Work in progress: SDL_RenderReadPixels() should be implemented soon.
authorSam Lantinga <slouken@libsdl.org>
Sun, 15 Nov 2009 08:01:07 +0000
changeset 3432 116f74112e8a
parent 3431 c8fbb27627d9
child 3433 ad845d9835aa
Work in progress: SDL_RenderReadPixels() should be implemented soon.
test/automated/render/render.c
--- a/test/automated/render/render.c	Sun Nov 15 04:58:03 2009 +0000
+++ b/test/automated/render/render.c	Sun Nov 15 08:01:07 2009 +0000
@@ -67,26 +67,9 @@
       return 1;
 
    /* Read pixels. */
-#if 0
    ret = SDL_RenderReadPixels( NULL, pix, 80*4 );
    if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) )
       return 1;
-#else
-   int i, j;
-   Uint8 *buf = pix;
-   const Uint8 *read_pix;
-   Uint8 *write_pix;
-   for (j=0; j<s->height; j++) {
-      for (i=0; i<s->width; i++) {
-         read_pix  = &s->pixel_data[ (j*80 + i) * s->bytes_per_pixel ];
-         write_pix = &buf[ (j*80 + i) * 4 ];
-         write_pix[0] = read_pix[0];
-         write_pix[1] = read_pix[1];
-         write_pix[2] = read_pix[2];
-         write_pix[3] = SDL_ALPHA_OPAQUE;
-      }
-   }
-#endif
 
    /* Create surface. */
    testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4,