May 2016 21:41:59 -0400] rev 10163
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Thu, 05 May 2016 22:05:21 +0200 Fixed memory leak in game controller test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:05:21 +0200] rev 10162
Fixed memory leak in game controller test program.
Thu, 05 May 2016 22:04:16 +0200 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:04:16 +0200] rev 10161
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Thu, 05 May 2016 22:03:52 +0200 Added missing links at documentation of SDL_FreeCursor() in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:03:52 +0200] rev 10160
Added missing links at documentation of SDL_FreeCursor() in header file.
Sun, 01 May 2016 21:41:30 -0300 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 21:41:30 -0300] rev 10159
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Sun, 01 May 2016 19:51:10 -0300 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 19:51:10 -0300] rev 10158
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Mon, 25 Apr 2016 22:17:38 +0200 Android: Updated name of README file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 25 Apr 2016 22:17:38 +0200] rev 10157
Android: Updated name of README file.
Sun, 17 Apr 2016 22:56:20 -0400 WinRT: another README tweak
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:56:20 -0400] rev 10156
WinRT: another README tweak
Sun, 17 Apr 2016 22:54:45 -0400 WinRT: README tweaks
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:54:45 -0400] rev 10155
WinRT: README tweaks
Thu, 14 Apr 2016 21:11:43 +0200 Wayland: Removed not needed including and setting of errno.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:11:43 +0200] rev 10154
Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
Thu, 14 Apr 2016 21:10:57 +0200 Fixed markdown formatting in porting README for doxygen output.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:57 +0200] rev 10153
Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
Thu, 14 Apr 2016 21:10:08 +0200 Added missing error return in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:08 +0200] rev 10152
Added missing error return in test program.
Thu, 14 Apr 2016 21:09:45 +0200 PSP: Fixed compile error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:09:45 +0200] rev 10151
PSP: Fixed compile error.
Wed, 13 Apr 2016 21:59:50 -0400 WinRT: build/link fix
David Ludwig <dludwig@pobox.com> [Wed, 13 Apr 2016 21:59:50 -0400] rev 10150
WinRT: build/link fix
Tue, 12 Apr 2016 18:40:44 -0400 Patched to compile on Haiku...?
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:40:44 -0400] rev 10149
Patched to compile on Haiku...?
Tue, 12 Apr 2016 18:12:04 -0400 windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:12:04 -0400] rev 10148
windows: created threads' stack sizes should be reserved, not committed.
Tue, 12 Apr 2016 18:11:36 -0400 Patched to compile on various platforms.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:11:36 -0400] rev 10147
Patched to compile on various platforms.
Tue, 12 Apr 2016 16:45:10 -0400 threads: Move SDL's own thread creation to a new internal API.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 16:45:10 -0400] rev 10146
threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Tue, 12 Apr 2016 14:38:50 -0400 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 14:38:50 -0400] rev 10145
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Mon, 11 Apr 2016 00:22:39 -0400 WinRT: bug hack-fix - gamepad detection was failing on Xbox One
David Ludwig <dludwig@pobox.com> [Mon, 11 Apr 2016 00:22:39 -0400] rev 10144
WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Sun, 10 Apr 2016 22:07:10 -0300 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Alex Szpakowski <slime73@gmail.com> [Sun, 10 Apr 2016 22:07:10 -0300] rev 10143
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Mon, 04 Apr 2016 22:49:13 -0400 alsa: Make device enumeration robust against weird results with NULL strings.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Apr 2016 22:49:13 -0400] rev 10142
alsa: Make device enumeration robust against weird results with NULL strings.
Sat, 02 Apr 2016 13:21:01 -0300 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 13:21:01 -0300] rev 10141
iOS: Also do the Dictation crash workaround before executing the animation callback.
Sat, 02 Apr 2016 11:54:05 -0300 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 11:54:05 -0300] rev 10140
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Fixes bug #3300.
Fri, 01 Apr 2016 19:18:50 -0300 iOS: Workaround for a crash after Dictation is used.
Alex Szpakowski <slime73@gmail.com> [Fri, 01 Apr 2016 19:18:50 -0300] rev 10139
iOS: Workaround for a crash after Dictation is used.
Fri, 01 Apr 2016 21:14:49 +0200 iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:14:49 +0200] rev 10138
iOS: Fixed compiling demos on C89 compilers.
Fri, 01 Apr 2016 21:13:58 +0200 PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:13:58 +0200] rev 10137
PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). This also fixed the missing error message.
Fri, 01 Apr 2016 21:12:37 +0200 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:12:37 +0200] rev 10136
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
Fri, 01 Apr 2016 21:11:31 +0200 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:11:31 +0200] rev 10135
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Fri, 01 Apr 2016 21:10:43 +0200 Updated info about required Ubuntu version for Mir support in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:10:43 +0200] rev 10134
Updated info about required Ubuntu version for Mir support in README.
Mon, 28 Mar 2016 21:03:04 +0200 Wayland: Fixed missing error message if creating a custom cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:03:04 +0200] rev 10133
Wayland: Fixed missing error message if creating a custom cursor failed. SDL_GetError() returned no error message because it was written to stderr only.
Mon, 28 Mar 2016 21:02:30 +0200 Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:02:30 +0200] rev 10132
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Mon, 28 Mar 2016 21:01:46 +0200 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:46 +0200] rev 10131
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Mon, 28 Mar 2016 21:01:26 +0200 iOS: Fixed keyboard demo ignoring quit requests and window closing.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:26 +0200] rev 10130
iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
Sun, 27 Mar 2016 22:26:34 +0200 iOS: Replaced #import with #include in two demos.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:26:34 +0200] rev 10129
iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.
Sun, 27 Mar 2016 22:25:13 +0200 iOS: Restored older version of rectangles demo.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:25:13 +0200] rev 10128
iOS: Restored older version of rectangles demo. The demo did not draw rectangles like described in the demo README.
Sun, 27 Mar 2016 22:24:10 +0200 iOS: Updated SDL version in demo README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:24:10 +0200] rev 10127
iOS: Updated SDL version in demo README.
Sun, 27 Mar 2016 22:22:13 +0200 Fixed comment in gesture source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:22:13 +0200] rev 10126
Fixed comment in gesture source.
Wed, 30 Mar 2016 13:30:59 -0400 1.2 stdlib: include SDL_config.h so we can see if HAVE_QSORT is actually set. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 13:30:59 -0400] rev 10125
1.2 stdlib: include SDL_config.h so we can see if HAVE_QSORT is actually set.
Wed, 30 Mar 2016 13:30:19 -0400 gcc-fat.sh: SDL 1.2 won't build with the Mac OS X 10.11 SDK with < 10.7 compat. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 13:30:19 -0400] rev 10124
gcc-fat.sh: SDL 1.2 won't build with the Mac OS X 10.11 SDK with < 10.7 compat. Several deprecated APIs it uses are flat-out removed from the SDK now. We already had preprocessor checks around them, so gcc-fat.sh just needs its minimum OS compatibility bumped up to 10.7. Leaving the deprecated code in place, however, in case someone wants to target an ancient OS X by compiling with an older SDK.
Wed, 30 Mar 2016 11:23:28 -0400 SDL_qsort in SDL 1.2 needs to use the system includes. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 11:23:28 -0400] rev 10123
SDL_qsort in SDL 1.2 needs to use the system includes.
Sun, 20 Mar 2016 15:35:34 -0300 Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
Alex Szpakowski <slime73@gmail.com> [Sun, 20 Mar 2016 15:35:34 -0300] rev 10122
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
Fri, 18 Mar 2016 22:15:53 -0300 Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
Alex Szpakowski <slime73@gmail.com> [Fri, 18 Mar 2016 22:15:53 -0300] rev 10121
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
Wed, 16 Mar 2016 22:09:39 +0100 Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 16 Mar 2016 22:09:39 +0100] rev 10120
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
Wed, 16 Mar 2016 22:09:23 +0100 Wayland: Fixed storing a theme cursor which is never used in video data.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 16 Mar 2016 22:09:23 +0100] rev 10119
Wayland: Fixed storing a theme cursor which is never used in video data.
Fri, 11 Mar 2016 08:30:18 -0800 Quick fix for qsort off-by-one error. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:30:18 -0800] rev 10118
Quick fix for qsort off-by-one error.
Fri, 11 Mar 2016 08:33:47 -0800 Pick up new display mode information after a mode change (Windows only right now).
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:33:47 -0800] rev 10117
Pick up new display mode information after a mode change (Windows only right now).
Fri, 11 Mar 2016 08:30:18 -0800 Quick fix for qsort off-by-one error.
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:30:18 -0800] rev 10116
Quick fix for qsort off-by-one error.
Fri, 11 Mar 2016 22:10:35 +0100 Emscripten: Deactivated custom cursor support because it created system cursors.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:10:35 +0100] rev 10115
Emscripten: Deactivated custom cursor support because it created system cursors.
Fri, 11 Mar 2016 22:10:15 +0100 Wayland: Fixed drawing created cursors without transparency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:10:15 +0100] rev 10114
Wayland: Fixed drawing created cursors without transparency.
Fri, 11 Mar 2016 22:09:50 +0100 Wayland: Fixed showing created cursors incorrectly before the first redraw.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:09:50 +0100] rev 10113
Wayland: Fixed showing created cursors incorrectly before the first redraw.
Thu, 10 Mar 2016 21:00:44 +0100 WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:44 +0100] rev 10112
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Thu, 10 Mar 2016 21:00:27 +0100 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:27 +0100] rev 10111
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Thu, 10 Mar 2016 21:00:13 +0100 Removed unnecessary include statement in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:13 +0100] rev 10110
Removed unnecessary include statement in test program.
Thu, 10 Mar 2016 01:50:43 -0500 A simple test program for SDL_qsort().
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Mar 2016 01:50:43 -0500] rev 10109
A simple test program for SDL_qsort().
Tue, 08 Mar 2016 20:26:26 -0500 Another commit to test revision control.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:26:26 -0500] rev 10108
Another commit to test revision control.
Tue, 08 Mar 2016 20:24:20 -0500 Minor tweak to a README to test Mercurial server.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:24:20 -0500] rev 10107
Minor tweak to a README to test Mercurial server.
Tue, 08 Mar 2016 13:55:50 -0800 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Mar 2016 13:55:50 -0800] rev 10106
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
Mon, 07 Mar 2016 08:22:55 -0500 Allow mappings to be added before GameControllerInit
Ethan Lee <flibitijibibo@flibitijibibo.com> [Mon, 07 Mar 2016 08:22:55 -0500] rev 10105
Allow mappings to be added before GameControllerInit
Sat, 05 Mar 2016 23:25:23 -0500 alsa: Implemented basic device detection.
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Mar 2016 23:25:23 -0500] rev 10104
alsa: Implemented basic device detection. This is kind of nasty, because ALSA reports dozens of "devices" that aren't really things you'd ever want, or things that should be listed this way, but the default path still works as before, and it at least allows these devices to be available to apps. This does not handle hotplugging yet. You get a device list at init time and that's it.
Fri, 04 Mar 2016 19:41:16 -0500 x11: Fix a few more XMoveWindow() calls to adjust for border size.
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Mar 2016 19:41:16 -0500] rev 10103
x11: Fix a few more XMoveWindow() calls to adjust for border size. Also, fix my inability to do basic math ('+' should have been '-').
Fri, 04 Mar 2016 18:47:19 -0500 x11: Deal with window borders better.
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Mar 2016 18:47:19 -0500] rev 10102
x11: Deal with window borders better. - Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query the X server for them (instead, we update our cached data when PropertyNotify events alert us to a change). - Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call. - Window position was meant to refer to the client area, not the window decorations, so adjust appropriately when getting/setting the position.
Thu, 03 Mar 2016 20:12:51 +0100 Raspberry: Fixed crash if memory allocation for cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 03 Mar 2016 20:12:51 +0100] rev 10101
Raspberry: Fixed crash if memory allocation for cursor failed.
Thu, 03 Mar 2016 20:11:43 +0100 Fixed compile warnings about unused variables in IME test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 03 Mar 2016 20:11:43 +0100] rev 10100
Fixed compile warnings about unused variables in IME test program.
Wed, 02 Mar 2016 20:25:23 +0100 Wayland: Fixed fault in event handling which might have caused a crash someday.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:25:23 +0100] rev 10099
Wayland: Fixed fault in event handling which might have caused a crash someday. Found by Cppcheck.
Wed, 02 Mar 2016 20:25:09 +0100 Wayland: Fixed crash if allocating memory for cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:25:09 +0100] rev 10098
Wayland: Fixed crash if allocating memory for cursor failed. Also added missing error message if first allocation failed.
Wed, 02 Mar 2016 20:24:43 +0100 Replaced strlen() with SDL_strlen() in IME test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:24:43 +0100] rev 10097
Replaced strlen() with SDL_strlen() in IME test program.
Wed, 17 Feb 2016 15:14:20 +0800 wayland: Add wl_proxy_marshal_constructor_versioned sym
Jonas Ådahl <jadahl@gmail.com> [Wed, 17 Feb 2016 15:14:20 +0800] rev 10096
wayland: Add wl_proxy_marshal_constructor_versioned sym wl_proxy_marshal_constructor_versioned was introduce in wayland-client 1.10.
Thu, 25 Feb 2016 10:06:33 -0800 Mir: Do not use opengl to find the valid pixel format if we dont use opengl
Brandon Schaefer <brandon.schaefer@canonical.com> [Thu, 25 Feb 2016 10:06:33 -0800] rev 10095
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
Wed, 24 Feb 2016 21:07:19 +0100 Mir: Replaced memcpy() with SDL_memcpy().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:07:19 +0100] rev 10094
Mir: Replaced memcpy() with SDL_memcpy().
Wed, 24 Feb 2016 21:06:46 +0100 Mir: Fixed comment at conditional compilation macro.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:06:46 +0100] rev 10093
Mir: Fixed comment at conditional compilation macro.
Wed, 24 Feb 2016 21:05:19 +0100 Fixed doxygen warnings about markdown formatting.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:05:19 +0100] rev 10092
Fixed doxygen warnings about markdown formatting.
Mon, 22 Feb 2016 19:00:22 +0100 Mir: Fixed crash if allocating memory for cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 22 Feb 2016 19:00:22 +0100] rev 10091
Mir: Fixed crash if allocating memory for cursor failed.
Sun, 21 Feb 2016 19:21:21 -0500 Regenerated configure script with Mir changes.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 19:21:21 -0500] rev 10090
Regenerated configure script with Mir changes.
Sun, 21 Feb 2016 15:19:35 -0800 Fix API/ABI breakage in Mir 0.13/0.14.
bschaefer [Sun, 21 Feb 2016 15:19:35 -0800] rev 10089
Fix API/ABI breakage in Mir 0.13/0.14.
Sun, 21 Feb 2016 17:21:29 -0500 Windows: Just use WaitForSingleObjectEx() everywhere.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 17:21:29 -0500] rev 10088
Windows: Just use WaitForSingleObjectEx() everywhere. (It's supported on WinXP, no reason to have an #ifdef here...I think.)
Sun, 21 Feb 2016 17:05:25 -0500 Windows: let threads be named in the debugger.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 17:05:25 -0500] rev 10087
Windows: let threads be named in the debugger. We now only raise the magic exception that names the thread when IsDebuggerPresent() returns true. In such a case, Visual Studio will catch the exception, set the thread name, and let the debugged process continue normally. If the debugger isn't running, we don't raise an exception at all. Setting the name is a debugger trick; if the debugger isn't running, the name won't be set if attached later in any case, so this doesn't lose functionality. This lets this code work without assembly code, on win32 and win64, and across various compilers. The only "gotcha" is that if you have something attached that looks like a debugger but doesn't respect this magic exception trick, the process will likely crash, but that's probably a deficiency of the attached program. Fixes Bugzilla #2089.
Sun, 21 Feb 2016 13:19:33 -0500 1.2 stdlib: Updated qsort with licensing resolved (thanks, Gareth!). SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 13:19:33 -0500] rev 10086
1.2 stdlib: Updated qsort with licensing resolved (thanks, Gareth!).
Sun, 21 Feb 2016 13:07:14 -0500 stdlib: Restored previous qsort() implementation; the licensing is resolved.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 13:07:14 -0500] rev 10085
stdlib: Restored previous qsort() implementation; the licensing is resolved. Thanks to Gareth McCaughan for changing his code to the zlib license on our behalf!
Sat, 20 Feb 2016 01:03:39 -0500 x11: better fix for the previous commit's fullscreen vs maximized issue.
Ryan C. Gordon <icculus@icculus.org> [Sat, 20 Feb 2016 01:03:39 -0500] rev 10084
x11: better fix for the previous commit's fullscreen vs maximized issue.
Sat, 20 Feb 2016 00:44:42 -0500 x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
Ryan C. Gordon <icculus@icculus.org> [Sat, 20 Feb 2016 00:44:42 -0500] rev 10083
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
Fri, 19 Feb 2016 00:28:53 -0500 Android: Restored Philipp's joystick change, lost in the previous merge.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 Feb 2016 00:28:53 -0500] rev 10082
Android: Restored Philipp's joystick change, lost in the previous merge. This patch, specifically: https://hg.libsdl.org/SDL/rev/2455bf5d1866
Fri, 19 Feb 2016 00:24:00 -0500 Merge Android C89 fixes from Eric Wing.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 Feb 2016 00:24:00 -0500] rev 10081
Merge Android C89 fixes from Eric Wing.
Tue, 09 Feb 2016 17:36:42 -0800 Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
Eric Wing <ewing . public |-at-| gmail . com> [Tue, 09 Feb 2016 17:36:42 -0800] rev 10080
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
Thu, 18 Feb 2016 23:27:58 -0500 x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
Ryan C. Gordon <icculus@icculus.org> [Thu, 18 Feb 2016 23:27:58 -0500] rev 10079
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
Wed, 17 Feb 2016 14:15:37 -0800 Added support for the Mad Catz FightStick TE S+ PS3
Sam Lantinga <slouken@libsdl.org> [Wed, 17 Feb 2016 14:15:37 -0800] rev 10078
Added support for the Mad Catz FightStick TE S+ PS3
Tue, 16 Feb 2016 13:51:24 -0800 Added support for the Mad Catz FightStick TE S+ PS4
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:51:24 -0800] rev 10077
Added support for the Mad Catz FightStick TE S+ PS4
Tue, 16 Feb 2016 13:51:15 -0800 Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:51:15 -0800] rev 10076
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
Tue, 16 Feb 2016 13:48:46 -0800 Added support for several Mad Catz arcade sticks
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:48:46 -0800] rev 10075
Added support for several Mad Catz arcade sticks
Tue, 16 Feb 2016 13:47:37 -0800 Allow using the game controller API with arcade sticks and other XInput devices
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:47:37 -0800] rev 10074
Allow using the game controller API with arcade sticks and other XInput devices
Tue, 16 Feb 2016 20:32:22 +0100 Android: Changed an internal joystick function to return count instead of id.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 16 Feb 2016 20:32:22 +0100] rev 10073
Android: Changed an internal joystick function to return count instead of id. The returned value is currently not used by the caller. The instance id would also not be needed on Java side and providing it just complicated the function. Partially fixes Bugzilla #3234.
Fri, 12 Feb 2016 00:27:21 -0500 x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Feb 2016 00:27:21 -0500] rev 10072
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
Mon, 15 Feb 2016 21:49:09 -0500 x11: Removed an assert.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 21:49:09 -0500] rev 10071
x11: Removed an assert. This assert triggers when run under XMonad. It's safe to pass a zero here anyhow, as this will still work "well enough" and the original problem--GNOME printing a warning message--is still fixed because GNOME's window manager gives us a chance to grab a non-zero user-time value before this code is run.
Mon, 15 Feb 2016 03:37:01 -0500 Another attempt to fix Windows build.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:37:01 -0500] rev 10070
Another attempt to fix Windows build.
Mon, 15 Feb 2016 03:21:26 -0500 Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:21:26 -0500] rev 10069
Patched to compile on Visual Studio.
Mon, 15 Feb 2016 03:16:46 -0500 Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:16:46 -0500] rev 10068
Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
Sun, 14 Feb 2016 21:17:25 -0400 Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
Alex Szpakowski <slime73@gmail.com> [Sun, 14 Feb 2016 21:17:25 -0400] rev 10067
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
Sat, 13 Feb 2016 17:35:38 +0100 PSP: Deactivated dynamic API.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 13 Feb 2016 17:35:38 +0100] rev 10066
PSP: Deactivated dynamic API. Thanks to Bugzilla #3240 for pointing this out.
Sat, 13 Feb 2016 17:34:14 +0100 PSP: Added missing object for generic TLS to Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 13 Feb 2016 17:34:14 +0100] rev 10065
PSP: Added missing object for generic TLS to Makefile. Thanks to the SDL mailing list (and later Bugzilla #3240) for pointing this out.
Wed, 10 Feb 2016 19:31:23 +0100 Fixed spaces in license comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 10 Feb 2016 19:31:23 +0100] rev 10064
Fixed spaces in license comments.
Mon, 08 Feb 2016 01:08:21 -0500 x11: Updated imKStoUCS.* to latest from x.org.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Feb 2016 01:08:21 -0500] rev 10063
x11: Updated imKStoUCS.* to latest from x.org. This was a version from XFree86 before now. :) Although not much has changed.
Wed, 03 Feb 2016 20:32:55 -0400 iOS: Implemented clipboard support.
Alex Szpakowski <slime73@gmail.com> [Wed, 03 Feb 2016 20:32:55 -0400] rev 10062
iOS: Implemented clipboard support.
Sun, 31 Jan 2016 21:11:15 -0800 David Carlier implemented SDL_GetBasePath() for OpenBSD
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Jan 2016 21:11:15 -0800] rev 10061
David Carlier implemented SDL_GetBasePath() for OpenBSD
Sun, 31 Jan 2016 11:29:11 -0800 Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Jan 2016 11:29:11 -0800] rev 10060
Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
Sun, 31 Jan 2016 09:39:42 -0400 x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
Alex Szpakowski <slime73@gmail.com> [Sun, 31 Jan 2016 09:39:42 -0400] rev 10059
x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
Wed, 27 Jan 2016 23:20:23 +0100 PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jan 2016 23:20:23 +0100] rev 10058
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
Tue, 26 Jan 2016 22:20:05 +0100 Android: Fixed ignoring a return value while handling motion events.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 26 Jan 2016 22:20:05 +0100] rev 10057
Android: Fixed ignoring a return value while handling motion events. This should not have caused problems yet because the return value was identical.
Fri, 22 Jan 2016 13:12:16 -0800 Fixed creating fullscreen windows on Steam Link
Sam Lantinga <slouken@libsdl.org> [Fri, 22 Jan 2016 13:12:16 -0800] rev 10056
Fixed creating fullscreen windows on Steam Link
Sat, 16 Jan 2016 21:58:49 -0800 Expose the EGL display and window for Vivante SDL windows
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Jan 2016 21:58:49 -0800] rev 10055
Expose the EGL display and window for Vivante SDL windows
Sat, 16 Jan 2016 21:25:10 +0100 Fixed compile warnings about type conversion.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 16 Jan 2016 21:25:10 +0100] rev 10054
Fixed compile warnings about type conversion. Found by buildbot.
Wed, 13 Jan 2016 19:31:03 +0100 Android: Fixed finishing Activity on some devices if right mouse button pressed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 13 Jan 2016 19:31:03 +0100] rev 10053
Android: Fixed finishing Activity on some devices if right mouse button pressed. Partially fixes Bugzilla #3227.
Tue, 12 Jan 2016 22:23:53 +0100 Fixed two typos in documentation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:23:53 +0100] rev 10052
Fixed two typos in documentation.
Tue, 12 Jan 2016 22:23:00 +0100 Android: Added mouse initialization to reset state.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:23:00 +0100] rev 10051
Android: Added mouse initialization to reset state. If the app is launched again then the shared object may be reused (on Android).
Tue, 12 Jan 2016 22:22:24 +0100 Android: Fixed a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:22:24 +0100] rev 10050
Android: Fixed a comment.
Mon, 11 Jan 2016 20:02:48 +0100 Android: Added mapping of mouse forward button and mouse back button.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Jan 2016 20:02:48 +0100] rev 10049
Android: Added mapping of mouse forward button and mouse back button.
Sat, 09 Jan 2016 17:41:09 -0400 Removed dead code (caught by Clang's static analyzer).
Alex Szpakowski <slime73@gmail.com> [Sat, 09 Jan 2016 17:41:09 -0400] rev 10048
Removed dead code (caught by Clang's static analyzer).
Fri, 08 Jan 2016 07:32:51 -0500 CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
Ryan C. Gordon <icculus@icculus.org> [Fri, 08 Jan 2016 07:32:51 -0500] rev 10047
CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
Fri, 08 Jan 2016 07:21:15 -0500 Fixed buildbot's static analysis script to enable assertions.
Ryan C. Gordon <icculus@icculus.org> [Fri, 08 Jan 2016 07:21:15 -0500] rev 10046
Fixed buildbot's static analysis script to enable assertions. This removes false positives. Apparently someone forced the default CMake builds to use -O3, turning these off by default. :/
Thu, 07 Jan 2016 19:58:00 -0500 x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 07 Jan 2016 19:58:00 -0500] rev 10045
x11: make last mouse coords sane upon window entry (thanks, Cengiz!). (and thanks to Cengiz for many of the previous Unreal-related patches! They were generically credited to Epic Games, but a large amount of that work was his contribution.) Fixes Bugzilla #3067.
Thu, 07 Jan 2016 17:21:50 -0800 Fixed --enable-new-dtags check with cmake
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Jan 2016 17:21:50 -0800] rev 10044
Fixed --enable-new-dtags check with cmake
Thu, 07 Jan 2016 16:42:30 -0800 Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Jan 2016 16:42:30 -0800] rev 10043
Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
Thu, 07 Jan 2016 16:01:24 -0500 Fixed NULL dereference on drop events with no window associated.
Ryan C. Gordon <icculus@icculus.org> [Thu, 07 Jan 2016 16:01:24 -0500] rev 10042
Fixed NULL dereference on drop events with no window associated. (such as when dropping a file onto an app's icon to launch.) This bug caught by Clang's static analyzer.
Thu, 07 Jan 2016 12:01:51 -0800 Updated debian packaging files
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Jan 2016 12:01:51 -0800] rev 10041
Updated debian packaging files
Thu, 07 Jan 2016 14:51:22 -0500 Updated dynamic API table.
Ryan C. Gordon <icculus@icculus.org> [Thu, 07 Jan 2016 14:51:22 -0500] rev 10040
Updated dynamic API table.
Tue, 05 Jan 2016 16:39:18 -0500 SDL_RenderSetIntegerScale
Ethan Lee <flibitijibibo@flibitijibibo.com> [Tue, 05 Jan 2016 16:39:18 -0500] rev 10039
SDL_RenderSetIntegerScale
Thu, 07 Jan 2016 14:02:37 -0500 Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 07 Jan 2016 14:02:37 -0500] rev 10038
Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!). Fixes Bugzilla #3223.
Wed, 06 Jan 2016 22:39:29 +0100 Fixed compile warnings about uninitialized variables in test library.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 06 Jan 2016 22:39:29 +0100] rev 10037
Fixed compile warnings about uninitialized variables in test library. Found by buildbot.
Wed, 06 Jan 2016 22:39:04 +0100 Fixed outdated information in a README for iOS.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 06 Jan 2016 22:39:04 +0100] rev 10036
Fixed outdated information in a README for iOS. Four of the listed programs do not exist anymore.
Wed, 06 Jan 2016 22:38:35 +0100 Fixed doxygen warnings.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 06 Jan 2016 22:38:35 +0100] rev 10035
Fixed doxygen warnings.
Tue, 05 Jan 2016 05:44:32 -0500 CMake: Turned off Mac OS X rpath warning kludge.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 05:44:32 -0500] rev 10034
CMake: Turned off Mac OS X rpath warning kludge. Apparently CMake errors out if it doesn't know this policy, and we don't otherwise require CMake 3.0 yet. Sigh.
Tue, 05 Jan 2016 05:38:55 -0500 Patched to compile on iOS.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 05:38:55 -0500] rev 10033
Patched to compile on iOS.
Tue, 05 Jan 2016 05:31:33 -0500 Android: Fixed up drop events for new interface.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 05:31:33 -0500] rev 10032
Android: Fixed up drop events for new interface.
Tue, 05 Jan 2016 05:22:35 -0500 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 05:22:35 -0500] rev 10031
Patched to compile.
Tue, 05 Jan 2016 02:29:16 -0500 Use SDL's stdinc functions instead of C runtime calls.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:29:16 -0500] rev 10030
Use SDL's stdinc functions instead of C runtime calls.
Tue, 05 Jan 2016 02:27:50 -0500 Added SDL_WINDOWEVENT_TAKE_FOCUS.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:27:50 -0500] rev 10029
Added SDL_WINDOWEVENT_TAKE_FOCUS. This is for corner cases where a multi-window app is activated and wants to make a decision about where focus should go. This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 21 Apr 2015 10:10:59 -0400 Added SDL_WINDOWEVENT_HIT_TEST.
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Apr 2015 10:10:59 -0400] rev 10028
Added SDL_WINDOWEVENT_HIT_TEST. This lets windows know when they are dropping a mouse event because their hit test reported something other than SDL_HITTEST_NORMAL. It lets them know exactly where in the event queue this happened. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 21 Apr 2015 09:45:58 -0400 Added SDL_SetWindowModalFor().
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Apr 2015 09:45:58 -0400] rev 10027
Added SDL_SetWindowModalFor(). This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 05 Jan 2016 02:28:56 -0500 Added SDL_SetWindowInputFocus().
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:28:56 -0500] rev 10026
Added SDL_SetWindowInputFocus(). This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 05 Jan 2016 02:46:10 -0500 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:46:10 -0500] rev 10025
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). This is currently implemented for X11, Cocoa, Windows, and DirectFB. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 05 Jan 2016 02:29:06 -0500 Added SDL_GetWindowBordersSize().
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:29:06 -0500] rev 10024
Added SDL_GetWindowBordersSize(). This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 05 Jan 2016 02:27:26 -0500 x11: Put a matching window_group wmhint on every window created.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:27:26 -0500] rev 10023
x11: Put a matching window_group wmhint on every window created. This is useful to the Window Manager, so it can know to associate multiple SDL windows with a single app.
Tue, 05 Jan 2016 01:42:00 -0500 Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 01:42:00 -0500] rev 10022
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops. This allows an app to know when a set of drops are coming in a grouping of some sort (for example, a user selected multiple files and dropped them all on the window with a single drag), and when that set is complete. This also adds a window ID to the drop events, so the app can determine to which window a given drop was delivered. For application-level drops (for example, you launched an app by dropping a file on its icon), the window ID will be zero.
Tue, 05 Jan 2016 01:30:40 -0500 Added special window type flags.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 01:30:40 -0500] rev 10021
Added special window type flags. Specifically: always on top, skip taskbar, tooltip, utility, and popup menu. This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 05 Jan 2016 02:26:45 -0500 Added SDL_DROPTEXT event, for dragging and dropping string data.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:26:45 -0500] rev 10020
Added SDL_DROPTEXT event, for dragging and dropping string data. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Mon, 04 Jan 2016 23:52:40 -0500 Added SDL_GetDisplayUsableBounds().
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Jan 2016 23:52:40 -0500] rev 10019
Added SDL_GetDisplayUsableBounds().
Wed, 22 Apr 2015 16:50:48 -0400 x11: Optimize SDL_GetGlobalMouseState() a little.
Ryan C. Gordon <icculus@icculus.org> [Wed, 22 Apr 2015 16:50:48 -0400] rev 10018
x11: Optimize SDL_GetGlobalMouseState() a little. Use XInput2 to mark the global mouse state as dirty so we don't have to make a bunch of roundtrips to the X server when nothing has changed.
Tue, 21 Apr 2015 10:14:17 -0400 x11: window managers might mark windows as FULLSCREEN _and_ MAXIMIZED.
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Apr 2015 10:14:17 -0400] rev 10017
x11: window managers might mark windows as FULLSCREEN _and_ MAXIMIZED. This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
Tue, 21 Apr 2015 01:22:32 -0400 x11: Workaround window managers that mark fullscreen windows as maximized.
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Apr 2015 01:22:32 -0400] rev 10016
x11: Workaround window managers that mark fullscreen windows as maximized. This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
Mon, 04 Jan 2016 23:44:27 -0500 x11: Let apps specify that video init should fail if XRandR is unavailable.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Jan 2016 23:44:27 -0500] rev 10015
x11: Let apps specify that video init should fail if XRandR is unavailable. Notably: it sets the error string to inform you that your custom SDL is built without xrandr support, which apparently has been a support issue for Unreal Engine 4 developers.
Tue, 05 Jan 2016 02:40:14 -0500 x11: _NET_WM_PID needs a long, not a pid_t, I think.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 02:40:14 -0500] rev 10014
x11: _NET_WM_PID needs a long, not a pid_t, I think.
Tue, 05 Jan 2016 01:26:32 -0500 CMake: Let static libraries optionally be built with Position Independent Code.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 01:26:32 -0500] rev 10013
CMake: Let static libraries optionally be built with Position Independent Code.
Tue, 05 Jan 2016 01:25:54 -0500 CMake: use the old MACOSX_RPATH behavior (for now), silence the warning.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jan 2016 01:25:54 -0500] rev 10012
CMake: use the old MACOSX_RPATH behavior (for now), silence the warning.
Tue, 21 Apr 2015 10:19:20 -0400 Updated comment: this is the correct way to do fullscreen on X11 now.
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Apr 2015 10:19:20 -0400] rev 10011
Updated comment: this is the correct way to do fullscreen on X11 now.
Tue, 21 Apr 2015 09:46:48 -0400 Added a few FIXMEs.
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Apr 2015 09:46:48 -0400] rev 10010
Added a few FIXMEs.
Mon, 04 Jan 2016 22:58:38 -0500 Try to build with GCC's -Wdeclaration-after-statement.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Jan 2016 22:58:38 -0500] rev 10009
Try to build with GCC's -Wdeclaration-after-statement. This will help catch things that'll cause issues on C89 compilers before we send them on to fail on Buildbot.
Mon, 04 Jan 2016 22:00:04 -0500 Mac: allows apps to use OpenGL on a slower, integrated GPU.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Jan 2016 22:00:04 -0500] rev 10008
Mac: allows apps to use OpenGL on a slower, integrated GPU. This is often useful for SDL apps that aren't meant to be games: the integrated GPU starts up faster, uses less power, and is often more than fast enough. Note that even with this change, the app will still default to the more powerful, discrete GPU if one is available; an app that prefers the integrated GPU will still need the NSSupportsAutomaticGraphicsSwitching key properly set in its Info.plist and Mac OS X 10.7 or later. https://developer.apple.com/library/mac/qa/qa1734/_index.html
Mon, 04 Jan 2016 16:36:42 -0500 Patch to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Jan 2016 16:36:42 -0500] rev 10007
Patch to compile on C89 compilers.
Mon, 04 Jan 2016 16:25:27 -0500 x11: Support _NET_WM_USER_TIME and give _NET_ACTIVE_WINDOW a valid timestamp.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Jan 2016 16:25:27 -0500] rev 10006
x11: Support _NET_WM_USER_TIME and give _NET_ACTIVE_WINDOW a valid timestamp. Fixes Bugzilla #3056.
Sun, 03 Jan 2016 21:48:17 -0500 CMake: Don't link directly to libGL on Unix.
Ryan C. Gordon <icculus@icculus.org> [Sun, 03 Jan 2016 21:48:17 -0500] rev 10005
CMake: Don't link directly to libGL on Unix. (we always dynamically load it at runtime when appropriate.)
Sun, 03 Jan 2016 20:52:44 -0500 CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
Ryan C. Gordon <icculus@icculus.org> [Sun, 03 Jan 2016 20:52:44 -0500] rev 10004
CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
Sun, 03 Jan 2016 06:50:50 -0500 Remove almost all instances of "volatile" keyword.
Ryan C. Gordon <icculus@icculus.org> [Sun, 03 Jan 2016 06:50:50 -0500] rev 10003
Remove almost all instances of "volatile" keyword. As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety: https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/ Some of these volatiles didn't need to be, some were otherwise protected by spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc. Fixes Bugzilla #3220.
Sat, 02 Jan 2016 12:17:33 -0800 Added tag release-2.0.4 for changeset e12c38730512
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Jan 2016 12:17:33 -0800] rev 10002
Added tag release-2.0.4 for changeset e12c38730512
Sat, 02 Jan 2016 11:17:06 -0800 Backed out commit 4de94185790e, this causes Visual Studio build failure on buildbot release-2.0.4
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Jan 2016 11:17:06 -0800] rev 10001
Backed out commit 4de94185790e, this causes Visual Studio build failure on buildbot
Sat, 02 Jan 2016 10:38:51 -0800 Fixed sed error on Mac OS X and updated copyright on a few last files
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Jan 2016 10:38:51 -0800] rev 10000
Fixed sed error on Mac OS X and updated copyright on a few last files
Sat, 02 Jan 2016 10:25:53 -0800 Fixed bug 3092 - Statically link sdl2 with /MT for msvc
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Jan 2016 10:25:53 -0800] rev 9999
Fixed bug 3092 - Statically link sdl2 with /MT for msvc Martin Gerhardy According to https://msdn.microsoft.com/de-de/library/2kzt1wy3%28v=vs.120%29.aspx when one is using /MT for msvc compilations the libcmt.lib is already linked to the binary. This lib includes the symbol that is now guarded (see attached patch) by the #ifndef _MT.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Jan 2016 10:10:34 -0800] rev 9998
Updated copyright to 2016
Fri, 01 Jan 2016 17:41:11 +0100 Fixed typo in README for iOS.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Jan 2016 17:41:11 +0100] rev 9997
Fixed typo in README for iOS.
Fri, 01 Jan 2016 17:39:55 +0100 Added brackets to function names in header comments so doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Jan 2016 17:39:55 +0100] rev 9996
Added brackets to function names in header comments so doxygen links them.
Thu, 31 Dec 2015 21:16:43 -0400 Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
Alex Szpakowski <slime73@gmail.com> [Thu, 31 Dec 2015 21:16:43 -0400] rev 9995
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
Thu, 31 Dec 2015 15:26:40 -0400 CMake: Fixed building for Windows with VS2015 (bug #3080).
Alex Szpakowski <slime73@gmail.com> [Thu, 31 Dec 2015 15:26:40 -0400] rev 9994
CMake: Fixed building for Windows with VS2015 (bug #3080). - Don't try to link with the Visual C runtime. - Avoid code generation that would use functions from the VC runtime.
Thu, 31 Dec 2015 01:54:11 -0500 WinRT: minor code-comment cleanups
David Ludwig <dludwig@pobox.com> [Thu, 31 Dec 2015 01:54:11 -0500] rev 9993
WinRT: minor code-comment cleanups
Thu, 31 Dec 2015 01:50:30 -0500 WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
David Ludwig <dludwig@pobox.com> [Thu, 31 Dec 2015 01:50:30 -0500] rev 9992
WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
Thu, 31 Dec 2015 01:40:50 -0500 Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
David Ludwig <dludwig@pobox.com> [Thu, 31 Dec 2015 01:40:50 -0500] rev 9991
Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
Wed, 30 Dec 2015 12:44:13 -0500 Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
David Ludwig <dludwig@pobox.com> [Wed, 30 Dec 2015 12:44:13 -0500] rev 9990
Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
Tue, 29 Dec 2015 19:14:19 +0100 Updated configure script.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 29 Dec 2015 19:14:19 +0100] rev 9989
Updated configure script.
Tue, 29 Dec 2015 19:13:56 +0100 Fixed a crash if creating accelerated renderer after accessing window surface.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 29 Dec 2015 19:13:56 +0100] rev 9988
Fixed a crash if creating accelerated renderer after accessing window surface. Partially fixes Bugzilla #3196.
Tue, 29 Dec 2015 02:32:47 -0500 NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 02:32:47 -0500] rev 9987
NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!). Fixes Bugzilla #3176.
Tue, 29 Dec 2015 02:29:56 -0500 NetBSD: improved joystick support (thanks, Thomas!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 02:29:56 -0500] rev 9986
NetBSD: improved joystick support (thanks, Thomas!). This patch skips non-joystick HID devices and gives joysticks on NetBSD a human readable name. Fixes Bugzilla #3178.
Tue, 29 Dec 2015 02:27:02 -0500 Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 02:27:02 -0500] rev 9985
Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!). Fixes Bugzilla #3179.
Tue, 29 Dec 2015 02:16:14 -0500 XRandR: fixed primary output detection logic (thanks, "winterknight"!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 02:16:14 -0500] rev 9984
XRandR: fixed primary output detection logic (thanks, "winterknight"!). Fixes Bugzilla #3185.
Tue, 29 Dec 2015 01:09:58 -0500 Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 01:09:58 -0500] rev 9983
Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!). Fixes Bugzilla #3190.
Tue, 29 Dec 2015 00:57:24 -0500 CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:57:24 -0500] rev 9982
CMake: Changes to get CMake project to work with Android (thanks, Martin!). Fixes Bugzilla #3194. (but note that Bugzilla #3200 still needs to be resolved to get this really going on Android, at a minimum.)
Tue, 29 Dec 2015 00:36:03 -0500 CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:36:03 -0500] rev 9981
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!). This would break Emscripten builds with the CMake project files (etc). Fixes Bugzilla #3197.
Tue, 29 Dec 2015 00:24:37 -0500 CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:24:37 -0500] rev 9980
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!). Fixes Bugzilla #3201.
Tue, 29 Dec 2015 00:02:43 -0500 CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:02:43 -0500] rev 9979
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!). Fixes Bugzilla #3207.
Mon, 28 Dec 2015 23:29:11 -0500 Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 23:29:11 -0500] rev 9978
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). Partially fixes Bugzilla #3208.
Mon, 28 Dec 2015 15:15:58 -0500 OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 15:15:58 -0500] rev 9977
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). Fixes Bugzilla #2700.
Mon, 28 Dec 2015 15:44:09 -0400 Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
Alex Szpakowski <slime73@gmail.com> [Mon, 28 Dec 2015 15:44:09 -0400] rev 9976
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages. I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
Mon, 28 Dec 2015 13:30:58 -0500 Mac: Whoops, lost legit Caps lock keypress events. Fixed.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 13:30:58 -0500] rev 9975
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
Mon, 28 Dec 2015 13:08:19 -0500 Windows: resync num/caps lock when window is gaining focus.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 13:08:19 -0500] rev 9974
Windows: resync num/caps lock when window is gaining focus.
Mon, 28 Dec 2015 13:07:44 -0500 Sync up the caps/numlock state properly without sending key events.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 13:07:44 -0500] rev 9973
Sync up the caps/numlock state properly without sending key events. Partially fixes Bugzilla #2736 and #3125.
Sun, 27 Dec 2015 23:39:43 -0500 Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 23:39:43 -0500] rev 9972
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
Sun, 27 Dec 2015 22:26:27 -0500 WinRT: made bug 3202/3213's fix apply for WinRT apps
David Ludwig <dludwig@pobox.com> [Sun, 27 Dec 2015 22:26:27 -0500] rev 9971
WinRT: made bug 3202/3213's fix apply for WinRT apps
Sun, 27 Dec 2015 18:56:46 -0500 Removed a tabstop.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 18:56:46 -0500] rev 9970
Removed a tabstop.
Sun, 27 Dec 2015 18:48:14 -0500 Win: make sure SDL keyboard state reflects system capslock state at startup.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 18:48:14 -0500] rev 9969
Win: make sure SDL keyboard state reflects system capslock state at startup.
Sun, 27 Dec 2015 17:55:45 -0500 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
David Ludwig <dludwig@pobox.com> [Sun, 27 Dec 2015 17:55:45 -0500] rev 9968
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state Many thanks to id.zeta for details on the bug, and for the fix!
Sun, 27 Dec 2015 16:46:12 -0500 Mac: make sure SDL keyboard state reflects system capslock state at startup.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 16:46:12 -0500] rev 9967
Mac: make sure SDL keyboard state reflects system capslock state at startup.
Fri, 25 Dec 2015 13:41:23 +0100 Fixed a comment in two test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 25 Dec 2015 13:41:23 +0100] rev 9966
Fixed a comment in two test programs.
Thu, 24 Dec 2015 06:11:05 -0800 Fixed whitespace in testspriteminimal.c
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Dec 2015 06:11:05 -0800] rev 9965
Fixed whitespace in testspriteminimal.c
Tue, 22 Dec 2015 00:58:47 -0500 WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
David Ludwig <dludwig@pobox.com> [Tue, 22 Dec 2015 00:58:47 -0500] rev 9964
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
Fri, 18 Dec 2015 18:49:35 -0800 sdl:
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2015 18:49:35 -0800] rev 9963
sdl: xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
Fri, 18 Dec 2015 18:49:23 -0800 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2015 18:49:23 -0800] rev 9962
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
Fri, 18 Dec 2015 00:49:27 -0400 Cleaned up some code formatting.
Alex Szpakowski <slime73@gmail.com> [Fri, 18 Dec 2015 00:49:27 -0400] rev 9961
Cleaned up some code formatting.
Fri, 11 Dec 2015 16:41:59 -0400 iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Alex Szpakowski <slime73@gmail.com> [Fri, 11 Dec 2015 16:41:59 -0400] rev 9960
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Thu, 10 Dec 2015 22:17:22 -0400 Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
Alex Szpakowski <slime73@gmail.com> [Thu, 10 Dec 2015 22:17:22 -0400] rev 9959
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
Thu, 10 Dec 2015 20:25:34 -0400 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Alex Szpakowski <slime73@gmail.com> [Thu, 10 Dec 2015 20:25:34 -0400] rev 9958
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Wed, 09 Dec 2015 21:34:56 -0500 WinRT: fixed bug: Back button(s) weren't working on Win10
David Ludwig <dludwig@pobox.com> [Wed, 09 Dec 2015 21:34:56 -0500] rev 9957
WinRT: fixed bug: Back button(s) weren't working on Win10 Many thanks go to Sylvain Becker for providing details on the fix!
Wed, 09 Dec 2015 12:11:40 -0800 Added broad support for wireless XBox 360 controllers on Linux
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Dec 2015 12:11:40 -0800] rev 9956
Added broad support for wireless XBox 360 controllers on Linux
Mon, 07 Dec 2015 21:43:16 +0100 Fixed outdated information in README for test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 07 Dec 2015 21:43:16 +0100] rev 9955
Fixed outdated information in README for test programs. Two programs were removed some time ago and one was renamed.
Mon, 07 Dec 2015 21:42:44 +0100 Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 07 Dec 2015 21:42:44 +0100] rev 9954
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
Mon, 07 Dec 2015 21:41:55 +0100 Pandora: Fixed deactivating no more available CD-ROM support in config header.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 07 Dec 2015 21:41:55 +0100] rev 9953
Pandora: Fixed deactivating no more available CD-ROM support in config header.
Sun, 06 Dec 2015 18:48:46 -0500 WinRT: build fix for Windows Phone 8.0
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 18:48:46 -0500] rev 9952
WinRT: build fix for Windows Phone 8.0
Sun, 06 Dec 2015 18:42:30 -0500 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 18:42:30 -0500] rev 9951
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
Sun, 06 Dec 2015 18:33:43 -0500 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 18:33:43 -0500] rev 9950
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
Sun, 06 Dec 2015 17:32:33 -0500 WinRT: fixed a build error when compiling Windows 8.1 .dlls
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 17:32:33 -0500] rev 9949
WinRT: fixed a build error when compiling Windows 8.1 .dlls
Sun, 06 Dec 2015 17:07:37 -0500 WinRT: removed an unused variable from DXGI-based display-detection code
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 17:07:37 -0500] rev 9948
WinRT: removed an unused variable from DXGI-based display-detection code
Sun, 06 Dec 2015 17:06:40 -0500 WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 17:06:40 -0500] rev 9947
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit DXGI fails to report any displays in at least one of the "Windows App Certification Kit 10.0"'s tests for Store Apps. This was causing SDL's video initialization code to fail, when the suspect test ("Direct3D Feature Test") was run, as DXGI was unable to report a display-output at adapter-index 0, output-index 0. The workaround that is applied here attempts to detect this case, then use a hopefully-reasonable alternative means to calculate at least one display output.
Sun, 06 Dec 2015 17:51:11 +0100 Windows: Added missing NULL check after SDL_stack_alloc().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 06 Dec 2015 17:51:11 +0100] rev 9946
Windows: Added missing NULL check after SDL_stack_alloc(). SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
Sun, 06 Dec 2015 17:50:51 +0100 Changed comment in test program to avoid confusion.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 06 Dec 2015 17:50:51 +0100] rev 9945
Changed comment in test program to avoid confusion. There is a library called SDL_sound which is not used here.
Sat, 05 Dec 2015 17:08:07 +0100 X11: Fixed memory leak when initializing multiple screens.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Dec 2015 17:08:07 +0100] rev 9944
X11: Fixed memory leak when initializing multiple screens.
Fri, 04 Dec 2015 22:12:36 +0100 Fixed comment in filesystem test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 04 Dec 2015 22:12:36 +0100] rev 9943
Fixed comment in filesystem test program.
Wed, 02 Dec 2015 08:04:17 -0500 WinRT: minor tweak to NuGet package naming
David Ludwig <dludwig@pobox.com> [Wed, 02 Dec 2015 08:04:17 -0500] rev 9942
WinRT: minor tweak to NuGet package naming
Wed, 02 Dec 2015 07:58:23 -0500 WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
David Ludwig <dludwig@pobox.com> [Wed, 02 Dec 2015 07:58:23 -0500] rev 9941
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
Tue, 01 Dec 2015 22:07:24 -0500 WinRT: added NuGet-package creation support to WinRT build script
David Ludwig <dludwig@pobox.com> [Tue, 01 Dec 2015 22:07:24 -0500] rev 9940
WinRT: added NuGet-package creation support to WinRT build script
Tue, 01 Dec 2015 22:24:04 +0100 Fixed compile error in timer test program if PRIu64 not available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 01 Dec 2015 22:24:04 +0100] rev 9939
Fixed compile error in timer test program if PRIu64 not available.
Tue, 01 Dec 2015 22:22:58 +0100 Fixed compile warning in IME test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 01 Dec 2015 22:22:58 +0100] rev 9938
Fixed compile warning in IME test program.
Tue, 01 Dec 2015 22:21:29 +0100 Fixed filesystem test program to compile with older versions of C.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 01 Dec 2015 22:21:29 +0100] rev 9937
Fixed filesystem test program to compile with older versions of C.
Mon, 30 Nov 2015 23:30:01 -0500 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 23:30:01 -0500] rev 9936
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
Mon, 30 Nov 2015 21:11:33 -0500 WinRT: made WinRT build script create Win10/UWP .dll files
David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 21:11:33 -0500] rev 9935
WinRT: made WinRT build script create Win10/UWP .dll files
Mon, 30 Nov 2015 10:39:34 -0500 Add Logitech F510 Gamepad Direct input mode mapping
Edward Rudd <urkle@outoforder.cc> [Mon, 30 Nov 2015 10:39:34 -0500] rev 9934
Add Logitech F510 Gamepad Direct input mode mapping
Mon, 30 Nov 2015 03:30:35 -0400 Removed some debug prints.
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:35 -0400] rev 9933
Removed some debug prints.
Mon, 30 Nov 2015 03:30:07 -0400 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:07 -0400] rev 9932
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
David Ludwig <dludwig@pobox.com> [Sun, 29 Nov 2015 19:33:11 -0500] rev 9931
WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
Thu, 26 Nov 2015 13:51:03 -0500 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 13:51:03 -0500] rev 9930
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
Thu, 26 Nov 2015 11:15:43 -0500 WinRT: minor code cleanup in window-creation code
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:15:43 -0500] rev 9929
WinRT: minor code cleanup in window-creation code Window flags can be detected on all WinRT platforms.
Thu, 26 Nov 2015 11:09:50 -0500 WinRT: native windows are inherently resizable (in WinRT 8.x)
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:09:50 -0500] rev 9928
WinRT: native windows are inherently resizable (in WinRT 8.x)
Thu, 26 Nov 2015 02:37:51 -0500 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:37:51 -0500] rev 9927
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps This bug did not occur in Windows 8.1 apps, just Windows 8.0.
Thu, 26 Nov 2015 02:13:15 -0500 WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:13:15 -0500] rev 9926
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely SDL_WINDOW_OPENGL.
Thu, 26 Nov 2015 01:36:36 -0500 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 01:36:36 -0500] rev 9925
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
Thu, 26 Nov 2015 00:41:39 -0500 WinRT: lots of display and windowing related fixes
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 00:41:39 -0500] rev 9924
WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
Sun, 15 Nov 2015 13:04:42 -0500 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
David Ludwig <dludwig@pobox.com> [Sun, 15 Nov 2015 13:04:42 -0500] rev 9923
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
Wed, 25 Nov 2015 21:39:28 +0100 Replaced tabs with spaces in test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 25 Nov 2015 21:39:28 +0100] rev 9922
Replaced tabs with spaces in test programs.
Wed, 25 Nov 2015 21:31:02 +0100 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 25 Nov 2015 21:31:02 +0100] rev 9921
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Tue, 17 Nov 2015 12:15:35 -0500 X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Nov 2015 12:15:35 -0500] rev 9920
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Mon, 16 Nov 2015 21:20:38 -0800 Fixed bug 3168 - xinput build failure with dxsdk
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Nov 2015 21:20:38 -0800] rev 9919
Fixed bug 3168 - xinput build failure with dxsdk Ozkan Sezer Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
Sat, 14 Nov 2015 21:29:14 -0500 WinRT: fixed build error in latest XInput code
David Ludwig <dludwig@pobox.com> [Sat, 14 Nov 2015 21:29:14 -0500] rev 9918
WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
Sat, 14 Nov 2015 14:53:44 -0500 Minor whitespace fix.
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Nov 2015 14:53:44 -0500] rev 9917
Minor whitespace fix.
Sat, 14 Nov 2015 12:35:45 -0500 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Nov 2015 12:35:45 -0500] rev 9916
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Sat, 14 Nov 2015 04:24:39 -0400 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Alex Szpakowski <slime73@gmail.com> [Sat, 14 Nov 2015 04:24:39 -0400] rev 9915
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Fri, 13 Nov 2015 14:26:00 -0800 Added support for the Gamestop Logic3 Controller
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Nov 2015 14:26:00 -0800] rev 9914
Added support for the Gamestop Logic3 Controller
Thu, 12 Nov 2015 22:53:37 -0400 Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Alex Szpakowski <slime73@gmail.com> [Thu, 12 Nov 2015 22:53:37 -0400] rev 9913
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Thu, 12 Nov 2015 22:44:32 -0400 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Alex Szpakowski <slime73@gmail.com> [Thu, 12 Nov 2015 22:44:32 -0400] rev 9912
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Thu, 12 Nov 2015 20:58:11 -0400 iOS: Fixed crashes when rotating the screen after destroying a window.
Alex Szpakowski <slime73@gmail.com> [Thu, 12 Nov 2015 20:58:11 -0400] rev 9911
iOS: Fixed crashes when rotating the screen after destroying a window.
Thu, 12 Nov 2015 13:13:36 -0800 Added Linux support for the Razer Sabertooth game controller
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Nov 2015 13:13:36 -0800] rev 9910
Added Linux support for the Razer Sabertooth game controller
Mon, 09 Nov 2015 18:13:47 -0400 iOS: Set the 'player index' of MFi game controllers when they're opened for use.
Alex Szpakowski <slime73@gmail.com> [Mon, 09 Nov 2015 18:13:47 -0400] rev 9909
iOS: Set the 'player index' of MFi game controllers when they're opened for use. MFi controllers display their player index via LEDs on the controller.
Mon, 09 Nov 2015 17:41:54 -0400 iOS: Fixed MFi game controller triggers to report the proper range of values.
Alex Szpakowski <slime73@gmail.com> [Mon, 09 Nov 2015 17:41:54 -0400] rev 9908
iOS: Fixed MFi game controller triggers to report the proper range of values.
Mon, 09 Nov 2015 08:55:07 -0800 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2015 08:55:07 -0800] rev 9907
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
Mon, 09 Nov 2015 08:55:01 -0800 don't toggle SDL fullscreen state on OSX if we're destroying the window
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2015 08:55:01 -0800] rev 9906
don't toggle SDL fullscreen state on OSX if we're destroying the window
Mon, 09 Nov 2015 08:54:56 -0800 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2015 08:54:56 -0800] rev 9905
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
Mon, 09 Nov 2015 08:54:49 -0800 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2015 08:54:49 -0800] rev 9904
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
Mon, 09 Nov 2015 08:54:42 -0800 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2015 08:54:42 -0800] rev 9903
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
Mon, 09 Nov 2015 02:32:37 -0400 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
Alex Szpakowski <slime73@gmail.com> [Mon, 09 Nov 2015 02:32:37 -0400] rev 9902
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
Thu, 05 Nov 2015 18:10:19 -0800 Added Linux binding for Wii-U Pro controller
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Nov 2015 18:10:19 -0800] rev 9901
Added Linux binding for Wii-U Pro controller
Sun, 01 Nov 2015 08:41:08 +0100 atari:xbios: Add Supervidel specific video modes. Contributed by Pawel Goralski. SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 01 Nov 2015 08:41:08 +0100] rev 9900
atari:xbios: Add Supervidel specific video modes. Contributed by Pawel Goralski.
Tue, 27 Oct 2015 11:18:04 -0700 Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
Sam Lantinga <slouken@libsdl.org> [Tue, 27 Oct 2015 11:18:04 -0700] rev 9899
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in CreateWindow if desired.
Tue, 27 Oct 2015 11:17:32 -0700 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
Sam Lantinga <slouken@libsdl.org> [Tue, 27 Oct 2015 11:17:32 -0700] rev 9898
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
Fri, 23 Oct 2015 03:37:53 -0300 Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
Alex Szpakowski <slime73@gmail.com> [Fri, 23 Oct 2015 03:37:53 -0300] rev 9897
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
Thu, 15 Oct 2015 22:26:21 +0200 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 15 Oct 2015 22:26:21 +0200] rev 9896
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. If a limit would be needed then count should be adapted before stack allocation.
Thu, 15 Oct 2015 22:26:00 +0200 Android: Added missing import statement.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 15 Oct 2015 22:26:00 +0200] rev 9895
Android: Added missing import statement. It did not compile without.
Thu, 15 Oct 2015 12:52:00 -0400 Fix some Android keyboards that didn't work properly.
Ryan C. Gordon <icculus@icculus.org> [Thu, 15 Oct 2015 12:52:00 -0400] rev 9894
Fix some Android keyboards that didn't work properly. This conversation came from Joshua Granick on Twitter, starting here: https://twitter.com/singmajesty/status/653640543675641857 "We found an issue where certain Android keyboards (like the S6 with predictive text) wouldn't work ... Certain keyboards use a predictive text mode that does not dispatch a traditional onKey events, which is troublesome ... but telling the OS to use a "visible password" keyboard helps deal with this problem ... perhaps there's some other way (onKeyPreIme?) to do "textediting" events, but for now, this should be a fast fix ... I hear it affects the Galaxy Tab A 8.0", Galaxy S6, Asus ZenPhone 2, maybe others"
Wed, 07 Oct 2015 21:18:08 +0200 Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 07 Oct 2015 21:18:08 +0200] rev 9893
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
Wed, 07 Oct 2015 21:16:59 +0200 Fixed freeing uninitialized pointers on failure cleanup in tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 07 Oct 2015 21:16:59 +0200] rev 9892
Fixed freeing uninitialized pointers on failure cleanup in tests.
Wed, 07 Oct 2015 21:16:40 +0200 Android: Added a new method in SDLSurface.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 07 Oct 2015 21:16:40 +0200] rev 9891
Android: Added a new method in SDLSurface.
Wed, 07 Oct 2015 21:16:18 +0200 Android: Added new key codes without mapping.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 07 Oct 2015 21:16:18 +0200] rev 9890
Android: Added new key codes without mapping.
Tue, 06 Oct 2015 21:40:50 -0700 Converted tabs to spaces for SDL style
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Oct 2015 21:40:50 -0700] rev 9889
Converted tabs to spaces for SDL style
Tue, 06 Oct 2015 21:16:21 -0700 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Oct 2015 21:16:21 -0700] rev 9888
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
Tue, 06 Oct 2015 00:10:54 -0400 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 Oct 2015 00:10:54 -0400] rev 9887
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa. Otherwise, bad things happen.
Thu, 01 Oct 2015 11:21:06 -0700 Fixed forcing the window size when creating a non-resizable window on Windows.
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Oct 2015 11:21:06 -0700] rev 9886
Fixed forcing the window size when creating a non-resizable window on Windows.
Wed, 30 Sep 2015 16:00:21 -0700 Fixed swapped Windows and Linux entries for the Cideko AK08b
Sam Lantinga <slouken@libsdl.org> [Wed, 30 Sep 2015 16:00:21 -0700] rev 9885
Fixed swapped Windows and Linux entries for the Cideko AK08b
Wed, 30 Sep 2015 15:39:30 -0700 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
Sam Lantinga <slouken@libsdl.org> [Wed, 30 Sep 2015 15:39:30 -0700] rev 9884
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. CR: Sam
Wed, 30 Sep 2015 15:38:30 -0700 Fix crash on controller hotplug on linux.
Sam Lantinga <slouken@libsdl.org> [Wed, 30 Sep 2015 15:38:30 -0700] rev 9883
Fix crash on controller hotplug on linux. CR: Sam
Wed, 30 Sep 2015 15:38:18 -0700 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
Sam Lantinga <slouken@libsdl.org> [Wed, 30 Sep 2015 15:38:18 -0700] rev 9882
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
Wed, 30 Sep 2015 15:33:33 -0700 Added support for the Cideko AK08b
Sam Lantinga <slouken@libsdl.org> [Wed, 30 Sep 2015 15:33:33 -0700] rev 9881
Added support for the Cideko AK08b
Sun, 27 Sep 2015 20:12:47 +0200 Android: Removed three internal functions not used by SDL.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Sep 2015 20:12:47 +0200] rev 9880
Android: Removed three internal functions not used by SDL. They were not needed internally since the switch to the common EGL backend. Thanks to the SDL mailing list for pointing out that the functions seem unused.
Fri, 25 Sep 2015 15:17:20 -0300 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
Alex Szpakowski <slime73@gmail.com> [Fri, 25 Sep 2015 15:17:20 -0300] rev 9879
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. UIAlertController is also supported on tvOS, whereas UIAlertView is not.
Mon, 21 Sep 2015 21:19:37 +0200 iOS: Fixed pointer dereference after free.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 21 Sep 2015 21:19:37 +0200] rev 9878
iOS: Fixed pointer dereference after free.
Mon, 21 Sep 2015 21:16:54 +0200 Updated configure.in file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 21 Sep 2015 21:16:54 +0200] rev 9877
Updated configure.in file.
Sun, 20 Sep 2015 23:08:36 -0300 Added initial support for MFi game controllers on iOS.
Alex Szpakowski <slime73@gmail.com> [Sun, 20 Sep 2015 23:08:36 -0300] rev 9876
Added initial support for MFi game controllers on iOS.
Fri, 18 Sep 2015 16:22:23 -0400 Added copyright information on test/sample.wav; the mystery is solved! :)
Ryan C. Gordon <icculus@icculus.org> [Fri, 18 Sep 2015 16:22:23 -0400] rev 9875
Added copyright information on test/sample.wav; the mystery is solved! :)
Fri, 18 Sep 2015 21:27:00 +0200 Added more entries to WhatsNew.txt for 2.0.4.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 18 Sep 2015 21:27:00 +0200] rev 9874
Added more entries to WhatsNew.txt for 2.0.4.
Fri, 18 Sep 2015 21:26:46 +0200 Android: Added check if Java method for APK expansion file exists.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 18 Sep 2015 21:26:46 +0200] rev 9873
Android: Added check if Java method for APK expansion file exists.
Fri, 18 Sep 2015 21:26:28 +0200 Android: Improved last error message for failed APK expansion file use.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 18 Sep 2015 21:26:28 +0200] rev 9872
Android: Improved last error message for failed APK expansion file use.
Thu, 17 Sep 2015 22:36:11 +0200 Android: Added additional error messages for APK expansion file use.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 17 Sep 2015 22:36:11 +0200] rev 9871
Android: Added additional error messages for APK expansion file use.
Thu, 17 Sep 2015 22:30:24 +0200 Android: Fixed trying to read from APK expansion files without version hint set.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 17 Sep 2015 22:30:24 +0200] rev 9870
Android: Fixed trying to read from APK expansion files without version hint set. This also fixed overwriting the asset error message which is more useful if no APK expansion files are available and the requested file was not found.
Thu, 17 Sep 2015 22:24:54 +0200 Android: Renamed SDLActivity's Java method used for APK expansion files.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 17 Sep 2015 22:24:54 +0200] rev 9869
Android: Renamed SDLActivity's Java method used for APK expansion files. The name was not correct.
Thu, 17 Sep 2015 22:21:12 +0200 Android: Added to APK expansion file hint documentation in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 17 Sep 2015 22:21:12 +0200] rev 9868
Android: Added to APK expansion file hint documentation in header file.
Thu, 17 Sep 2015 22:14:37 +0200 Android: Removed empty onDraw() override method from SDLActivity.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 17 Sep 2015 22:14:37 +0200] rev 9867
Android: Removed empty onDraw() override method from SDLActivity. It was redundant because SDLActivity already inherits an empty method from the base class SurfaceView (which does not implement it but inherits it from View). Visibility of onDraw() in SDLActivity is now protected again instead of public.
Tue, 15 Sep 2015 00:25:07 -0300 iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
Alex Szpakowski <slime73@gmail.com> [Tue, 15 Sep 2015 00:25:07 -0300] rev 9866
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. This matches the SDL_GL_CreateContext behavior in OS X.
Mon, 14 Sep 2015 22:50:55 -0300 Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
Alex Szpakowski <slime73@gmail.com> [Mon, 14 Sep 2015 22:50:55 -0300] rev 9865
Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available. XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
Mon, 14 Sep 2015 22:44:20 -0300 Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
Alex Szpakowski <slime73@gmail.com> [Mon, 14 Sep 2015 22:44:20 -0300] rev 9864
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
Mon, 14 Sep 2015 11:15:25 -0700 Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
Sam Lantinga <slouken@libsdl.org> [Mon, 14 Sep 2015 11:15:25 -0700] rev 9863
Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
Sun, 13 Sep 2015 11:29:45 -0400 Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 13 Sep 2015 11:29:45 -0400] rev 9862
Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
Wed, 09 Sep 2015 19:08:52 -0300 iOS: Added support for force-touch on capable devices.
Alex Szpakowski <slime73@gmail.com> [Wed, 09 Sep 2015 19:08:52 -0300] rev 9861
iOS: Added support for force-touch on capable devices.
Wed, 09 Sep 2015 13:55:11 -0300 Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
Alex Szpakowski <slime73@gmail.com> [Wed, 09 Sep 2015 13:55:11 -0300] rev 9860
Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
Mon, 07 Sep 2015 13:25:36 -0400 Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
David Ludwig <dludwig@pobox.com> [Mon, 07 Sep 2015 13:25:36 -0400] rev 9859
Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
Sat, 05 Sep 2015 20:21:52 +0200 Android: Changed return type of four JNI functions from int to jint.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Sep 2015 20:21:52 +0200] rev 9858
Android: Changed return type of four JNI functions from int to jint.
Sat, 05 Sep 2015 20:21:35 +0200 Android: Fixed unused variable warning.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Sep 2015 20:21:35 +0200] rev 9857
Android: Fixed unused variable warning.
Sat, 05 Sep 2015 20:21:06 +0200 Android: Fixed missing break warning.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Sep 2015 20:21:06 +0200] rev 9856
Android: Fixed missing break warning.
Sat, 05 Sep 2015 20:20:35 +0200 Added another entry to WhatsNew.txt for 2.0.4.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Sep 2015 20:20:35 +0200] rev 9855
Added another entry to WhatsNew.txt for 2.0.4.
Fri, 28 Aug 2015 19:10:46 -0300 Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
Alex Szpakowski <slime73@gmail.com> [Fri, 28 Aug 2015 19:10:46 -0300] rev 9854
Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows. Thanks to EntranceJew for the patch.
Fri, 28 Aug 2015 19:05:24 -0300 Fixed bug 3098: CMake project never enables xinput support on Windows.
Alex Szpakowski <slime73@gmail.com> [Fri, 28 Aug 2015 19:05:24 -0300] rev 9853
Fixed bug 3098: CMake project never enables xinput support on Windows. Thanks to EntranceJew for debugging the issue.
Mon, 24 Aug 2015 22:35:01 +0200 PSP: Replaced use of SDLKey with SDL_Keycode.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 24 Aug 2015 22:35:01 +0200] rev 9852
PSP: Replaced use of SDLKey with SDL_Keycode.
Mon, 24 Aug 2015 22:31:36 +0200 PSP: Fixed a syntax error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 24 Aug 2015 22:31:36 +0200] rev 9851
PSP: Fixed a syntax error. Found by Cppcheck.
Fri, 21 Aug 2015 23:50:59 +0200 Corrected documentation of the SDL_CreateTexture() functions in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 21 Aug 2015 23:50:59 +0200] rev 9850
Corrected documentation of the SDL_CreateTexture() functions in header file.
Fri, 21 Aug 2015 23:50:37 +0200 Changed an error return value from 0 to NULL for consistency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 21 Aug 2015 23:50:37 +0200] rev 9849
Changed an error return value from 0 to NULL for consistency.
Fri, 21 Aug 2015 00:19:36 -0300 Updated SDL_egl.h to have the latest EGL version and extension information.
Alex Szpakowski <slime73@gmail.com> [Fri, 21 Aug 2015 00:19:36 -0300] rev 9848
Updated SDL_egl.h to have the latest EGL version and extension information.
Wed, 19 Aug 2015 22:29:37 +0200 Corrected documentation of SDL_AddTimer() in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 19 Aug 2015 22:29:37 +0200] rev 9847
Corrected documentation of SDL_AddTimer() in header file.
Sat, 15 Aug 2015 21:21:29 +0200 Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 15 Aug 2015 21:21:29 +0200] rev 9846
Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
Sat, 15 Aug 2015 00:36:39 -0400 X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
Ryan C. Gordon <icculus@icculus.org> [Sat, 15 Aug 2015 00:36:39 -0400] rev 9845
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc). Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
Fri, 14 Aug 2015 23:38:40 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 14 Aug 2015 23:38:40 -0400] rev 9844
Patched to compile.
Fri, 14 Aug 2015 23:30:46 -0400 Minor coding convention fix.
Ryan C. Gordon <icculus@icculus.org> [Fri, 14 Aug 2015 23:30:46 -0400] rev 9843
Minor coding convention fix.
Fri, 14 Aug 2015 16:23:31 +0100 Supply current group when translating X11 Keycodes to Keysyms.
Jason Wyatt <jwyatt@feralinteractive.com> [Fri, 14 Aug 2015 16:23:31 +0100] rev 9842
Supply current group when translating X11 Keycodes to Keysyms.
Fri, 14 Aug 2015 01:20:41 -0400 Cocoa: Keep the window's screen position through SDL_SetWindowSize().
Ryan C. Gordon <icculus@icculus.org> [Fri, 14 Aug 2015 01:20:41 -0400] rev 9841
Cocoa: Keep the window's screen position through SDL_SetWindowSize(). The Y coordinate is flipped in Cocoa, so if you change the height, the window will move and maybe clip against the screen edge if you don't adjust its Y coordinate to match. Possibly fixes Bugzilla #3066.
Thu, 13 Aug 2015 21:40:32 -0400 X11: only send mouse button up events if not a mousewheel "button"
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Aug 2015 21:40:32 -0400] rev 9840
X11: only send mouse button up events if not a mousewheel "button" (Brackets in the wrong place, my bad!)
Thu, 13 Aug 2015 17:40:28 -0400 X11: Simplified mousewheel event handling.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Aug 2015 17:40:28 -0400] rev 9839
X11: Simplified mousewheel event handling. Under load, this would race and report an incorrect mouse button event instead of a wheel event. Fixes Bugzilla #2987.
Thu, 13 Aug 2015 17:37:09 -0400 X11: isConfigureNotify() isn't used at the moment, comment it out.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Aug 2015 17:37:09 -0400] rev 9838
X11: isConfigureNotify() isn't used at the moment, comment it out.
Thu, 13 Aug 2015 14:56:16 -0400 X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Aug 2015 14:56:16 -0400] rev 9837
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered(). Unity's window manager is (legitimately, since it moves the client window's position) sending one, and SDL was incorrectly trying to mask it out. Other window managers (KWin, apparently) don't move the window and would hang here indefinitely. Fixes Bugzilla #3052.
Sun, 09 Aug 2015 20:01:01 +0200 Added missing SDL_Quit() in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 09 Aug 2015 20:01:01 +0200] rev 9836
Added missing SDL_Quit() in test program.
Sun, 09 Aug 2015 20:00:51 +0200 Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 09 Aug 2015 20:00:51 +0200] rev 9835
Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
Fri, 07 Aug 2015 01:02:35 -0400 X11: Fixed XRandR display detection.
Ryan C. Gordon <icculus@icculus.org> [Fri, 07 Aug 2015 01:02:35 -0400] rev 9834
X11: Fixed XRandR display detection. Previously this only worked on X11 when Xinerama was carrying the weight. Fixes Bugzilla #3062.
Fri, 07 Aug 2015 01:00:14 -0400 testdisplayinfo.c forgot to SDL_Quit() at the end.
Ryan C. Gordon <icculus@icculus.org> [Fri, 07 Aug 2015 01:00:14 -0400] rev 9833
testdisplayinfo.c forgot to SDL_Quit() at the end.
Fri, 07 Aug 2015 00:59:31 -0400 X11: Fixed a memory leak when adding duplicate display modes.
Ryan C. Gordon <icculus@icculus.org> [Fri, 07 Aug 2015 00:59:31 -0400] rev 9832
X11: Fixed a memory leak when adding duplicate display modes.
Wed, 05 Aug 2015 21:04:10 +0200 Emscripten: Added missing error messages for audio and joystick init failures.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 05 Aug 2015 21:04:10 +0200] rev 9831
Emscripten: Added missing error messages for audio and joystick init failures.
Wed, 05 Aug 2015 21:03:31 +0200 Added more entries to WhatsNew.txt for 2.0.4.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 05 Aug 2015 21:03:31 +0200] rev 9830
Added more entries to WhatsNew.txt for 2.0.4.
Mon, 03 Aug 2015 11:37:03 -0700 Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
andrewb@andrewb-linux.valvesoftware.com [Mon, 03 Aug 2015 11:37:03 -0700] rev 9829
Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
Sat, 01 Aug 2015 22:03:50 -0700 Fixed bug 3083 - Android JNIEXPORT and JNICALL missing
Sam Lantinga <slouken@libsdl.org> [Sat, 01 Aug 2015 22:03:50 -0700] rev 9828
Fixed bug 3083 - Android JNIEXPORT and JNICALL missing Martin Gerhardy Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
Sat, 01 Aug 2015 15:16:57 -0300 EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
Alex Szpakowski <slime73@gmail.com> [Sat, 01 Aug 2015 15:16:57 -0300] rev 9827
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
Fri, 31 Jul 2015 20:16:58 +0200 Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 31 Jul 2015 20:16:58 +0200] rev 9826
Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
Fri, 31 Jul 2015 20:16:18 +0200 Fixed documentation of SDL_DropEvent in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 31 Jul 2015 20:16:18 +0200] rev 9825
Fixed documentation of SDL_DropEvent in header file.
Fri, 31 Jul 2015 20:15:39 +0200 Added filesystem to list of paths in porting README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 31 Jul 2015 20:15:39 +0200] rev 9824
Added filesystem to list of paths in porting README.
Fri, 31 Jul 2015 20:15:02 +0200 Android: Changed androidbuild.sh to use path from variable.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 31 Jul 2015 20:15:02 +0200] rev 9823
Android: Changed androidbuild.sh to use path from variable.
Fri, 31 Jul 2015 09:16:21 -0700 SDL
Alfred Reynolds <alfred@valvesoftware.com> [Fri, 31 Jul 2015 09:16:21 -0700] rev 9822
SDL - fix hint check, we want or not and
Thu, 30 Jul 2015 10:01:04 -0700 Trivial integer truncation warning fixes.
Sam Lantinga <slouken@libsdl.org> [Thu, 30 Jul 2015 10:01:04 -0700] rev 9821
Trivial integer truncation warning fixes.
Wed, 29 Jul 2015 17:19:15 -0700 SDL
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:15 -0700] rev 9820
SDL - add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
Wed, 29 Jul 2015 17:19:13 -0700 Fix up monitor enumeration for Windows 8.1 case.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:13 -0700] rev 9819
Fix up monitor enumeration for Windows 8.1 case.
Wed, 29 Jul 2015 17:19:11 -0700 Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:11 -0700] rev 9818
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
Wed, 29 Jul 2015 17:19:09 -0700 Turn on debug info generation for release configs.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:09 -0700] rev 9817
Turn on debug info generation for release configs.
Wed, 29 Jul 2015 17:19:06 -0700 Move GetDisplayDPI to the end of the file.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:06 -0700] rev 9816
Move GetDisplayDPI to the end of the file.
Wed, 29 Jul 2015 17:19:04 -0700 Fix build.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:04 -0700] rev 9815
Fix build.
Wed, 29 Jul 2015 17:19:02 -0700 Add X11 implementation of SDL_GetDisplayDPI.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:02 -0700] rev 9814
Add X11 implementation of SDL_GetDisplayDPI.
Wed, 29 Jul 2015 17:18:56 -0700 Add SDL_GetDisplayDPI routine and implement for Windows.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:18:56 -0700] rev 9813
Add SDL_GetDisplayDPI routine and implement for Windows.
Tue, 28 Jul 2015 00:12:50 -0400 x11: Catch fatal X errors when calling glXMakeCurrent().
Ryan C. Gordon <icculus@icculus.org> [Tue, 28 Jul 2015 00:12:50 -0400] rev 9812
x11: Catch fatal X errors when calling glXMakeCurrent(). In extremely rare cases, probably due to misconfigured drivers, one might see this happen, and rather than terminate the process, we try to recover by reporting an error to the app. Fixes Bugzilla #3068.
Sun, 19 Jul 2015 19:56:16 -0300 iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
Alex Szpakowski <slime73@gmail.com> [Sun, 19 Jul 2015 19:56:16 -0300] rev 9811
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
Sun, 19 Jul 2015 19:44:40 -0300 Added MSAA support for OpenGL ES contexts on iOS.
Alex Szpakowski <slime73@gmail.com> [Sun, 19 Jul 2015 19:44:40 -0300] rev 9810
Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
Sat, 18 Jul 2015 00:04:49 -0400 Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
Ryan C. Gordon <icculus@icculus.org> [Sat, 18 Jul 2015 00:04:49 -0400] rev 9809
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
Sat, 18 Jul 2015 00:03:34 -0400 Patched to compile on Raspberry Pi.
Ryan C. Gordon <icculus@icculus.org> [Sat, 18 Jul 2015 00:03:34 -0400] rev 9808
Patched to compile on Raspberry Pi.
Fri, 17 Jul 2015 21:03:58 -0400 SDL_WarpMouseGlobal() should return non-void.
Ryan C. Gordon <icculus@icculus.org> [Fri, 17 Jul 2015 21:03:58 -0400] rev 9807
SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4.
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