diff -r d3e4f7b44d4d -r d79480c1e151 WhatsNew.txt --- a/WhatsNew.txt Thu Dec 31 15:26:40 2015 -0400 +++ b/WhatsNew.txt Thu Dec 31 21:16:43 2015 -0400 @@ -71,13 +71,13 @@ iOS: * Added support for iOS 8 +* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels +* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior) +* Added native resolution support for the iPhone 6 Plus * Added support for MFi game controllers * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK * Added sRGB OpenGL ES context support on iOS 7+ -* Added native resolution support for the iPhone 6 Plus * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER -* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels -* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior) * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view * Fixed various rotation and orientation issues * Fixed memory leaks