--- a/test/testrendertarget.c Thu Oct 03 20:48:52 2013 -0700
+++ b/test/testrendertarget.c Thu Oct 03 21:41:09 2013 -0700
@@ -87,7 +87,7 @@
return texture;
}
-void
+SDL_bool
DrawComposite(DrawState *s)
{
SDL_Rect viewport, R;
@@ -167,9 +167,10 @@
/* Update the screen! */
SDL_RenderPresent(s->renderer);
+ return SDL_TRUE;
}
-void
+SDL_bool
Draw(DrawState *s)
{
SDL_Rect viewport;
@@ -178,6 +179,10 @@
SDL_RenderGetViewport(s->renderer, &viewport);
target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
+ if (!target) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError());
+ return SDL_FALSE;
+ }
SDL_SetRenderTarget(s->renderer, target);
/* Draw the background */
@@ -206,6 +211,7 @@
/* Update the screen! */
SDL_RenderPresent(s->renderer);
+ return SDL_TRUE;
}
int
@@ -280,9 +286,9 @@
}
for (i = 0; i < state->num_windows; ++i) {
if (test_composite) {
- DrawComposite(&drawstates[i]);
+ if (!DrawComposite(&drawstates[i])) done = 1;
} else {
- Draw(&drawstates[i]);
+ if (!Draw(&drawstates[i])) done = 1;
}
}
}