Removed unsupported Watcom files
authorSam Lantinga <slouken@libsdl.org>
Sun, 22 Jan 2012 17:41:33 -0500
changeset 6254 4aa9714c1983
parent 6253 c571220b40f4
child 6255 25bfc0f21c56
Removed unsupported Watcom files
Makefile.in
README.Watcom
Watcom-Win32.zip
--- a/Makefile.in	Sun Jan 22 17:33:44 2012 -0500
+++ b/Makefile.in	Sun Jan 22 17:41:33 2012 -0500
@@ -36,7 +36,7 @@
 SDLMAIN_TARGET = libSDL2main.a
 SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
 
-SRC_DIST = acinclude Android.mk autogen.sh BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iOS
+SRC_DIST = acinclude Android.mk autogen.sh BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test TODO VisualC.html VisualC VisualCE WhatsNew Xcode Xcode-iOS
 GEN_DIST = SDL2.spec
 
 HDRS = \
--- a/README.Watcom	Sun Jan 22 17:33:44 2012 -0500
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,139 +0,0 @@
-
-Using SDL 1.3 under Windows with the OpenWatcom compiler
-
-====================================================
-
-Prerequisites
--------------
-
-I have done the port under Windows XP Professional with SP2 installed.
-Windows 2000 should also be working. I'm not so sure about ancient Windows NT,
-since only DirectX 3 is available there. Building should be possible,
-but running the compiled applications will probalbly fail with
-SDL_VIDEODRIVER=directx. The windib driver should work, though.
-
-To compile and use the SDL with Open Watcom you will need the following:
-- Open Watcom compiler. I used version 1.8. The environment variables
-  PATH, WATCOM and INCLUDE need to be set appropriately - please consult
-  the OpenWatcom documentation and instructions given during the
-  installation of the compiler.
-  My setup looks like this in owvars.bat:
-    set WATCOM=C:\dev\ow18
-    set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
-    set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
-- A recent DirectX SDK. The library needs D3d9.h so at leat the
-  directx 9 sdk is to be used. I used DirectX 10 SDK from August 2009
-  taken directly from the microsoft site.
-- The SDL 1.3 sources from Subversion
-- The file Watcom-Win32.zip (now available in Subversion)
-
-
-Building the Library
---------------------
-
-1) In the SDL base directory extract the archive Watcom-Win32.zip. This
-   creates a subdirectory named 'watcom'.
-2) The makefile expects the environment variable DXDIR to be set to the
-   base directory of a DirectX SDK. I have tried the August 2009
-   DirectX SDK from Microsoft
-   You can also edit the makefile directly and hard code your path to
-   the SDK on your system.
-   I have this in my setup:
-     set DXDIR=..\dx10
-3) Enter the watcom directory and run
-     wmake sdl
-4) All tests from the test directory are working and can be built by
-   running
-     wmake tests
-
-Notes:
-
- The makefile offers some options to tweak the way the library is built.
- You have at your disposal the option to build a static (default)
- library, or a DLL (with tgt=dll). You can also choose whether to build
- a Release (default) or a Debug version (with build=debug) of the tests
- and library. Please consult the usage comment at the top of the
- makefile for usage instructions.
-
- If you specify a test target (i.e. 'wmake tests' for all tests, or
- selected targets like 'wmake testgl testvidinfo testoverlay2'), the
- tests are always freshly compiled and linked. This is done to
- minimise hassle when switching between library versions (static vs.
- DLL), because they require subtly different options.
- Also, the test executables are put directly into the test directory,
- so they can find their data files. The clean target of the makefile
- removes the test executables and the SDL.dll file from the test
- directory.
-
- To use the library in your own projects with Open Watcom, you can use
- the way the tests are built as base of your own build environment.
-
- The library can also be built with the stack calling convention of the
- compiler (-6s instead of -6r).
-
-Test applications
------------------
-$FixME: which test works ? which one compiles ?
-
-I've tried to make all tests work. The following table gives an overview
-of the current status.
-
- Testname        Status
-~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-checkkeys       +
-graywin         +
-loopwave        +
-testalpha       +
-testbitmap      +
-testdyngl       +
-testerror       +
-testfile        +
-testgamma       +
-testgl          +
-testhread       +
-testiconv       - (all failed)
-testkeys        +
-testlock        +
-testoverlay     + (needs 'set SDL_VIDEODRIVER=directx')
-testoverlay2    + (needs 'set SDL_VIDEODRIVER=directx')
-testpalette     +
-testplatform    +
-testsem         +
-testsprite      +
-testtimer       +
-testver         +
-testvidinfo     +
-testwin         ? (fading doesn't seem right)
-testwm          +
-torturethread   +
-testcdrom       +
-testjoystick    not tested
-threadwin       +
-testcursor      +
-
-
-TODO
-----
-
-There is room for further improvement:
-- Test joystick functionality.
-- Investigate fading issue in 'testwin' test.
-- Fix the UTF-8 support.
-- Adapt the makefile/object file list to support more target systems
-- Use "#pragma aux" syntax for the CPU info functions.
-
-
-Questions and Comments
-----------------------
-
-Please direct any questions or comments to me:
-
-        ow_sdl [at] digitalfantasy [dot] it
-
-The original porting to the open watcom compiler was made by
-Marc Peter <mailto:macpete@gmx.de>
-
-   Happy Coding!
-
-   Daniele Forghieri
-
Binary file Watcom-Win32.zip has changed