# HG changeset patch # User David Ludwig # Date 1361718863 18000 # Node ID b38ff6d1f2a65b2a3f303e616c722b6d633bdf38 # Parent dc12c4eda7e33f195b55680c6ee07dc2c884cb9a WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet) diff -r dc12c4eda7e3 -r b38ff6d1f2a6 src/render/direct3d11/SDL_render_d3d11.cpp --- a/src/render/direct3d11/SDL_render_d3d11.cpp Sun Feb 24 10:11:58 2013 -0500 +++ b/src/render/direct3d11/SDL_render_d3d11.cpp Sun Feb 24 10:14:23 2013 -0500 @@ -94,7 +94,7 @@ D3D11_CreateRenderer, { "direct3d 11.1", - (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), // flags. see SDL_RendererFlags + (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), // flags. see SDL_RendererFlags 2, // num_texture_formats { // texture_formats SDL_PIXELFORMAT_RGB888,