indent
authorSam Lantinga <slouken@libsdl.org>
Fri, 02 Jan 2009 16:03:37 +0000
changeset 2964 0faae272a372
parent 2963 ee331407574f
child 2965 5066298aa82a
indent
src/video/SDL_glesfuncs.h
src/video/SDL_renderer_gles.c
--- a/src/video/SDL_glesfuncs.h	Fri Jan 02 15:47:49 2009 +0000
+++ b/src/video/SDL_glesfuncs.h	Fri Jan 02 16:03:37 2009 +0000
@@ -87,8 +87,7 @@
                 (GLboolean red, GLboolean green, GLboolean blue,
                  GLboolean alpha))
 SDL_PROC(void, glColorPointer,
-                (GLint size, GLenum type, GLsizei stride,
-                 const GLvoid * pointer))
+         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
 SDL_PROC_UNUSED(void, glCompressedTexImage2D,
                 (GLenum target, GLint level, GLenum internalformat,
                  GLsizei width, GLsizei height, GLint border,
--- a/src/video/SDL_renderer_gles.c	Fri Jan 02 15:47:49 2009 +0000
+++ b/src/video/SDL_renderer_gles.c	Fri Jan 02 16:03:37 2009 +0000
@@ -632,15 +632,15 @@
                     (GLfloat) renderer->b * inv255f,
                     (GLfloat) renderer->a * inv255f);
 
-	GLshort vertices[2];
-	vertices[0] = x;
-	vertices[1] = y;
-	
-	data->glVertexPointer(2, GL_SHORT, 0, vertices);
-	data->glEnableClientState(GL_VERTEX_ARRAY);
-	data->glDrawArrays(GL_POINTS, 0, 1);
-	data->glDisableClientState(GL_VERTEX_ARRAY);
-	
+    GLshort vertices[2];
+    vertices[0] = x;
+    vertices[1] = y;
+
+    data->glVertexPointer(2, GL_SHORT, 0, vertices);
+    data->glEnableClientState(GL_VERTEX_ARRAY);
+    data->glDrawArrays(GL_POINTS, 0, 1);
+    data->glDisableClientState(GL_VERTEX_ARRAY);
+
     return 0;
 }
 
@@ -656,16 +656,16 @@
                     (GLfloat) renderer->b * inv255f,
                     (GLfloat) renderer->a * inv255f);
 
-	GLshort vertices[4];
-	vertices[0] = x1;
-	vertices[1] = y1;
-	vertices[2] = x2;
-	vertices[3] = y2;
+    GLshort vertices[4];
+    vertices[0] = x1;
+    vertices[1] = y1;
+    vertices[2] = x2;
+    vertices[3] = y2;
 
-	data->glVertexPointer(2, GL_SHORT, 0, vertices);
-	data->glEnableClientState(GL_VERTEX_ARRAY);
-	data->glDrawArrays(GL_LINES, 0, 2);
-	data->glDisableClientState(GL_VERTEX_ARRAY);
+    data->glVertexPointer(2, GL_SHORT, 0, vertices);
+    data->glEnableClientState(GL_VERTEX_ARRAY);
+    data->glDrawArrays(GL_LINES, 0, 2);
+    data->glDisableClientState(GL_VERTEX_ARRAY);
 
     return 0;
 }
@@ -682,25 +682,25 @@
                     (GLfloat) renderer->b * inv255f,
                     (GLfloat) renderer->a * inv255f);
 
-	GLshort minx = rect->x;
-	GLshort maxx = rect->x + rect->w;
-	GLshort miny = rect->y;
-	GLshort maxy = rect->y + rect->h;
-	
-	GLshort vertices[8];
-	vertices[0] = minx;
-	vertices[1] = miny;
-	vertices[2] = maxx;
-	vertices[3] = miny;
-	vertices[4] = minx;
-	vertices[5] = maxy;
-	vertices[6] = maxx;
-	vertices[7] = maxy;
-	
-	data->glVertexPointer(2, GL_SHORT, 0, vertices);
-	data->glEnableClientState(GL_VERTEX_ARRAY);
-	data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-	data->glDisableClientState(GL_VERTEX_ARRAY);
+    GLshort minx = rect->x;
+    GLshort maxx = rect->x + rect->w;
+    GLshort miny = rect->y;
+    GLshort maxy = rect->y + rect->h;
+
+    GLshort vertices[8];
+    vertices[0] = minx;
+    vertices[1] = miny;
+    vertices[2] = maxx;
+    vertices[3] = miny;
+    vertices[4] = minx;
+    vertices[5] = maxy;
+    vertices[6] = maxx;
+    vertices[7] = maxy;
+
+    data->glVertexPointer(2, GL_SHORT, 0, vertices);
+    data->glEnableClientState(GL_VERTEX_ARRAY);
+    data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+    data->glDisableClientState(GL_VERTEX_ARRAY);
 
     return 0;
 }