Fixed memory leak in SDL_DestroyRenderer.
Fixes Bugzilla #1219.
Thanks to Dimitris Zenios for the patch!
--- a/src/render/opengl/SDL_render_gl.c Sat Jul 16 11:52:09 2011 -0700
+++ b/src/render/opengl/SDL_render_gl.c Sat Jul 16 14:59:12 2011 -0700
@@ -1011,6 +1011,9 @@
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (data) {
+ if (data->shaders) {
+ GL_DestroyShaderContext(data->shaders);
+ }
if (data->context) {
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
SDL_GL_DeleteContext(data->context);