Don't run indent on the Xcode templates
authorSam Lantinga <slouken@libsdl.org>
Sat, 11 Aug 2007 18:51:12 +0000
changeset 2220 4d2d0548f5b2
parent 2219 f6099efa3f0b
child 2221 1d75c38e1e5c
Don't run indent on the Xcode templates
Makefile.in
Xcode/SDLTest/libsdlmain_prefix.h
Xcode/TemplatesForProjectBuilder/SDL Application/SDLMain.h
Xcode/TemplatesForProjectBuilder/SDL Application/main.c
Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h
Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/main.c
Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h
Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.h
Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h
Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.h
Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/prefix.h
Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.h
Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.c
Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.h
Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/swim.c
Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c
Xcode/TemplatesForXcode/SDL Application/SDLMain.h
Xcode/TemplatesForXcode/SDL Application/main.c
Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h
Xcode/TemplatesForXcode/SDL Cocoa Application/main.c
Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h
Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h
Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h
Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h
Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.h
Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c
Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.h
Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/swim.c
Xcode/TemplatesForXcode/SDL OpenGL Application/main.c
--- a/Makefile.in	Fri Aug 10 16:03:35 2007 +0000
+++ b/Makefile.in	Sat Aug 11 18:51:12 2007 +0000
@@ -177,7 +177,7 @@
 	    -name '*.h' -o \
 	    -name '*.c' -o \
 	    -name '*.cc' \) \
-	    -print | \
+	    -print | fgrep -v ./Xcode | \
 	while read file; do \
 	    indent "$$file" -o "$$file.indent"; \
 	    if cmp "$$file" "$$file.indent" >/dev/null; then \
--- a/Xcode/SDLTest/libsdlmain_prefix.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/SDLTest/libsdlmain_prefix.h	Sat Aug 11 18:51:12 2007 +0000
@@ -10,4 +10,4 @@
 #include <Cocoa/Cocoa.h>
 #include <Carbon/Carbon.h>
 #include "SDL.h"
-#include "SDLMain.h"
+#include "SDLMain.h"
\ No newline at end of file
--- a/Xcode/TemplatesForProjectBuilder/SDL Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,4 +7,5 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain:NSObject @ end
+@interface SDLMain : NSObject
+@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Application/main.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Application/main.c	Sat Aug 11 18:51:12 2007 +0000
@@ -4,7 +4,7 @@
    Please see the SDL documentation for details on using the SDL API:
    /Developer/Documentation/SDL/docs.html
 */
-
+   
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -12,54 +12,54 @@
 
 #include "SDL.h"
 
-int
-main(int argc, char *argv[])
+int main(int argc, char *argv[])
 {
-    Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
-    SDL_Surface *screen;
-    Uint8 video_bpp = 0;
-    Uint32 videoflags = SDL_SWSURFACE;
-    int done;
-    SDL_Event event;
+	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
+	SDL_Surface *screen;
+	Uint8  video_bpp = 0;
+	Uint32 videoflags = SDL_SWSURFACE;
+	int    done;
+        SDL_Event event;
 
-    /* Initialize the SDL library */
-    if (SDL_Init(initflags) < 0) {
-        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
-    }
+	/* Initialize the SDL library */
+	if ( SDL_Init(initflags) < 0 ) {
+		fprintf(stderr, "Couldn't initialize SDL: %s\n",
+			SDL_GetError());
+		exit(1);
+	}
 
-    /* Set 640x480 video mode */
-    screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
-    if (screen == NULL) {
-        fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
-                video_bpp, SDL_GetError());
-        SDL_Quit();
-        exit(2);
-    }
+	/* Set 640x480 video mode */
+	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
+        if (screen == NULL) {
+		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
+                        video_bpp, SDL_GetError());
+		SDL_Quit();
+		exit(2);
+	}
 
-    done = 0;
-    while (!done) {
+	done = 0;
+	while ( !done ) {
 
-        /* Check for events */
-        while (SDL_PollEvent(&event)) {
-            switch (event.type) {
+		/* Check for events */
+		while ( SDL_PollEvent(&event) ) {
+			switch (event.type) {
 
-            case SDL_MOUSEMOTION:
-                break;
-            case SDL_MOUSEBUTTONDOWN:
-                break;
-            case SDL_KEYDOWN:
-                /* Any keypress quits the app... */
-            case SDL_QUIT:
-                done = 1;
-                break;
-            default:
-                break;
-            }
-        }
-    }
-
-    /* Clean up the SDL library */
-    SDL_Quit();
-    return (0);
+				case SDL_MOUSEMOTION:
+					break;
+				case SDL_MOUSEBUTTONDOWN:
+					break;
+				case SDL_KEYDOWN:
+					/* Any keypress quits the app... */
+				case SDL_QUIT:
+					done = 1;
+					break;
+				default:
+					break;
+			}
+		}
+	}
+	
+	/* Clean up the SDL library */
+	SDL_Quit();
+	return(0);
 }
--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,10 +7,11 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain: NSObject - (IBAction) prefsMenu:(id) sender;
--(IBAction) newGame:(id) sender;
--(IBAction) openGame:(id) sender;
--(IBAction) saveGame:(id) sender;
--(IBAction) saveGameAs:(id) sender;
--(IBAction) help:(id) sender;
+@interface SDLMain : NSObject
+- (IBAction)prefsMenu:(id)sender;
+- (IBAction)newGame:(id)sender;
+- (IBAction)openGame:(id)sender;
+- (IBAction)saveGame:(id)sender;
+- (IBAction)saveGameAs:(id)sender;
+- (IBAction)help:(id)sender;
 @end
--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/main.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/main.c	Sat Aug 11 18:51:12 2007 +0000
@@ -4,7 +4,7 @@
    Please see the SDL documentation for details on using the SDL API:
    /Developer/Documentation/SDL/docs.html
 */
-
+   
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -12,54 +12,54 @@
 
 #include "SDL.h"
 
-int
-main(int argc, char *argv[])
+int main(int argc, char *argv[])
 {
-    Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
-    SDL_Surface *screen;
-    Uint8 video_bpp = 0;
-    Uint32 videoflags = SDL_SWSURFACE;
-    int done;
-    SDL_Event event;
+	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
+	SDL_Surface *screen;
+	Uint8  video_bpp = 0;
+	Uint32 videoflags = SDL_SWSURFACE;
+	int    done;
+        SDL_Event event;
 
-    /* Initialize the SDL library */
-    if (SDL_Init(initflags) < 0) {
-        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
-    }
+	/* Initialize the SDL library */
+	if ( SDL_Init(initflags) < 0 ) {
+		fprintf(stderr, "Couldn't initialize SDL: %s\n",
+			SDL_GetError());
+		exit(1);
+	}
 
-    /* Set 640x480 video mode */
-    screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
-    if (screen == NULL) {
-        fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
-                video_bpp, SDL_GetError());
-        SDL_Quit();
-        exit(2);
-    }
+	/* Set 640x480 video mode */
+	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
+        if (screen == NULL) {
+		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
+                        video_bpp, SDL_GetError());
+		SDL_Quit();
+		exit(2);
+	}
 
-    done = 0;
-    while (!done) {
+	done = 0;
+	while ( !done ) {
 
-        /* Check for events */
-        while (SDL_PollEvent(&event)) {
-            switch (event.type) {
+		/* Check for events */
+		while ( SDL_PollEvent(&event) ) {
+			switch (event.type) {
 
-            case SDL_MOUSEMOTION:
-                break;
-            case SDL_MOUSEBUTTONDOWN:
-                break;
-            case SDL_KEYDOWN:
-                /* Any keypress quits the app... */
-            case SDL_QUIT:
-                done = 1;
-                break;
-            default:
-                break;
-            }
-        }
-    }
-
-    /* Clean up the SDL library */
-    SDL_Quit();
-    return (0);
+				case SDL_MOUSEMOTION:
+					break;
+				case SDL_MOUSEBUTTONDOWN:
+					break;
+				case SDL_KEYDOWN:
+					/* Any keypress quits the app... */
+				case SDL_QUIT:
+					done = 1;
+					break;
+				default:
+					break;
+			}
+		}
+	}
+	
+	/* Clean up the SDL library */
+	SDL_Quit();
+	return(0);
 }
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h	Sat Aug 11 18:51:12 2007 +0000
@@ -9,35 +9,38 @@
 #import <Cocoa/Cocoa.h>
 #import "SDL.h"
 
-extern id gController;          // instance of this class from nib
+extern id gController; // instance of this class from nib
 
 // Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
-@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject
+@interface SDL_QuartzWindowDelegate : NSObject
+@end
+
+@interface MyController : NSObject
 {
     // Interface Builder Outlets
-    IBOutlet id _framesPerSecond;
-    IBOutlet id _numSprites;
-    IBOutlet id _window;
-    IBOutlet id _view;
-
+    IBOutlet id 	_framesPerSecond;
+    IBOutlet id 	_numSprites;
+    IBOutlet id 	_window;
+    IBOutlet id 	_view;
+    
     // Private instance variables
-    int _nSprites;
-    int _max_speed;
-    int _doFlip;
-    Uint8 *_mem;
+    int          _nSprites;
+    int          _max_speed;
+    int          _doFlip;
+    Uint8*       _mem;
+    
+    SDL_Surface* _screen;
+    SDL_Surface* _sprite;
+    SDL_Rect*    _sprite_rects;
+    SDL_Rect*    _positions;
+    SDL_Rect*    _velocities;
+    int          _sprites_visible;
+    Uint16       _sprite_w, _sprite_h;
+    
+    int 		 _mouse_x, _mouse_y;
+}
+// Interface Builder Actions
+- (IBAction)changeNumberOfSprites:(id)sender;
+- (IBAction)selectUpdateMode:(id)sender;
+@end
 
-    SDL_Surface *_screen;
-    SDL_Surface *_sprite;
-    SDL_Rect *_sprite_rects;
-    SDL_Rect *_positions;
-    SDL_Rect *_velocities;
-    int _sprites_visible;
-    Uint16 _sprite_w, _sprite_h;
-
-    int _mouse_x, _mouse_y;
-}
-
-// Interface Builder Actions
--(IBAction) changeNumberOfSprites:(id) sender;
--(IBAction) selectUpdateMode:(id) sender;
-@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.h	Sat Aug 11 18:51:12 2007 +0000
@@ -9,7 +9,8 @@
 #import <AppKit/AppKit.h>
 
 
-@ interface MyCustomView:NSQuickDrawView {
+@interface MyCustomView : NSQuickDrawView
+{
 }
 
 @end
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h	Sat Aug 11 18:51:12 2007 +0000
@@ -11,11 +11,17 @@
 // Be a subclass of SDL_QuartzWindow so SDL will
 // handle the redraw problems when minimizing the window
 // This class is defined in SDL.framework
-@ interface SDL_QuartzWindow:NSWindow @ end
+@interface SDL_QuartzWindow : NSWindow
+@end
+
 // Also assign SDL_QuartzWindowDelegate to the window
 // to perform other tasks. You can subclass this delegate
 // if you want to add your own delegation methods
 // This class is defined in SDL.framework
-@ interface SDL_QuartzWindowDelegate:NSObject @ end
+@interface SDL_QuartzWindowDelegate : NSObject
+@end
+
 // Declare our custom class
-@ interface MyCustomWindow:SDL_QuartzWindow @ end
+@interface MyCustomWindow : SDL_QuartzWindow
+@end
+
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,8 +7,8 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain:NSObject {
+@interface SDLMain : NSObject
+{
     IBOutlet id _controller;
 }
-
 @end
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/prefix.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/prefix.h	Sat Aug 11 18:51:12 2007 +0000
@@ -9,3 +9,4 @@
 
 #include <Foundation/Foundation.h>
 #include <Cocoa/Cocoa.h>
+
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,4 +7,5 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain:NSObject @ end
+@interface SDLMain : NSObject
+@end
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.c	Sat Aug 11 18:51:12 2007 +0000
@@ -54,49 +54,46 @@
 
 int w_win = 640;
 int h_win = 480;
-GLint count = 0;
+GLint count  = 0;
 GLenum StrMode = GL_VENDOR;
 
 GLboolean moving;
 
-static double
-mtime(void)
+static double mtime(void)
 {
-    struct timeval tk_time;
-    struct timezone tz;
-
-    gettimeofday(&tk_time, &tz);
-
-    return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
+   struct timeval tk_time;
+   struct timezone tz;
+   
+   gettimeofday(&tk_time, &tz);
+   
+   return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
 }
 
-static double
-filter(double in, double *save)
+static double filter(double in, double *save)
 {
-    static double k1 = 0.9;
-    static double k2 = 0.05;
+	static double k1 = 0.9;
+	static double k2 = 0.05;
 
-    save[3] = in;
-    save[1] = save[0] * k1 + k2 * (save[3] + save[2]);
+	save[3] = in;
+	save[1] = save[0]*k1 + k2*(save[3] + save[2]);
 
-    save[0] = save[1];
-    save[2] = save[3];
+	save[0]=save[1];
+	save[2]=save[3];
 
-    return (save[1]);
+	return(save[1]);
 }
 
-void
-DrawStr(const char *str)
+void DrawStr(const char *str)
 {
-    GLint i = 0;
-
-    if (!str)
-        return;
-
-    while (str[i]) {
-        glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
-        i++;
-    }
+	GLint i = 0;
+	
+	if(!str) return;
+        
+	while(str[i])
+	{
+		glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
+		i++;
+	}
 }
 
 void
@@ -137,18 +134,18 @@
 void
 Atlantis_Init(void)
 {
-    static float ambient[] = { 0.2, 0.2, 0.2, 1.0 };
-    static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
-    static float position[] = { 0.0, 1.0, 0.0, 0.0 };
-    static float mat_shininess[] = { 90.0 };
-    static float mat_specular[] = { 0.8, 0.8, 0.8, 1.0 };
-    static float mat_diffuse[] = { 0.46, 0.66, 0.795, 1.0 };
-    static float mat_ambient[] = { 0.3, 0.4, 0.5, 1.0 };
-    static float lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
-    static float lmodel_localviewer[] = { 0.0 };
+    static float ambient[] = {0.2, 0.2, 0.2, 1.0};
+    static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+    static float position[] = {0.0, 1.0, 0.0, 0.0};
+    static float mat_shininess[] = {90.0};
+    static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
+    static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
+    static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
+    static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
+    static float lmodel_localviewer[] = {0.0};
     //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
     //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
-    static float fog_color[] = { 0.0, 0.5, 0.9, 1.0 };
+    static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
 
     glFrontFace(GL_CCW);
 
@@ -171,9 +168,9 @@
     InitFishs();
 
     glEnable(GL_FOG);
-    glFogi(GL_FOG_MODE, GL_EXP);
-    glFogf(GL_FOG_DENSITY, 0.0000025);
-    glFogfv(GL_FOG_COLOR, fog_color);
+	glFogi(GL_FOG_MODE, GL_EXP);
+	glFogf(GL_FOG_DENSITY, 0.0000025);
+	glFogfv(GL_FOG_COLOR, fog_color);
 
     glClearColor(0.0, 0.5, 0.9, 1.0);
 }
@@ -181,15 +178,14 @@
 void
 Atlantis_Reshape(int width, int height)
 {
-    w_win = width;
-    h_win = height;
-
+	w_win = width;
+	h_win = height;
+	
     glViewport(0, 0, width, height);
 
     glMatrixMode(GL_PROJECTION);
     glLoadIdentity();
-    gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0,
-                   300000.0);
+    gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
     glMatrixMode(GL_MODELVIEW);
 }
 
@@ -216,42 +212,42 @@
 {
     switch (key) {
     case 't':
-        Timing = !Timing;
-        break;
+    	Timing = !Timing;
+    break;
     case ' ':
-        switch (StrMode) {
-        case GL_EXTENSIONS:
-            StrMode = GL_VENDOR;
-            break;
-        case GL_VENDOR:
-            StrMode = GL_RENDERER;
-            break;
-        case GL_RENDERER:
-            StrMode = GL_VERSION;
-            break;
-        case GL_VERSION:
-            StrMode = GL_EXTENSIONS;
-            break;
-        }
-        break;
-    case 27:                   /* Esc will quit */
+    	switch(StrMode)
+    	{
+		    case GL_EXTENSIONS:
+    			StrMode = GL_VENDOR;
+		    break;
+		    case GL_VENDOR:
+		    	StrMode = GL_RENDERER;
+		    break;
+		    case GL_RENDERER:
+		    	StrMode = GL_VERSION;
+		    break;
+		    case GL_VERSION:
+		    	StrMode = GL_EXTENSIONS;
+		    break;
+		}
+	break;
+    case 27:           /* Esc will quit */
         exit(1);
-        break;
-    case 's':                  /* "s" start animation */
+    break;
+    case 's':             		/* "s" start animation */
         moving = GL_TRUE;
         //glutIdleFunc(Animate);
-        break;
-    case 'a':                  /* "a" stop animation */
+    break;
+    case 'a':          			/* "a" stop animation */
         moving = GL_FALSE;
         //glutIdleFunc(NULL);
-        break;
-    case '.':                  /* "." will advance frame */
+    break;
+    case '.':          			/* "." will advance frame */
         if (!moving) {
             Atlantis_Animate();
         }
     }
 }
-
 /*
 void Display(void)
 {
@@ -277,10 +273,10 @@
 Atlantis_Display(void)
 {
     int i;
-    static double th[4] = { 0.0, 0.0, 0.0, 0.0 };
-    static double t1 = 0.0, t2 = 0.0, t;
-    char num_str[128];
-
+    static double th[4] = {0.0, 0.0, 0.0, 0.0};
+	static double t1 = 0.0, t2 = 0.0, t;
+	char num_str[128];
+    
     t1 = t2;
 
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -307,59 +303,56 @@
     glScalef(0.45, 0.45, 0.3);
     DrawWhale(&babyWhale);
     glPopMatrix();
-
-    if (Timing) {
-        t2 = mtime();
-        t = t2 - t1;
-        if (t > 0.0001)
-            t = 1.0 / t;
-
-        glDisable(GL_LIGHTING);
-        //glDisable(GL_DEPTH_TEST);
-
-        glColor3f(1.0, 0.0, 0.0);
-
-        glMatrixMode(GL_PROJECTION);
-        glPushMatrix();
-        glLoadIdentity();
-        glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
-
-        glRasterPos2f(5.0, 5.0);
-
-        switch (StrMode) {
-        case GL_VENDOR:
-            sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_VENDOR));
-            break;
-        case GL_RENDERER:
-            sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_RENDERER));
-            break;
-        case GL_VERSION:
-            sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_VERSION));
-            break;
-        case GL_EXTENSIONS:
-            sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_EXTENSIONS));
-            break;
-        }
-
-        glPopMatrix();
-        glMatrixMode(GL_MODELVIEW);
-
-        glEnable(GL_LIGHTING);
-        //glEnable(GL_DEPTH_TEST);
-    }
-
+    
+    if(Timing)
+    {
+		t2 = mtime();
+		t = t2 - t1;
+		if(t > 0.0001) t = 1.0 / t;
+		
+		glDisable(GL_LIGHTING);
+		//glDisable(GL_DEPTH_TEST);
+		
+		glColor3f(1.0, 0.0, 0.0);
+		
+		glMatrixMode (GL_PROJECTION);
+		glPushMatrix();
+		glLoadIdentity();
+		glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
+		
+		glRasterPos2f(5.0, 5.0);
+		
+		switch(StrMode)
+		{
+			case GL_VENDOR:
+				sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_VENDOR));
+			break;
+			case GL_RENDERER:
+				sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_RENDERER));
+			break;
+			case GL_VERSION:
+				sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_VERSION));
+			break;
+			case GL_EXTENSIONS:
+				sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_EXTENSIONS));
+			break;
+		}
+		
+		glPopMatrix();
+		glMatrixMode(GL_MODELVIEW);
+		
+		glEnable(GL_LIGHTING);
+		//glEnable(GL_DEPTH_TEST);
+	}
+	
     count++;
 
     glutSwapBuffers();
@@ -463,4 +456,4 @@
     glutMainLoop();
     return 0;             // ANSI C requires main to return int.
 }
-*/
+*/
\ No newline at end of file
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.h	Sat Aug 11 18:51:12 2007 +0000
@@ -43,8 +43,7 @@
 
 #define WHALESPEED 250.0
 
-typedef struct _fishRec
-{
+typedef struct _fishRec {
     float x, y, z, phi, theta, psi, v;
     float xt, yt, zt;
     float htail, vtail;
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/swim.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/swim.c	Sat Aug 11 18:51:12 2007 +0000
@@ -35,7 +35,7 @@
  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  */
 #include <math.h>
-#include <stdlib.h>             /* For rand(). */
+#include <stdlib.h>  /* For rand(). */
 #include <GLUT/glut.h>
 #include "atlantis.h"
 
@@ -57,10 +57,8 @@
     fish->theta = 0.0;
     fish->psi -= 0.5;
 
-    fish->x +=
-        WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
-    fish->y +=
-        WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
     fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
 }
 
@@ -154,10 +152,8 @@
         }
     }
 
-    fish->x +=
-        SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
-    fish->y +=
-        SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
     fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
 }
 
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c	Sat Aug 11 18:51:12 2007 +0000
@@ -4,7 +4,7 @@
    Please see the SDL documentation for details on using the SDL API:
    /Developer/Documentation/SDL/docs.html
 */
-
+   
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -12,175 +12,168 @@
 
 #include "SDL.h"
 
-extern void Atlantis_Init();
-extern void Atlantis_Reshape(int w, int h);
-extern void Atlantis_Animate();
-extern void Atlantis_Display();
+extern void Atlantis_Init ();
+extern void Atlantis_Reshape (int w, int h);
+extern void Atlantis_Animate ();
+extern void Atlantis_Display ();
 
 static SDL_Surface *gScreen;
 
-static void
-initAttributes()
+static void initAttributes ()
 {
     // Setup attributes we want for the OpenGL context
-
+    
     int value;
-
+    
     // Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
     //    Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
     //    5-5-5 RGB for 16-bit screens
-
+    
     // Request a 16-bit depth buffer (without this, there is no depth buffer)
     value = 16;
-    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, value);
-
-
+    SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
+    
+    
     // Request double-buffered OpenGL
     //     The fact that windows are double-buffered on Mac OS X has no effect
     //     on OpenGL double buffering.
     value = 1;
-    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, value);
+    SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value);
 }
 
-static void
-printAttributes()
+static void printAttributes ()
 {
     // Print out attributes of the context we created
     int nAttr;
     int i;
-
-    int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
-        SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
-    };
-
-    char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n",
-        "Green size: %d bits\n",
-        "Alpha size: %d bits\n", "Color buffer size: %d bits\n",
-        "Depth bufer size: %d bits\n"
-    };
+    
+    int  attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
+                    SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
+                    
+    char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
+                     "Alpha size: %d bits\n", "Color buffer size: %d bits\n", 
+                     "Depth bufer size: %d bits\n" };
 
     nAttr = sizeof(attr) / sizeof(int);
-
+    
     for (i = 0; i < nAttr; i++) {
-
+    
         int value;
-        SDL_GL_GetAttribute(attr[i], &value);
-        printf(desc[i], value);
-    }
+        SDL_GL_GetAttribute (attr[i], &value);
+        printf (desc[i], value);
+    } 
 }
 
-static void
-createSurface(int fullscreen)
+static void createSurface (int fullscreen)
 {
     Uint32 flags = 0;
-
+    
     flags = SDL_OPENGL;
     if (fullscreen)
         flags |= SDL_FULLSCREEN;
-
+    
     // Create window
-    gScreen = SDL_SetVideoMode(640, 480, 0, flags);
+    gScreen = SDL_SetVideoMode (640, 480, 0, flags);
     if (gScreen == NULL) {
-
-        fprintf(stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
-                SDL_GetError());
-        SDL_Quit();
-        exit(2);
-    }
+		
+        fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
+                 SDL_GetError());
+		SDL_Quit();
+		exit(2);
+	}
 }
 
-static void
-initGL()
+static void initGL ()
 {
-    Atlantis_Init();
-    Atlantis_Reshape(gScreen->w, gScreen->h);
+    Atlantis_Init ();
+    Atlantis_Reshape (gScreen->w, gScreen->h);
 }
 
-static void
-drawGL()
+static void drawGL ()
 {
-    Atlantis_Animate();
-    Atlantis_Display();
+    Atlantis_Animate ();
+    Atlantis_Display ();
 }
 
-static void
-mainLoop()
+static void mainLoop ()
 {
     SDL_Event event;
     int done = 0;
     int fps = 24;
-    int delay = 1000 / fps;
+	int delay = 1000/fps;
     int thenTicks = -1;
     int nowTicks;
-
-    while (!done) {
+    
+    while ( !done ) {
 
-        /* Check for events */
-        while (SDL_PollEvent(&event)) {
-            switch (event.type) {
+		/* Check for events */
+		while ( SDL_PollEvent (&event) ) {
+			switch (event.type) {
 
-            case SDL_MOUSEMOTION:
-                break;
-            case SDL_MOUSEBUTTONDOWN:
-                break;
-            case SDL_KEYDOWN:
-                /* Any keypress quits the app... */
-            case SDL_QUIT:
-                done = 1;
-                break;
-            default:
-                break;
-            }
-        }
-
+				case SDL_MOUSEMOTION:
+					break;
+				case SDL_MOUSEBUTTONDOWN:
+					break;
+				case SDL_KEYDOWN:
+					/* Any keypress quits the app... */
+				case SDL_QUIT:
+					done = 1;
+					break;
+				default:
+					break;
+			}
+		}
+    
         // Draw at 24 hz
         //     This approach is not normally recommended - it is better to
         //     use time-based animation and run as fast as possible
-        drawGL();
-        SDL_GL_SwapBuffers();
+        drawGL ();
+        SDL_GL_SwapBuffers ();
 
         // Time how long each draw-swap-delay cycle takes
         // and adjust delay to get closer to target framerate
         if (thenTicks > 0) {
-            nowTicks = SDL_GetTicks();
-            delay += (1000 / fps - (nowTicks - thenTicks));
+            nowTicks = SDL_GetTicks ();
+            delay += (1000/fps - (nowTicks-thenTicks));
             thenTicks = nowTicks;
             if (delay < 0)
-                delay = 1000 / fps;
-        } else {
-            thenTicks = SDL_GetTicks();
+                delay = 1000/fps;
+        }
+        else {
+            thenTicks = SDL_GetTicks ();
         }
 
-        SDL_Delay(delay);
-    }
+        SDL_Delay (delay);
+	}
 }
 
-int
-main(int argc, char *argv[])
+int main(int argc, char *argv[])
 {
-    // Init SDL video subsystem
-    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+	// Init SDL video subsystem
+	if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
+		
+        fprintf(stderr, "Couldn't initialize SDL: %s\n",
+			SDL_GetError());
+		exit(1);
+	}
 
-        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
-    }
     // Set GL context attributes
-    initAttributes();
-
+    initAttributes ();
+    
     // Create GL context
-    createSurface(0);
-
+    createSurface (0);
+    
     // Get GL context attributes
-    printAttributes();
-
+    printAttributes ();
+    
     // Init GL state
-    initGL();
-
+    initGL ();
+    
     // Draw, get events...
-    mainLoop();
-
+    mainLoop ();
+    
     // Cleanup
-    SDL_Quit();
-
+	SDL_Quit();
+	
     return 0;
 }
--- a/Xcode/TemplatesForXcode/SDL Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,4 +7,5 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain:NSObject @ end
+@interface SDLMain : NSObject
+@end
--- a/Xcode/TemplatesForXcode/SDL Application/main.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Application/main.c	Sat Aug 11 18:51:12 2007 +0000
@@ -4,7 +4,7 @@
    Please see the SDL documentation for details on using the SDL API:
    /Developer/Documentation/SDL/docs.html
 */
-
+   
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -12,54 +12,54 @@
 
 #include "SDL.h"
 
-int
-main(int argc, char *argv[])
+int main(int argc, char *argv[])
 {
-    Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
-    SDL_Surface *screen;
-    Uint8 video_bpp = 0;
-    Uint32 videoflags = SDL_SWSURFACE;
-    int done;
-    SDL_Event event;
+	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
+	SDL_Surface *screen;
+	Uint8  video_bpp = 0;
+	Uint32 videoflags = SDL_SWSURFACE;
+	int    done;
+        SDL_Event event;
 
-    /* Initialize the SDL library */
-    if (SDL_Init(initflags) < 0) {
-        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
-    }
+	/* Initialize the SDL library */
+	if ( SDL_Init(initflags) < 0 ) {
+		fprintf(stderr, "Couldn't initialize SDL: %s\n",
+			SDL_GetError());
+		exit(1);
+	}
 
-    /* Set 640x480 video mode */
-    screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
-    if (screen == NULL) {
-        fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
-                video_bpp, SDL_GetError());
-        SDL_Quit();
-        exit(2);
-    }
+	/* Set 640x480 video mode */
+	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
+        if (screen == NULL) {
+		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
+                        video_bpp, SDL_GetError());
+		SDL_Quit();
+		exit(2);
+	}
 
-    done = 0;
-    while (!done) {
+	done = 0;
+	while ( !done ) {
 
-        /* Check for events */
-        while (SDL_PollEvent(&event)) {
-            switch (event.type) {
+		/* Check for events */
+		while ( SDL_PollEvent(&event) ) {
+			switch (event.type) {
 
-            case SDL_MOUSEMOTION:
-                break;
-            case SDL_MOUSEBUTTONDOWN:
-                break;
-            case SDL_KEYDOWN:
-                /* Any keypress quits the app... */
-            case SDL_QUIT:
-                done = 1;
-                break;
-            default:
-                break;
-            }
-        }
-    }
-
-    /* Clean up the SDL library */
-    SDL_Quit();
-    return (0);
+				case SDL_MOUSEMOTION:
+					break;
+				case SDL_MOUSEBUTTONDOWN:
+					break;
+				case SDL_KEYDOWN:
+					/* Any keypress quits the app... */
+				case SDL_QUIT:
+					done = 1;
+					break;
+				default:
+					break;
+			}
+		}
+	}
+	
+	/* Clean up the SDL library */
+	SDL_Quit();
+	return(0);
 }
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,10 +7,11 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain: NSObject - (IBAction) prefsMenu:(id) sender;
--(IBAction) newGame:(id) sender;
--(IBAction) openGame:(id) sender;
--(IBAction) saveGame:(id) sender;
--(IBAction) saveGameAs:(id) sender;
--(IBAction) help:(id) sender;
+@interface SDLMain : NSObject
+- (IBAction)prefsMenu:(id)sender;
+- (IBAction)newGame:(id)sender;
+- (IBAction)openGame:(id)sender;
+- (IBAction)saveGame:(id)sender;
+- (IBAction)saveGameAs:(id)sender;
+- (IBAction)help:(id)sender;
 @end
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/main.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Cocoa Application/main.c	Sat Aug 11 18:51:12 2007 +0000
@@ -4,7 +4,7 @@
    Please see the SDL documentation for details on using the SDL API:
    /Developer/Documentation/SDL/docs.html
 */
-
+   
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -12,54 +12,54 @@
 
 #include "SDL.h"
 
-int
-main(int argc, char *argv[])
+int main(int argc, char *argv[])
 {
-    Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
-    SDL_Surface *screen;
-    Uint8 video_bpp = 0;
-    Uint32 videoflags = SDL_SWSURFACE;
-    int done;
-    SDL_Event event;
+	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
+	SDL_Surface *screen;
+	Uint8  video_bpp = 0;
+	Uint32 videoflags = SDL_SWSURFACE;
+	int    done;
+        SDL_Event event;
 
-    /* Initialize the SDL library */
-    if (SDL_Init(initflags) < 0) {
-        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
-    }
+	/* Initialize the SDL library */
+	if ( SDL_Init(initflags) < 0 ) {
+		fprintf(stderr, "Couldn't initialize SDL: %s\n",
+			SDL_GetError());
+		exit(1);
+	}
 
-    /* Set 640x480 video mode */
-    screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
-    if (screen == NULL) {
-        fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
-                video_bpp, SDL_GetError());
-        SDL_Quit();
-        exit(2);
-    }
+	/* Set 640x480 video mode */
+	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
+        if (screen == NULL) {
+		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
+                        video_bpp, SDL_GetError());
+		SDL_Quit();
+		exit(2);
+	}
 
-    done = 0;
-    while (!done) {
+	done = 0;
+	while ( !done ) {
 
-        /* Check for events */
-        while (SDL_PollEvent(&event)) {
-            switch (event.type) {
+		/* Check for events */
+		while ( SDL_PollEvent(&event) ) {
+			switch (event.type) {
 
-            case SDL_MOUSEMOTION:
-                break;
-            case SDL_MOUSEBUTTONDOWN:
-                break;
-            case SDL_KEYDOWN:
-                /* Any keypress quits the app... */
-            case SDL_QUIT:
-                done = 1;
-                break;
-            default:
-                break;
-            }
-        }
-    }
-
-    /* Clean up the SDL library */
-    SDL_Quit();
-    return (0);
+				case SDL_MOUSEMOTION:
+					break;
+				case SDL_MOUSEBUTTONDOWN:
+					break;
+				case SDL_KEYDOWN:
+					/* Any keypress quits the app... */
+				case SDL_QUIT:
+					done = 1;
+					break;
+				default:
+					break;
+			}
+		}
+	}
+	
+	/* Clean up the SDL library */
+	SDL_Quit();
+	return(0);
 }
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h	Sat Aug 11 18:51:12 2007 +0000
@@ -9,35 +9,38 @@
 #import <Cocoa/Cocoa.h>
 #import "SDL.h"
 
-extern id gController;          // instance of this class from nib
+extern id gController; // instance of this class from nib
 
 // Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
-@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject
+@interface SDL_QuartzWindowDelegate : NSObject
+@end
+
+@interface MyController : NSObject
 {
     // Interface Builder Outlets
-    IBOutlet id _framesPerSecond;
-    IBOutlet id _numSprites;
-    IBOutlet id _window;
-    IBOutlet id _view;
-
+    IBOutlet id 	_framesPerSecond;
+    IBOutlet id 	_numSprites;
+    IBOutlet id 	_window;
+    IBOutlet id 	_view;
+    
     // Private instance variables
-    int _nSprites;
-    int _max_speed;
-    int _doFlip;
-    Uint8 *_mem;
+    int          _nSprites;
+    int          _max_speed;
+    int          _doFlip;
+    Uint8*       _mem;
+    
+    SDL_Surface* _screen;
+    SDL_Surface* _sprite;
+    SDL_Rect*    _sprite_rects;
+    SDL_Rect*    _positions;
+    SDL_Rect*    _velocities;
+    int          _sprites_visible;
+    Uint16       _sprite_w, _sprite_h;
+    
+    int 		 _mouse_x, _mouse_y;
+}
+// Interface Builder Actions
+- (IBAction)changeNumberOfSprites:(id)sender;
+- (IBAction)selectUpdateMode:(id)sender;
+@end
 
-    SDL_Surface *_screen;
-    SDL_Surface *_sprite;
-    SDL_Rect *_sprite_rects;
-    SDL_Rect *_positions;
-    SDL_Rect *_velocities;
-    int _sprites_visible;
-    Uint16 _sprite_w, _sprite_h;
-
-    int _mouse_x, _mouse_y;
-}
-
-// Interface Builder Actions
--(IBAction) changeNumberOfSprites:(id) sender;
--(IBAction) selectUpdateMode:(id) sender;
-@end
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h	Sat Aug 11 18:51:12 2007 +0000
@@ -9,7 +9,8 @@
 #import <AppKit/AppKit.h>
 
 
-@ interface MyCustomView:NSQuickDrawView {
+@interface MyCustomView : NSQuickDrawView
+{
 }
 
 @end
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h	Sat Aug 11 18:51:12 2007 +0000
@@ -11,11 +11,17 @@
 // Be a subclass of SDL_QuartzWindow so SDL will
 // handle the redraw problems when minimizing the window
 // This class is defined in SDL.framework
-@ interface SDL_QuartzWindow:NSWindow @ end
+@interface SDL_QuartzWindow : NSWindow
+@end
+
 // Also assign SDL_QuartzWindowDelegate to the window
 // to perform other tasks. You can subclass this delegate
 // if you want to add your own delegation methods
 // This class is defined in SDL.framework
-@ interface SDL_QuartzWindowDelegate:NSObject @ end
+@interface SDL_QuartzWindowDelegate : NSObject
+@end
+
 // Declare our custom class
-@ interface MyCustomWindow:SDL_QuartzWindow @ end
+@interface MyCustomWindow : SDL_QuartzWindow
+@end
+
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,8 +7,8 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain:NSObject {
+@interface SDLMain : NSObject
+{
     IBOutlet id _controller;
 }
-
 @end
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.h	Sat Aug 11 18:51:12 2007 +0000
@@ -7,4 +7,5 @@
 
 #import <Cocoa/Cocoa.h>
 
-@ interface SDLMain:NSObject @ end
+@interface SDLMain : NSObject
+@end
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c	Sat Aug 11 18:51:12 2007 +0000
@@ -54,49 +54,46 @@
 
 int w_win = 640;
 int h_win = 480;
-GLint count = 0;
+GLint count  = 0;
 GLenum StrMode = GL_VENDOR;
 
 GLboolean moving;
 
-static double
-mtime(void)
+static double mtime(void)
 {
-    struct timeval tk_time;
-    struct timezone tz;
-
-    gettimeofday(&tk_time, &tz);
-
-    return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
+   struct timeval tk_time;
+   struct timezone tz;
+   
+   gettimeofday(&tk_time, &tz);
+   
+   return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
 }
 
-static double
-filter(double in, double *save)
+static double filter(double in, double *save)
 {
-    static double k1 = 0.9;
-    static double k2 = 0.05;
+	static double k1 = 0.9;
+	static double k2 = 0.05;
 
-    save[3] = in;
-    save[1] = save[0] * k1 + k2 * (save[3] + save[2]);
+	save[3] = in;
+	save[1] = save[0]*k1 + k2*(save[3] + save[2]);
 
-    save[0] = save[1];
-    save[2] = save[3];
+	save[0]=save[1];
+	save[2]=save[3];
 
-    return (save[1]);
+	return(save[1]);
 }
 
-void
-DrawStr(const char *str)
+void DrawStr(const char *str)
 {
-    GLint i = 0;
-
-    if (!str)
-        return;
-
-    while (str[i]) {
-        glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
-        i++;
-    }
+	GLint i = 0;
+	
+	if(!str) return;
+        
+	while(str[i])
+	{
+		glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
+		i++;
+	}
 }
 
 void
@@ -137,18 +134,18 @@
 void
 Atlantis_Init(void)
 {
-    static float ambient[] = { 0.2, 0.2, 0.2, 1.0 };
-    static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
-    static float position[] = { 0.0, 1.0, 0.0, 0.0 };
-    static float mat_shininess[] = { 90.0 };
-    static float mat_specular[] = { 0.8, 0.8, 0.8, 1.0 };
-    static float mat_diffuse[] = { 0.46, 0.66, 0.795, 1.0 };
-    static float mat_ambient[] = { 0.3, 0.4, 0.5, 1.0 };
-    static float lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
-    static float lmodel_localviewer[] = { 0.0 };
+    static float ambient[] = {0.2, 0.2, 0.2, 1.0};
+    static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+    static float position[] = {0.0, 1.0, 0.0, 0.0};
+    static float mat_shininess[] = {90.0};
+    static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
+    static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
+    static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
+    static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
+    static float lmodel_localviewer[] = {0.0};
     //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
     //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
-    static float fog_color[] = { 0.0, 0.5, 0.9, 1.0 };
+    static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
 
     glFrontFace(GL_CCW);
 
@@ -171,9 +168,9 @@
     InitFishs();
 
     glEnable(GL_FOG);
-    glFogi(GL_FOG_MODE, GL_EXP);
-    glFogf(GL_FOG_DENSITY, 0.0000025);
-    glFogfv(GL_FOG_COLOR, fog_color);
+	glFogi(GL_FOG_MODE, GL_EXP);
+	glFogf(GL_FOG_DENSITY, 0.0000025);
+	glFogfv(GL_FOG_COLOR, fog_color);
 
     glClearColor(0.0, 0.5, 0.9, 1.0);
 }
@@ -181,15 +178,14 @@
 void
 Atlantis_Reshape(int width, int height)
 {
-    w_win = width;
-    h_win = height;
-
+	w_win = width;
+	h_win = height;
+	
     glViewport(0, 0, width, height);
 
     glMatrixMode(GL_PROJECTION);
     glLoadIdentity();
-    gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0,
-                   300000.0);
+    gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
     glMatrixMode(GL_MODELVIEW);
 }
 
@@ -216,42 +212,42 @@
 {
     switch (key) {
     case 't':
-        Timing = !Timing;
-        break;
+    	Timing = !Timing;
+    break;
     case ' ':
-        switch (StrMode) {
-        case GL_EXTENSIONS:
-            StrMode = GL_VENDOR;
-            break;
-        case GL_VENDOR:
-            StrMode = GL_RENDERER;
-            break;
-        case GL_RENDERER:
-            StrMode = GL_VERSION;
-            break;
-        case GL_VERSION:
-            StrMode = GL_EXTENSIONS;
-            break;
-        }
-        break;
-    case 27:                   /* Esc will quit */
+    	switch(StrMode)
+    	{
+		    case GL_EXTENSIONS:
+    			StrMode = GL_VENDOR;
+		    break;
+		    case GL_VENDOR:
+		    	StrMode = GL_RENDERER;
+		    break;
+		    case GL_RENDERER:
+		    	StrMode = GL_VERSION;
+		    break;
+		    case GL_VERSION:
+		    	StrMode = GL_EXTENSIONS;
+		    break;
+		}
+	break;
+    case 27:           /* Esc will quit */
         exit(1);
-        break;
-    case 's':                  /* "s" start animation */
+    break;
+    case 's':             		/* "s" start animation */
         moving = GL_TRUE;
         //glutIdleFunc(Animate);
-        break;
-    case 'a':                  /* "a" stop animation */
+    break;
+    case 'a':          			/* "a" stop animation */
         moving = GL_FALSE;
         //glutIdleFunc(NULL);
-        break;
-    case '.':                  /* "." will advance frame */
+    break;
+    case '.':          			/* "." will advance frame */
         if (!moving) {
             Atlantis_Animate();
         }
     }
 }
-
 /*
 void Display(void)
 {
@@ -277,10 +273,10 @@
 Atlantis_Display(void)
 {
     int i;
-    static double th[4] = { 0.0, 0.0, 0.0, 0.0 };
-    static double t1 = 0.0, t2 = 0.0, t;
-    char num_str[128];
-
+    static double th[4] = {0.0, 0.0, 0.0, 0.0};
+	static double t1 = 0.0, t2 = 0.0, t;
+	char num_str[128];
+    
     t1 = t2;
 
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -307,59 +303,56 @@
     glScalef(0.45, 0.45, 0.3);
     DrawWhale(&babyWhale);
     glPopMatrix();
-
-    if (Timing) {
-        t2 = mtime();
-        t = t2 - t1;
-        if (t > 0.0001)
-            t = 1.0 / t;
-
-        glDisable(GL_LIGHTING);
-        //glDisable(GL_DEPTH_TEST);
-
-        glColor3f(1.0, 0.0, 0.0);
-
-        glMatrixMode(GL_PROJECTION);
-        glPushMatrix();
-        glLoadIdentity();
-        glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
-
-        glRasterPos2f(5.0, 5.0);
-
-        switch (StrMode) {
-        case GL_VENDOR:
-            sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_VENDOR));
-            break;
-        case GL_RENDERER:
-            sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_RENDERER));
-            break;
-        case GL_VERSION:
-            sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_VERSION));
-            break;
-        case GL_EXTENSIONS:
-            sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th),
-                    w_win, h_win);
-            DrawStr(num_str);
-            DrawStr(glGetString(GL_EXTENSIONS));
-            break;
-        }
-
-        glPopMatrix();
-        glMatrixMode(GL_MODELVIEW);
-
-        glEnable(GL_LIGHTING);
-        //glEnable(GL_DEPTH_TEST);
-    }
-
+    
+    if(Timing)
+    {
+		t2 = mtime();
+		t = t2 - t1;
+		if(t > 0.0001) t = 1.0 / t;
+		
+		glDisable(GL_LIGHTING);
+		//glDisable(GL_DEPTH_TEST);
+		
+		glColor3f(1.0, 0.0, 0.0);
+		
+		glMatrixMode (GL_PROJECTION);
+		glPushMatrix();
+		glLoadIdentity();
+		glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
+		
+		glRasterPos2f(5.0, 5.0);
+		
+		switch(StrMode)
+		{
+			case GL_VENDOR:
+				sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_VENDOR));
+			break;
+			case GL_RENDERER:
+				sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_RENDERER));
+			break;
+			case GL_VERSION:
+				sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_VERSION));
+			break;
+			case GL_EXTENSIONS:
+				sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
+				DrawStr(num_str);
+				DrawStr(glGetString(GL_EXTENSIONS));
+			break;
+		}
+		
+		glPopMatrix();
+		glMatrixMode(GL_MODELVIEW);
+		
+		glEnable(GL_LIGHTING);
+		//glEnable(GL_DEPTH_TEST);
+	}
+	
     count++;
 
     glutSwapBuffers();
@@ -463,4 +456,4 @@
     glutMainLoop();
     return 0;             // ANSI C requires main to return int.
 }
-*/
+*/
\ No newline at end of file
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.h	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.h	Sat Aug 11 18:51:12 2007 +0000
@@ -43,8 +43,7 @@
 
 #define WHALESPEED 250.0
 
-typedef struct _fishRec
-{
+typedef struct _fishRec {
     float x, y, z, phi, theta, psi, v;
     float xt, yt, zt;
     float htail, vtail;
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/swim.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/swim.c	Sat Aug 11 18:51:12 2007 +0000
@@ -35,7 +35,7 @@
  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  */
 #include <math.h>
-#include <stdlib.h>             /* For rand(). */
+#include <stdlib.h>  /* For rand(). */
 #include <GLUT/glut.h>
 #include "atlantis.h"
 
@@ -57,10 +57,8 @@
     fish->theta = 0.0;
     fish->psi -= 0.5;
 
-    fish->x +=
-        WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
-    fish->y +=
-        WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
     fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
 }
 
@@ -154,10 +152,8 @@
         }
     }
 
-    fish->x +=
-        SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
-    fish->y +=
-        SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
+    fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
     fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
 }
 
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c	Fri Aug 10 16:03:35 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c	Sat Aug 11 18:51:12 2007 +0000
@@ -4,7 +4,7 @@
    Please see the SDL documentation for details on using the SDL API:
    /Developer/Documentation/SDL/docs.html
 */
-
+   
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -12,175 +12,168 @@
 
 #include "SDL.h"
 
-extern void Atlantis_Init();
-extern void Atlantis_Reshape(int w, int h);
-extern void Atlantis_Animate();
-extern void Atlantis_Display();
+extern void Atlantis_Init ();
+extern void Atlantis_Reshape (int w, int h);
+extern void Atlantis_Animate ();
+extern void Atlantis_Display ();
 
 static SDL_Surface *gScreen;
 
-static void
-initAttributes()
+static void initAttributes ()
 {
     // Setup attributes we want for the OpenGL context
-
+    
     int value;
-
+    
     // Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
     //    Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
     //    5-5-5 RGB for 16-bit screens
-
+    
     // Request a 16-bit depth buffer (without this, there is no depth buffer)
     value = 16;
-    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, value);
-
-
+    SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
+    
+    
     // Request double-buffered OpenGL
     //     The fact that windows are double-buffered on Mac OS X has no effect
     //     on OpenGL double buffering.
     value = 1;
-    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, value);
+    SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value);
 }
 
-static void
-printAttributes()
+static void printAttributes ()
 {
     // Print out attributes of the context we created
     int nAttr;
     int i;
-
-    int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
-        SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
-    };
-
-    char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n",
-        "Green size: %d bits\n",
-        "Alpha size: %d bits\n", "Color buffer size: %d bits\n",
-        "Depth bufer size: %d bits\n"
-    };
+    
+    int  attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
+                    SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
+                    
+    char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
+                     "Alpha size: %d bits\n", "Color buffer size: %d bits\n", 
+                     "Depth bufer size: %d bits\n" };
 
     nAttr = sizeof(attr) / sizeof(int);
-
+    
     for (i = 0; i < nAttr; i++) {
-
+    
         int value;
-        SDL_GL_GetAttribute(attr[i], &value);
-        printf(desc[i], value);
-    }
+        SDL_GL_GetAttribute (attr[i], &value);
+        printf (desc[i], value);
+    } 
 }
 
-static void
-createSurface(int fullscreen)
+static void createSurface (int fullscreen)
 {
     Uint32 flags = 0;
-
+    
     flags = SDL_OPENGL;
     if (fullscreen)
         flags |= SDL_FULLSCREEN;
-
+    
     // Create window
-    gScreen = SDL_SetVideoMode(640, 480, 0, flags);
+    gScreen = SDL_SetVideoMode (640, 480, 0, flags);
     if (gScreen == NULL) {
-
-        fprintf(stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
-                SDL_GetError());
-        SDL_Quit();
-        exit(2);
-    }
+		
+        fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
+                 SDL_GetError());
+		SDL_Quit();
+		exit(2);
+	}
 }
 
-static void
-initGL()
+static void initGL ()
 {
-    Atlantis_Init();
-    Atlantis_Reshape(gScreen->w, gScreen->h);
+    Atlantis_Init ();
+    Atlantis_Reshape (gScreen->w, gScreen->h);
 }
 
-static void
-drawGL()
+static void drawGL ()
 {
-    Atlantis_Animate();
-    Atlantis_Display();
+    Atlantis_Animate ();
+    Atlantis_Display ();
 }
 
-static void
-mainLoop()
+static void mainLoop ()
 {
     SDL_Event event;
     int done = 0;
     int fps = 24;
-    int delay = 1000 / fps;
+	int delay = 1000/fps;
     int thenTicks = -1;
     int nowTicks;
-
-    while (!done) {
+    
+    while ( !done ) {
 
-        /* Check for events */
-        while (SDL_PollEvent(&event)) {
-            switch (event.type) {
+		/* Check for events */
+		while ( SDL_PollEvent (&event) ) {
+			switch (event.type) {
 
-            case SDL_MOUSEMOTION:
-                break;
-            case SDL_MOUSEBUTTONDOWN:
-                break;
-            case SDL_KEYDOWN:
-                /* Any keypress quits the app... */
-            case SDL_QUIT:
-                done = 1;
-                break;
-            default:
-                break;
-            }
-        }
-
+				case SDL_MOUSEMOTION:
+					break;
+				case SDL_MOUSEBUTTONDOWN:
+					break;
+				case SDL_KEYDOWN:
+					/* Any keypress quits the app... */
+				case SDL_QUIT:
+					done = 1;
+					break;
+				default:
+					break;
+			}
+		}
+    
         // Draw at 24 hz
         //     This approach is not normally recommended - it is better to
         //     use time-based animation and run as fast as possible
-        drawGL();
-        SDL_GL_SwapBuffers();
+        drawGL ();
+        SDL_GL_SwapBuffers ();
 
         // Time how long each draw-swap-delay cycle takes
         // and adjust delay to get closer to target framerate
         if (thenTicks > 0) {
-            nowTicks = SDL_GetTicks();
-            delay += (1000 / fps - (nowTicks - thenTicks));
+            nowTicks = SDL_GetTicks ();
+            delay += (1000/fps - (nowTicks-thenTicks));
             thenTicks = nowTicks;
             if (delay < 0)
-                delay = 1000 / fps;
-        } else {
-            thenTicks = SDL_GetTicks();
+                delay = 1000/fps;
+        }
+        else {
+            thenTicks = SDL_GetTicks ();
         }
 
-        SDL_Delay(delay);
-    }
+        SDL_Delay (delay);
+	}
 }
 
-int
-main(int argc, char *argv[])
+int main(int argc, char *argv[])
 {
-    // Init SDL video subsystem
-    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+	// Init SDL video subsystem
+	if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
+		
+        fprintf(stderr, "Couldn't initialize SDL: %s\n",
+			SDL_GetError());
+		exit(1);
+	}
 
-        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
-    }
     // Set GL context attributes
-    initAttributes();
-
+    initAttributes ();
+    
     // Create GL context
-    createSurface(0);
-
+    createSurface (0);
+    
     // Get GL context attributes
-    printAttributes();
-
+    printAttributes ();
+    
     // Init GL state
-    initGL();
-
+    initGL ();
+    
     // Draw, get events...
-    mainLoop();
-
+    mainLoop ();
+    
     // Cleanup
-    SDL_Quit();
-
+	SDL_Quit();
+	
     return 0;
 }