Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
authorRyan C. Gordon <icculus@icculus.org>
Tue, 27 Sep 2005 08:36:28 +0000
changeset 1144 509295d5a023
parent 1143 71a2648acc75
child 1145 d31afac94eff
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
src/video/quartz/SDL_QuartzVideo.m
--- a/src/video/quartz/SDL_QuartzVideo.m	Thu Sep 22 08:48:16 2005 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Tue Sep 27 08:36:28 2005 +0000
@@ -450,7 +450,7 @@
         gamma_error = QZ_FadeGammaOut (this, &gamma_table);
 
         /*  Release double buffer stuff */
-        if ( mode_flags & (SDL_HWSURFACE|SDL_DOUBLEBUF)) {
+        if ( mode_flags & SDL_DOUBLEBUF) {
             quit_thread = YES;
             SDL_SemPost (sem1);
             SDL_WaitThread (thread, NULL);