Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
authorHolmes Futrell <hfutrell@umail.ucsb.edu>
Thu, 01 Jan 2009 23:47:33 +0000
changeset 2949 4eabc35fbb4a
parent 2948 31f207e27452
child 2950 04c9f1e4c496
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
src/video/SDL_glesfuncs.h
src/video/SDL_renderer_gles.c
--- a/src/video/SDL_glesfuncs.h	Thu Jan 01 23:01:05 2009 +0000
+++ b/src/video/SDL_glesfuncs.h	Thu Jan 01 23:47:33 2009 +0000
@@ -86,7 +86,7 @@
 SDL_PROC_UNUSED(void, glColorMask,
                 (GLboolean red, GLboolean green, GLboolean blue,
                  GLboolean alpha))
-SDL_PROC_UNUSED(void, glColorPointer,
+SDL_PROC(void, glColorPointer,
                 (GLint size, GLenum type, GLsizei stride,
                  const GLvoid * pointer))
 SDL_PROC_UNUSED(void, glCompressedTexImage2D,
@@ -110,7 +110,7 @@
 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
 SDL_PROC(void, glDisable, (GLenum cap))
-SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
+SDL_PROC(void, glDisableClientState, (GLenum array))
 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
 SDL_PROC_UNUSED(void, glDrawElements,
                 (GLenum mode, GLsizei count, GLenum type,
--- a/src/video/SDL_renderer_gles.c	Thu Jan 01 23:01:05 2009 +0000
+++ b/src/video/SDL_renderer_gles.c	Thu Jan 01 23:47:33 2009 +0000
@@ -632,11 +632,15 @@
                     (GLfloat) renderer->b * inv255f,
                     (GLfloat) renderer->a * inv255f);
 
-/* FIXME:
-    data->glBegin(GL_POINTS);
-    data->glVertex2i(x, y);
-    data->glEnd();
-*/
+	GLshort vertices[2];
+	vertices[0] = x;
+	vertices[1] = y;
+	
+	data->glVertexPointer(2, GL_SHORT, 0, vertices);
+	data->glEnableClientState(GL_VERTEX_ARRAY);
+	data->glDrawArrays(GL_POINTS, 0, 1);
+	data->glDisableClientState(GL_VERTEX_ARRAY);
+	
     return 0;
 }
 
@@ -652,12 +656,17 @@
                     (GLfloat) renderer->b * inv255f,
                     (GLfloat) renderer->a * inv255f);
 
-/* FIXME:
-    data->glBegin(GL_LINES);
-    data->glVertex2i(x1, y1);
-    data->glVertex2i(x2, y2);
-    data->glEnd();
-*/
+	GLshort vertices[4];
+	vertices[0] = x1;
+	vertices[1] = y1;
+	vertices[2] = x2;
+	vertices[3] = y2;
+
+	data->glVertexPointer(2, GL_SHORT, 0, vertices);
+	data->glEnableClientState(GL_VERTEX_ARRAY);
+	data->glDrawArrays(GL_LINES, 0, 2);
+	data->glDisableClientState(GL_VERTEX_ARRAY);
+
     return 0;
 }
 
@@ -673,9 +682,26 @@
                     (GLfloat) renderer->b * inv255f,
                     (GLfloat) renderer->a * inv255f);
 
-/* FIXME:
-    data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
-*/
+	GLshort minx = rect->x;
+	GLshort maxx = rect->x + rect->w;
+	GLshort miny = rect->y;
+	GLshort maxy = rect->y + rect->h;
+	
+	GLshort vertices[8];
+	vertices[0] = minx;
+	vertices[1] = miny;
+	vertices[2] = maxx;
+	vertices[3] = miny;
+	vertices[4] = minx;
+	vertices[5] = maxy;
+	vertices[6] = maxx;
+	vertices[7] = maxy;
+	
+	data->glVertexPointer(2, GL_SHORT, 0, vertices);
+	data->glEnableClientState(GL_VERTEX_ARRAY);
+	data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+	data->glDisableClientState(GL_VERTEX_ARRAY);
+
     return 0;
 }