Date: Mon, 05 Jul 2004 14:37:59 +0200
authorSam Lantinga <slouken@libsdl.org>
Wed, 18 Aug 2004 21:41:39 +0000
changeset 929 03fb90fc135e
parent 928 6c87754f324c
child 930 02759105b989
Date: Mon, 05 Jul 2004 14:37:59 +0200 From: Yves Maurischat Subject: [SDL] Crashes when using aRts on Linux We had a problem with my app using SDL. It always crashed after SDL_OpenAudio(), if the artsd was running on a Linux machine with KDE. After some investigation (and searching for differences in other apps using arts) we found out, that the problem resulted from loading, calling arts_init(), calling arts_free() and unloading the aRts-Library in .../src/audio/arts/SDL_artsaudio.c twice: first in "static int Audio_Available()", the second time in "static SDL_AudioDevice *Audio_CreateDevice(int devindex)".
src/audio/arts/SDL_artsaudio.c
--- a/src/audio/arts/SDL_artsaudio.c	Tue Aug 10 20:58:47 2004 +0000
+++ b/src/audio/arts/SDL_artsaudio.c	Wed Aug 18 21:41:39 2004 +0000
@@ -140,6 +140,13 @@
 		return available;
 	}
 	if ( SDL_NAME(arts_init)() == 0 ) {
+#define ARTS_CRASH_HACK	/* Play a stream so aRts doesn't crash */
+#ifdef ARTS_CRASH_HACK
+		arts_stream_t stream2;
+		stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
+		SDL_NAME(arts_write)(stream2, "", 0);
+		SDL_NAME(arts_close_stream)(stream2);
+#endif
 		available = 1;
 		SDL_NAME(arts_free)();
 	}