--- a/README.MacOSX Sat Dec 04 20:53:58 2004 +0000
+++ b/README.MacOSX Mon Dec 06 04:17:56 2004 +0000
@@ -7,7 +7,7 @@
From the developer's point of view, OS X is a sort of hybrid Mac and
Unix system, and you have the option of using either traditional
-command line tools or Apple's IDE ProjectBuilder (PB).
+command line tools or Apple's IDE Xcode.
To build SDL using the command line, use the standard configure and make
process:
@@ -93,21 +93,20 @@
==============================================================================
-Using the Simple DirectMedia Layer with Project Builder
+Using the Simple DirectMedia Layer with Xcode
==============================================================================
-These instructions are for using Apple's Project Builder IDE to build SDL
-applications.
+These instructions are for using Apple's Xcode IDE to build SDL applications.
- First steps
-The first thing to do is to unpack the PBProjects.tar.gz archive in the
-top level SDL directory (where the PBProjects.tar.gz archive resides).
+The first thing to do is to unpack the Xcode.tar.gz archive in the
+top level SDL directory (where the Xcode.tar.gz archive resides).
Because Stuffit Expander will unpack the archive into a subdirectory,
you should unpack the archive manually from the command line:
cd [path_to_SDL_source]
- tar zxf PBProjects.tar.gz
-This will create a new folder called PBProjects, which you can browse
+ tar zxf Xcode.tar.gz
+This will create a new folder called Xcode, which you can browse
normally from the Finder.
- Building the Framework
@@ -120,7 +119,7 @@
To build the framework, simply open the framework project and build it.
By default, the framework bundle "SDL.framework" is installed in
-~/Library/Frameworks. Therefore, the testers and project stationary expect
+/Library/Frameworks. Therefore, the testers and project stationary expect
it to be located there. However, it will function the same in any of the
following locations: