iPhone build compiles again (drawing routines need to be implemented)
authorSam Lantinga <slouken@libsdl.org>
Wed, 31 Dec 2008 07:56:56 +0000
changeset 2936 066384910f50
parent 2935 59e3e0aaa725
child 2937 017d4334accf
iPhone build compiles again (drawing routines need to be implemented)
XCodeiPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
src/video/SDL_renderer_gl.c
src/video/SDL_renderer_gles.c
--- a/XCodeiPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Wed Dec 31 07:35:55 2008 +0000
+++ b/XCodeiPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Wed Dec 31 07:56:56 2008 +0000
@@ -25,6 +25,22 @@
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 		04461DEF0EA76BA3006C462D /* SDL_haptic.h in Headers */ = {isa = PBXBuildFile; fileRef = 04461DED0EA76BA3006C462D /* SDL_haptic.h */; };
+		0463873F0F0B5B7D0041FD65 /* SDL_blendline.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387370F0B5B7D0041FD65 /* SDL_blendline.c */; };
+		046387400F0B5B7D0041FD65 /* SDL_blendpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387380F0B5B7D0041FD65 /* SDL_blendpoint.c */; };
+		046387410F0B5B7D0041FD65 /* SDL_blendrect.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387390F0B5B7D0041FD65 /* SDL_blendrect.c */; };
+		046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */ = {isa = PBXBuildFile; fileRef = 0463873A0F0B5B7D0041FD65 /* SDL_blit_slow.h */; };
+		046387430F0B5B7D0041FD65 /* SDL_draw.h in Headers */ = {isa = PBXBuildFile; fileRef = 0463873B0F0B5B7D0041FD65 /* SDL_draw.h */; };
+		046387440F0B5B7D0041FD65 /* SDL_drawline.c in Sources */ = {isa = PBXBuildFile; fileRef = 0463873C0F0B5B7D0041FD65 /* SDL_drawline.c */; };
+		046387450F0B5B7D0041FD65 /* SDL_drawpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = 0463873D0F0B5B7D0041FD65 /* SDL_drawpoint.c */; };
+		046387460F0B5B7D0041FD65 /* SDL_fillrect.c in Sources */ = {isa = PBXBuildFile; fileRef = 0463873E0F0B5B7D0041FD65 /* SDL_fillrect.c */; };
+		046387470F0B5B7D0041FD65 /* SDL_blendline.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387370F0B5B7D0041FD65 /* SDL_blendline.c */; };
+		046387480F0B5B7D0041FD65 /* SDL_blendpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387380F0B5B7D0041FD65 /* SDL_blendpoint.c */; };
+		046387490F0B5B7D0041FD65 /* SDL_blendrect.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387390F0B5B7D0041FD65 /* SDL_blendrect.c */; };
+		0463874A0F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */ = {isa = PBXBuildFile; fileRef = 0463873A0F0B5B7D0041FD65 /* SDL_blit_slow.h */; };
+		0463874B0F0B5B7D0041FD65 /* SDL_draw.h in Headers */ = {isa = PBXBuildFile; fileRef = 0463873B0F0B5B7D0041FD65 /* SDL_draw.h */; };
+		0463874C0F0B5B7D0041FD65 /* SDL_drawline.c in Sources */ = {isa = PBXBuildFile; fileRef = 0463873C0F0B5B7D0041FD65 /* SDL_drawline.c */; };
+		0463874D0F0B5B7D0041FD65 /* SDL_drawpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = 0463873D0F0B5B7D0041FD65 /* SDL_drawpoint.c */; };
+		0463874E0F0B5B7D0041FD65 /* SDL_fillrect.c in Sources */ = {isa = PBXBuildFile; fileRef = 0463873E0F0B5B7D0041FD65 /* SDL_fillrect.c */; };
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@@ -179,7 +195,6 @@
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@@ -191,7 +206,6 @@
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@@ -256,7 +270,6 @@
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@@ -310,7 +323,6 @@
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@@ -350,6 +362,14 @@
 
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+		0463873A0F0B5B7D0041FD65 /* SDL_blit_slow.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_blit_slow.h; sourceTree = "<group>"; };
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+		0463873C0F0B5B7D0041FD65 /* SDL_drawline.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_drawline.c; sourceTree = "<group>"; };
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@@ -508,7 +528,6 @@
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@@ -520,7 +539,6 @@
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@@ -915,6 +933,9 @@
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 				0495E6880E97408800152DFE /* SDL_renderer_gles.c */,
 				0495E6890E97408800152DFE /* SDL_renderer_gles.h */,
+				046387370F0B5B7D0041FD65 /* SDL_blendline.c */,
+				046387380F0B5B7D0041FD65 /* SDL_blendpoint.c */,
+				046387390F0B5B7D0041FD65 /* SDL_blendrect.c */,
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 				FDA6830A0DF2374E00F98A1A /* SDL_blit_slow.c */,
+				0463873A0F0B5B7D0041FD65 /* SDL_blit_slow.h */,
 				FDA6830B0DF2374E00F98A1A /* SDL_bmp.c */,
-				FDA6830C0DF2374E00F98A1A /* SDL_fill.c */,
+				0463873B0F0B5B7D0041FD65 /* SDL_draw.h */,
+				0463873C0F0B5B7D0041FD65 /* SDL_drawline.c */,
+				0463873D0F0B5B7D0041FD65 /* SDL_drawpoint.c */,
+				0463873E0F0B5B7D0041FD65 /* SDL_fillrect.c */,
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 				047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */,
 				04461DEE0EA76BA3006C462D /* SDL_haptic.h in Headers */,
+				046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */,
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 				047677C00EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */,
 				04461DEF0EA76BA3006C462D /* SDL_haptic.h in Headers */,
+				0463874A0F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */,
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+				0463874C0F0B5B7D0041FD65 /* SDL_drawline.c in Sources */,
+				0463874D0F0B5B7D0041FD65 /* SDL_drawpoint.c in Sources */,
+				0463874E0F0B5B7D0041FD65 /* SDL_fillrect.c in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
--- a/src/video/SDL_renderer_gl.c	Wed Dec 31 07:35:55 2008 +0000
+++ b/src/video/SDL_renderer_gl.c	Wed Dec 31 07:56:56 2008 +0000
@@ -434,36 +434,6 @@
     return renderer;
 }
 
-static void
-SetBlendMode(GL_RenderData * data, int blendMode)
-{
-    if (blendMode != data->blendMode) {
-        switch (blendMode) {
-        case SDL_BLENDMODE_NONE:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-            data->glDisable(GL_BLEND);
-            break;
-        case SDL_BLENDMODE_MASK:
-        case SDL_BLENDMODE_BLEND:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-            data->glEnable(GL_BLEND);
-            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-            break;
-        case SDL_BLENDMODE_ADD:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-            data->glEnable(GL_BLEND);
-            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-            break;
-        case SDL_BLENDMODE_MOD:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-            data->glEnable(GL_BLEND);
-            data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
-            break;
-        }
-        data->blendMode = blendMode;
-    }
-}
-
 static int
 GL_ActivateRenderer(SDL_Renderer * renderer)
 {
@@ -1066,12 +1036,42 @@
     }
 }
 
+static void
+GL_SetBlendMode(GL_RenderData * data, int blendMode)
+{
+    if (blendMode != data->blendMode) {
+        switch (blendMode) {
+        case SDL_BLENDMODE_NONE:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+            data->glDisable(GL_BLEND);
+            break;
+        case SDL_BLENDMODE_MASK:
+        case SDL_BLENDMODE_BLEND:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+            data->glEnable(GL_BLEND);
+            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            break;
+        case SDL_BLENDMODE_ADD:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+            data->glEnable(GL_BLEND);
+            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+            break;
+        case SDL_BLENDMODE_MOD:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+            data->glEnable(GL_BLEND);
+            data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+            break;
+        }
+        data->blendMode = blendMode;
+    }
+}
+
 static int
 GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
 
-    SetBlendMode(data, renderer->blendMode);
+    GL_SetBlendMode(data, renderer->blendMode);
 
     data->glColor4f((GLfloat) renderer->r * inv255f,
                     (GLfloat) renderer->g * inv255f,
@@ -1090,7 +1090,7 @@
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
 
-    SetBlendMode(data, renderer->blendMode);
+    GL_SetBlendMode(data, renderer->blendMode);
 
     data->glColor4f((GLfloat) renderer->r * inv255f,
                     (GLfloat) renderer->g * inv255f,
@@ -1111,11 +1111,13 @@
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
     SDL_Window *window = SDL_GetWindowFromID(renderer->window);
 
+    GL_SetBlendMode(data, renderer->blendMode);
+
     data->glColor4f((GLfloat) renderer->r * inv255f,
                     (GLfloat) renderer->g * inv255f,
                     (GLfloat) renderer->b * inv255f,
                     (GLfloat) renderer->a * inv255f);
-    SetBlendMode(data, renderer->blendMode);
+
     data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
 
     return 0;
@@ -1178,7 +1180,7 @@
         data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
     }
 
-    SetBlendMode(data, texture->blendMode);
+    GL_SetBlendMode(data, texture->blendMode);
 
     if (texture->scaleMode != data->scaleMode) {
         switch (texture->scaleMode) {
--- a/src/video/SDL_renderer_gles.c	Wed Dec 31 07:35:55 2008 +0000
+++ b/src/video/SDL_renderer_gles.c	Wed Dec 31 07:56:56 2008 +0000
@@ -66,8 +66,10 @@
                                SDL_Texture * texture);
 static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                               int numrects, const SDL_Rect * rects);
-static int GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
-                           Uint8 a, const SDL_Rect * rect);
+static int GLES_RenderPoint(SDL_Renderer * renderer, int x, int y);
+static int GLES_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
+                           int y2);
+static int GLES_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
 static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                            const SDL_Rect * srcrect,
                            const SDL_Rect * dstrect);
@@ -226,6 +228,8 @@
     renderer->LockTexture = GLES_LockTexture;
     renderer->UnlockTexture = GLES_UnlockTexture;
     renderer->DirtyTexture = GLES_DirtyTexture;
+    renderer->RenderPoint = GLES_RenderPoint;
+    renderer->RenderLine = GLES_RenderLine;
     renderer->RenderFill = GLES_RenderFill;
     renderer->RenderCopy = GLES_RenderCopy;
     renderer->RenderPresent = GLES_RenderPresent;
@@ -586,31 +590,93 @@
     }
 }
 
+static void
+GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
+{
+    if (blendMode != data->blendMode) {
+        switch (blendMode) {
+        case SDL_BLENDMODE_NONE:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+            data->glDisable(GL_BLEND);
+            break;
+        case SDL_BLENDMODE_MASK:
+        case SDL_BLENDMODE_BLEND:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+            data->glEnable(GL_BLEND);
+            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            break;
+        case SDL_BLENDMODE_ADD:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+            data->glEnable(GL_BLEND);
+            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+            break;
+        case SDL_BLENDMODE_MOD:
+            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+            data->glEnable(GL_BLEND);
+            data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+            break;
+        }
+        data->blendMode = blendMode;
+    }
+}
+
 static int
-GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
-                const SDL_Rect * rect)
+GLES_RenderPoint(SDL_Renderer * renderer, int x, int y)
+{
+    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+    GLES_SetBlendMode(data, renderer->blendMode);
+
+    data->glColor4f((GLfloat) renderer->r * inv255f,
+                    (GLfloat) renderer->g * inv255f,
+                    (GLfloat) renderer->b * inv255f,
+                    (GLfloat) renderer->a * inv255f);
+
+/* FIXME:
+    data->glBegin(GL_POINTS);
+    data->glVertex2i(x, y);
+    data->glEnd();
+*/
+    return 0;
+}
+
+static int
+GLES_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
 {
+    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
 
+    GLES_SetBlendMode(data, renderer->blendMode);
+
+    data->glColor4f((GLfloat) renderer->r * inv255f,
+                    (GLfloat) renderer->g * inv255f,
+                    (GLfloat) renderer->b * inv255f,
+                    (GLfloat) renderer->a * inv255f);
+
+/* FIXME:
+    data->glBegin(GL_LINES);
+    data->glVertex2i(x1, y1);
+    data->glVertex2i(x2, y2);
+    data->glEnd();
+*/
+    return 0;
+}
+
+static int
+GLES_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
     GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
     SDL_Window *window = SDL_GetWindowFromID(renderer->window);
 
-    /* set proper drawing color */
-    GLfloat oldClearColor[4];
-
-    data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor);
-
-    data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
-                       (GLclampf) b * inv255f, (GLclampf) a * inv255f);
+    GLES_SetBlendMode(data, renderer->blendMode);
 
-    data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h);
-    data->glEnable(GL_SCISSOR_TEST);
-    data->glClear(GL_COLOR_BUFFER_BIT);
-    data->glDisable(GL_SCISSOR_TEST);
+    data->glColor4f((GLfloat) renderer->r * inv255f,
+                    (GLfloat) renderer->g * inv255f,
+                    (GLfloat) renderer->b * inv255f,
+                    (GLfloat) renderer->a * inv255f);
 
-    /* reset clear color */
-    data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2],
-                       oldClearColor[2]);
-
+/* FIXME:
+    data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
+*/
     return 0;
 }
 
@@ -677,31 +743,7 @@
         data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
     }
 
-    if (texture->blendMode != data->blendMode) {
-        switch (texture->blendMode) {
-        case SDL_BLENDMODE_NONE:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-            data->glDisable(GL_BLEND);
-            break;
-        case SDL_BLENDMODE_MASK:
-        case SDL_BLENDMODE_BLEND:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-            data->glEnable(GL_BLEND);
-            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-            break;
-        case SDL_BLENDMODE_ADD:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-            data->glEnable(GL_BLEND);
-            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-            break;
-        case SDL_BLENDMODE_MOD:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-            data->glEnable(GL_BLEND);
-            data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
-            break;
-        }
-        data->blendMode = texture->blendMode;
-    }
+    GLES_SetBlendMode(data, texture->blendMode);
 
     switch (texture->scaleMode) {
     case SDL_TEXTURESCALEMODE_NONE: