We've already crashed by this point if we don't have a renderer. The calling code should check this.
--- a/src/render/direct3d/SDL_render_d3d.c Sat Jan 21 12:10:14 2012 -0500
+++ b/src/render/direct3d/SDL_render_d3d.c Sat Jan 21 18:30:50 2012 -0500
@@ -576,7 +576,6 @@
D3DMATRIX matrix;
HRESULT result;
- if (!renderer) return -1;
D3D_ActivateRenderer(renderer);
if (data->NumSimultaneousRTs < 2) {