--- a/src/video/windx5/SDL_dx5video.c Sat Aug 24 16:27:33 2002 +0000
+++ b/src/video/windx5/SDL_dx5video.c Sat Aug 24 17:15:45 2002 +0000
@@ -1125,10 +1125,10 @@
UINT swp_flags;
SDL_resizing = 1;
- bounds.left = 0;
- bounds.top = 0;
- bounds.right = video->w;
+ bounds.top = 0;
bounds.bottom = video->h;
+ bounds.left = 0;
+ bounds.right = video->w;
AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
width = bounds.right-bounds.left;
height = bounds.bottom-bounds.top;
@@ -1483,10 +1483,10 @@
/* Set the size of the window, centering and adjusting */
SDL_resizing = 1;
- bounds.left = 0;
- bounds.top = 0;
- bounds.right = video->w;
+ bounds.top = 0;
bounds.bottom = video->h;
+ bounds.left = 0;
+ bounds.right = video->w;
AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
width = bounds.right-bounds.left;
height = bounds.bottom-bounds.top;
@@ -1765,10 +1765,10 @@
/* Set it up.. the desination must have a DDRAW surface */
src_surface = src->hwdata->dd_writebuf;
dst_surface = dst->hwdata->dd_writebuf;
- rect.top = srcrect->y;
- rect.bottom = srcrect->y+srcrect->h;
- rect.left = srcrect->x;
- rect.right = srcrect->x+srcrect->w;
+ rect.top = (LONG)srcrect->y;
+ rect.bottom = (LONG)srcrect->y+srcrect->h;
+ rect.left = (LONG)srcrect->x;
+ rect.right = (LONG)srcrect->x+srcrect->w;
if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY )
flags = DDBLTFAST_SRCCOLORKEY;
else
@@ -1858,10 +1858,10 @@
fprintf(stderr, "HW accelerated fill at (%d,%d)\n", dstrect->x, dstrect->y);
#endif
dst_surface = dst->hwdata->dd_writebuf;
- area.top = dstrect->y;
- area.bottom = dstrect->y+dstrect->h;
- area.left = dstrect->x;
- area.right = dstrect->x+dstrect->w;
+ area.top = (LONG)dstrect->y;
+ area.bottom = (LONG)dstrect->y+dstrect->h;
+ area.left = (LONG)dstrect->x;
+ area.right = (LONG)dstrect->x+dstrect->w;
bltfx.dwSize = sizeof(bltfx);
#if defined(NONAMELESSUNION)
bltfx.u5.dwFillColor = color;
@@ -1985,14 +1985,14 @@
RECT src, dst;
for ( i=0; i<numrects; ++i ) {
- src.top = rects[i].y;
- src.bottom = rects[i].y+rects[i].h;
- src.left = rects[i].x;
- src.right = rects[i].x+rects[i].w;
- dst.top = SDL_bounds.top+src.top;
- dst.left = SDL_bounds.left+src.left;
+ src.top = (LONG)rects[i].y;
+ src.bottom = (LONG)rects[i].y+rects[i].h;
+ src.left = (LONG)rects[i].x;
+ src.right = (LONG)rects[i].x+rects[i].w;
+ dst.top = SDL_bounds.top+src.top;
+ dst.left = SDL_bounds.left+src.left;
dst.bottom = SDL_bounds.top+src.bottom;
- dst.right = SDL_bounds.left+src.right;
+ dst.right = SDL_bounds.left+src.right;
result = IDirectDrawSurface3_Blt(SDL_primary, &dst,
this->screen->hwdata->dd_surface, &src,
DDBLT_WAIT, NULL);