author | Ryan C. Gordon <icculus@icculus.org> |
Wed, 03 Oct 2012 19:20:53 -0400 | |
changeset 6545 | 01216d38e4d9 |
parent 6544 | c03db4864789 |
child 6546 | 824535ce51b6 |
--- a/src/render/SDL_render.c Wed Oct 03 13:39:42 2012 -0700 +++ b/src/render/SDL_render.c Wed Oct 03 19:20:53 2012 -0400 @@ -1472,8 +1472,8 @@ SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { - SDL_Rect real_srcrect; - SDL_Rect real_dstrect; + SDL_Rect real_srcrect = { 0, 0, 0, 0 }; + SDL_Rect real_dstrect = { 0, 0, 0, 0 }; SDL_FRect frect; CHECK_RENDERER_MAGIC(renderer, -1);