--- a/include/begin_code.h Wed Feb 27 16:15:34 2002 +0000
+++ b/include/begin_code.h Thu Feb 28 00:28:26 2002 +0000
@@ -67,7 +67,7 @@
packing set to an alternate value, say for loading structures from disk.
The packing is reset to the previous value in close_code.h
*/
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
#ifdef _MSC_VER
#pragma warning(disable: 4103)
#endif
@@ -86,8 +86,12 @@
#define SDL_INLINE_OKAY
#else
/* Add any special compiler-specific cases here */
-#if defined(_MSC_VER) || defined(__BORLANDC__)
+#if defined(_MSC_VER) || defined(__BORLANDC__) || \
+ defined(__DMC__) || defined(__SC__) || \
+ defined(__WATCOMC__) || defined(__LCC__)
+#ifndef __inline__
#define __inline__ __inline
+#endif
#define SDL_INLINE_OKAY
#else
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
@@ -106,3 +110,11 @@
#define __inline__
#endif
+/* Apparently this is needed by several Windows compilers */
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
--- a/src/video/SDL_stretch.c Wed Feb 27 16:15:34 2002 +0000
+++ b/src/video/SDL_stretch.c Thu Feb 28 00:28:26 2002 +0000
@@ -39,8 +39,9 @@
into the general blitting mechanism.
*/
-#if (defined(WIN32) && !defined(__FREEBCC__) && !defined(_M_ALPHA) && !defined(_WIN32_WCE)) || \
- defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)
+#if (defined(WIN32) && !defined(_M_ALPHA) && !defined(_WIN32_WCE) && \
+ !defined(__WATCOMC__) && !defined(__LCC__) && !defined(__FREEBCC__)) || \
+ (defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT))
#define USE_ASM_STRETCH
#endif
--- a/test/testsprite.c Wed Feb 27 16:15:34 2002 +0000
+++ b/test/testsprite.c Thu Feb 28 00:28:26 2002 +0000
@@ -1,4 +1,3 @@
-
/* Simple program: Move N sprites around on the screen as fast as possible */
#include <stdio.h>
@@ -18,6 +17,7 @@
SDL_Rect *positions;
SDL_Rect *velocities;
int sprites_visible;
+Uint16 sprite_w, sprite_h;
int LoadSprite(SDL_Surface *screen, char *file)
{
@@ -66,12 +66,12 @@
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
- if ( (position->x < 0) || (position->x >= screen->w) ) {
+ if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) {
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
- if ( (position->y < 0) || (position->y >= screen->h) ) {
+ if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) {
velocity->y = -velocity->y;
position->y += velocity->y;
}
@@ -209,10 +209,12 @@
sprite_rects += numsprites;
velocities = sprite_rects;
sprite_rects += numsprites;
+ sprite_w = sprite->w;
+ sprite_h = sprite->h;
srand(time(NULL));
for ( i=0; i<numsprites; ++i ) {
- positions[i].x = rand()%screen->w;
- positions[i].y = rand()%screen->h;
+ positions[i].x = rand()%(screen->w - sprite_w);
+ positions[i].y = rand()%(screen->h - sprite_h);
positions[i].w = sprite->w;
positions[i].h = sprite->h;
velocities[i].x = 0;
@@ -285,5 +287,6 @@
printf("%2.2f frames per second\n",
((double)frames*1000)/(now-then));
}
+ SDL_Quit();
return(0);
}