# HG changeset patch # User David Ludwig # Date 1448944201 18000 # Node ID 69a5f3a540af2b6abb07b55b2cd9db92a787fe9f # Parent 93fd2ca0ed98ff2284dae0d7e2a9b17ca7f50b6a WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) diff -r 93fd2ca0ed98 -r 69a5f3a540af WhatsNew.txt --- a/WhatsNew.txt Mon Nov 30 21:11:33 2015 -0500 +++ b/WhatsNew.txt Mon Nov 30 23:30:01 2015 -0500 @@ -38,7 +38,7 @@ * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. Windows: -* Added support for Windows Phone 8.1 +* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()