diff -r 2fe5319df0e1 -r f12379c41042 README.MacOSX --- a/README.MacOSX Wed Apr 12 14:38:47 2006 +0000 +++ b/README.MacOSX Thu Apr 13 13:08:26 2006 +0000 @@ -26,7 +26,7 @@ ============================================================================== An existing autoconf/automake build system for your SDL app has good chances -to work almost unchanged on OS X. However, to produce a "real" MacOS X binary +to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary that you can distribute to users, you need to put the generated binary into a so called "bundle", which basically is a fancy folder with a name like "MyCoolGame.app".