--- a/Xcode-iOS/Demos/src/keyboard.c Wed Jun 05 23:09:13 2013 -0700
+++ b/Xcode-iOS/Demos/src/keyboard.c Wed Jun 05 23:11:20 2013 -0700
@@ -168,8 +168,7 @@
drawBlank(int x, int y)
{
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
- SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
- bg_color.unused);
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderFillRect(renderer, &rect);
}
@@ -248,8 +247,7 @@
loadFont();
/* draw the background, we'll just paint over it */
- SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
- bg_color.unused);
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderFillRect(renderer, NULL);
SDL_RenderPresent(renderer);
--- a/Xcode-iOS/Demos/src/mixer.c Wed Jun 05 23:09:13 2013 -0700
+++ b/Xcode-iOS/Demos/src/mixer.c Wed Jun 05 23:11:20 2013 -0700
@@ -171,7 +171,7 @@
for (i = 0; i < NUM_DRUMS; i++) {
SDL_Color color =
buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
- SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.unused);
+ SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect(renderer, &buttons[i].rect);
}
/* update the screen */