- added directx include path to VS2008 solution
authorAndreas Schiffler <aschiffler@ferzkopp.net>
Wed, 15 Sep 2010 22:15:47 -0700
changeset 4884 27ab20a36eba
parent 4883 511948f4919e
child 4885 ad6d5d2402db
- added directx include path to VS2008 solution - updated shape vcproj and add it to VS2008 solution - minor changes (i.e. typecasting) to get rid of compiler warnings in VS
VisualC/SDL/SDL_VS2008.vcproj
VisualC/SDL_VS2008.sln
VisualC/tests/testshape/testshape.vcproj
src/audio/SDL_audio.c
test/automated/rwops/TestSupportRWops_Generic.c
test/graywin.c
test/testdraw2.c
test/testfile.c
test/testgl.c
test/testoverlay.c
test/testoverlay2.c
test/testsprite.c
test/testsprite2.c
--- a/VisualC/SDL/SDL_VS2008.vcproj	Tue Sep 14 21:57:29 2010 -0700
+++ b/VisualC/SDL/SDL_VS2008.vcproj	Wed Sep 15 22:15:47 2010 -0700
@@ -52,7 +52,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\include"
+				AdditionalIncludeDirectories="..\..\include;C:\Program Files\Microsoft SDKs\Windows\v7.0\Include"
 				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
 				RuntimeLibrary="2"
 				BufferSecurityCheck="false"
--- a/VisualC/SDL_VS2008.sln	Tue Sep 14 21:57:29 2010 -0700
+++ b/VisualC/SDL_VS2008.sln	Wed Sep 15 22:15:47 2010 -0700
@@ -132,6 +132,8 @@
 		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
 	EndProjectSection
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -355,6 +357,15 @@
 		{6AF0724B-BAC1-4C9D-AFBF-F63B4A2FB8FB}.Release|Win32.ActiveCfg = Release|Win32
 		{6AF0724B-BAC1-4C9D-AFBF-F63B4A2FB8FB}.Release|Win32.Build.0 = Release|Win32
 		{6AF0724B-BAC1-4C9D-AFBF-F63B4A2FB8FB}.Release|x64.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.ActiveCfg = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.Build.0 = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.ActiveCfg = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release_NoSTDIO|Win32.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release_NoSTDIO|Win32.Build.0 = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release_NoSTDIO|x64.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.Build.0 = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.ActiveCfg = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -381,5 +392,6 @@
 		{575FD095-EDAB-4BD4-B733-CD4A874F6FB0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{0FFD1A21-11DB-492C-A989-E4F195B0C441} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{6AF0724B-BAC1-4C9D-AFBF-F63B4A2FB8FB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 	EndGlobalSection
 EndGlobal
--- a/VisualC/tests/testshape/testshape.vcproj	Tue Sep 14 21:57:29 2010 -0700
+++ b/VisualC/tests/testshape/testshape.vcproj	Wed Sep 15 22:15:47 2010 -0700
@@ -1,9 +1,10 @@
 <?xml version="1.0" encoding="Windows-1252"?>
 <VisualStudioProject
 	ProjectType="Visual C++"
-	Version="8.00"
+	Version="9.00"
 	Name="testshape"
-	ProjectGUID="{5D0930C0-7C91-4ECE-9014-7B7DDE9502E5}"
+	ProjectGUID="{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
+	TargetFrameworkVersion="131072"
 	>
 	<Platforms>
 		<Platform
@@ -78,6 +79,8 @@
 				SuppressStartupBanner="true"
 				ProgramDatabaseFile=".\Release/testshape.pdb"
 				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -98,9 +101,6 @@
 				Name="VCAppVerifierTool"
 			/>
 			<Tool
-				Name="VCWebDeploymentTool"
-			/>
-			<Tool
 				Name="VCPostBuildEventTool"
 			/>
 		</Configuration>
@@ -169,6 +169,8 @@
 				GenerateDebugInformation="true"
 				ProgramDatabaseFile=".\Debug/testshape.pdb"
 				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -189,9 +191,6 @@
 				Name="VCAppVerifierTool"
 			/>
 			<Tool
-				Name="VCWebDeploymentTool"
-			/>
-			<Tool
 				Name="VCPostBuildEventTool"
 			/>
 		</Configuration>
--- a/src/audio/SDL_audio.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/src/audio/SDL_audio.c	Wed Sep 15 22:15:47 2010 -0700
@@ -339,7 +339,7 @@
 
     /* For streaming when the buffer sizes don't match up */
     Uint8 *istream;
-    int istream_len;
+    int istream_len = 0;
 
     /* Perform any thread setup */
     device->threadid = SDL_ThreadID();
--- a/test/automated/rwops/TestSupportRWops_Generic.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/automated/rwops/TestSupportRWops_Generic.c	Wed Sep 15 22:15:47 2010 -0700
@@ -1,6 +1,10 @@
 /* Generic implementation for file opening routines.
 * Customizations for specific platforms should go in alternative files.
 */
+
+// quiet win32 compiler warnings
+#define _CRT_SECURE_NO_WARNINGS
+
 #include <stdio.h>
 #include "SDL.h"
 
--- a/test/graywin.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/graywin.c	Wed Sep 15 22:15:47 2010 -0700
@@ -25,7 +25,7 @@
 
     /* Seed the random number generator */
     if (seeded == 0) {
-        srand(time(NULL));
+        srand((unsigned int)time(NULL));
         seeded = 1;
     }
 
--- a/test/testdraw2.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/testdraw2.c	Wed Sep 15 22:15:47 2010 -0700
@@ -234,7 +234,7 @@
         SDL_RenderClear();
     }
 
-    srand(time(NULL));
+    srand((unsigned int)time(NULL));
 
     /* Main render loop */
     frames = 0;
--- a/test/testfile.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/testfile.c	Wed Sep 15 22:15:47 2010 -0700
@@ -1,6 +1,9 @@
 
 /* sanity tests on SDL_rwops.c (usefull for alternative implementations of stdio rwops) */
 
+// quiet win32 compiler warnings
+#define _CRT_NONSTDC_NO_WARNINGS
+
 #include <stdlib.h>
 
 #ifndef _MSC_VER
--- a/test/testgl.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/testgl.c	Wed Sep 15 22:15:47 2010 -0700
@@ -654,7 +654,7 @@
             fprintf(stderr, "testgl: OpenGL error: %d\n", gl_error);
         }
 
-        sdl_error = SDL_GetError();
+        sdl_error = (char *)SDL_GetError();
 
         if (sdl_error[0] != '\0') {
             fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error);
--- a/test/testoverlay.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/testoverlay.c	Wed Sep 15 22:15:47 2010 -0700
@@ -38,23 +38,23 @@
 {
     if (monochrome) {
 #if 1                           /* these are the two formulas that I found on the FourCC site... */
-        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
+        yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
         yuv[1] = 128;
         yuv[2] = 128;
 #else
-        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
+        yuv[0] = (int)((0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16);
         yuv[1] = 128;
         yuv[2] = 128;
 #endif
     } else {
 #if 1                           /* these are the two formulas that I found on the FourCC site... */
-        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
-        yuv[1] = (rgb[2] - yuv[0]) * 0.565 + 128;
-        yuv[2] = (rgb[0] - yuv[0]) * 0.713 + 128;
+        yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
+        yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128);
+        yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128);
 #else
-        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
-        yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
-        yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
+        yuv[0] = (int)((0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16);
+        yuv[1] = (int)(128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]));
+        yuv[2] = (int)(128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]));
 #endif
     }
 
--- a/test/testoverlay2.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/testoverlay2.c	Wed Sep 15 22:15:47 2010 -0700
@@ -144,19 +144,19 @@
 {
     if (monochrome) {
 #if 1                           /* these are the two formulas that I found on the FourCC site... */
-        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
+        yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
         yuv[1] = 128;
         yuv[2] = 128;
 #else
-        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
+        yuv[0] = (int)(0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
         yuv[1] = 128;
         yuv[2] = 128;
 #endif
     } else {
 #if 1                           /* these are the two formulas that I found on the FourCC site... */
-        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
-        yuv[1] = (rgb[2] - yuv[0]) * 0.565 + 128;
-        yuv[2] = (rgb[0] - yuv[0]) * 0.713 + 128;
+        yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
+        yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128);
+        yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128);
 #else
         yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
         yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
@@ -606,7 +606,7 @@
         }
 
         if ((!paused) || (resized)) {
-            if (((SDL_GetTicks() - lastftick) > fpsdelay) || (resized)) {
+            if (((SDL_GetTicks() - lastftick) > (Uint32)fpsdelay) || (resized)) {
                 lastftick = SDL_GetTicks();
 
                 switch (overlay_format) {
--- a/test/testsprite.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/testsprite.c	Wed Sep 15 22:15:47 2010 -0700
@@ -100,7 +100,7 @@
             Uint32 color = SDL_MapRGB(screen->format, 255, 0, 0);
             SDL_Rect r;
             r.x =
-                (sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20);
+                (int)((sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20));
             r.y = 0;
             r.w = 20;
             r.h = screen->h;
@@ -141,7 +141,7 @@
         /* Direct hardware blitting without double-buffering
            causes really bad flickering.
          */
-        if (info->video_mem * 1024 > (height * width * bpp / 8)) {
+        if (info->video_mem * 1024 > (Uint32)(height * width * bpp / 8)) {
             flags |= SDL_DOUBLEBUF;
         } else {
             flags &= ~SDL_HWSURFACE;
@@ -236,7 +236,7 @@
     sprite_rects += numsprites;
     sprite_w = sprite->w;
     sprite_h = sprite->h;
-    srand(time(NULL));
+    srand((unsigned int)time(NULL));
     for (i = 0; i < numsprites; ++i) {
         positions[i].x = rand() % (screen->w - sprite_w);
         positions[i].y = rand() % (screen->h - sprite_h);
--- a/test/testsprite2.c	Tue Sep 14 21:57:29 2010 -0700
+++ b/test/testsprite2.c	Wed Sep 15 22:15:47 2010 -0700
@@ -315,7 +315,7 @@
         fprintf(stderr, "Out of memory!\n");
         quit(2);
     }
-    srand(time(NULL));
+    srand((unsigned int)time(NULL));
     if (scaleMode != SDL_TEXTURESCALEMODE_NONE) {
         sprite_w += sprite_w / 2;
         sprite_h += sprite_h / 2;
@@ -368,6 +368,7 @@
         printf("%2.2f frames per second\n", fps);
     }
     quit(0);
+	return 0;
 }
 
 /* vi: set ts=4 sw=4 expandtab: */