Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
authorSam Lantinga <slouken@libsdl.org>
Tue, 23 Jul 2013 12:46:22 -0700
changeset 7504 5a45a9536a65
parent 7503 701f4a25df89
child 7505 bc709c9493e7
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
VisualC/SDL/SDL_VS2010.vcxproj
VisualC/SDL_VS2010.sln
VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj
test/testoverlay2.c
--- a/VisualC/SDL/SDL_VS2010.vcxproj	Tue Jul 23 12:44:14 2013 -0700
+++ b/VisualC/SDL/SDL_VS2010.vcxproj	Tue Jul 23 12:46:22 2013 -0700
@@ -1,466 +1,466 @@
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+    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
+    <ClCompile Include="..\..\src\SDL.c" />
+    <ClCompile Include="..\..\src\SDL_assert.c" />
+    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
+    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
+    <ClCompile Include="..\..\src\SDL_hints.c" />
+    <ClCompile Include="..\..\src\SDL_log.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
+    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
+    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
+    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
+    <ClCompile Include="..\..\src\video\SDL_shape.c" />
+    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
+    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
+    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
+    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
+    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
+    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
+    <ClCompile Include="..\..\src\SDL_error.c" />
+    <ClCompile Include="..\..\src\events\SDL_events.c" />
+    <ClCompile Include="..\..\src\SDL_fatal.c" />
+    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
+    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
+    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
+    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
+    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
+    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
+    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
+    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
+    <ClCompile Include="..\..\src\power\SDL_power.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
+    <ClCompile Include="..\..\src\events\SDL_quit.c" />
+    <ClCompile Include="..\..\src\video\SDL_rect.c" />
+    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
+    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
+    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
+    <ClCompile Include="..\..\src\video\SDL_surface.c" />
+    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
+    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
+    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
+    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
+    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
+    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
+    <ClCompile Include="..\..\src\video\SDL_video.c" />
+    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
+    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\..\src\main\windows\version.rc" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file
--- a/VisualC/SDL_VS2010.sln	Tue Jul 23 12:44:14 2013 -0700
+++ b/VisualC/SDL_VS2010.sln	Tue Jul 23 12:46:22 2013 -0700
@@ -56,6 +56,13 @@
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
 	EndProjectSection
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -214,6 +221,14 @@
 		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
 		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
 		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -235,5 +250,6 @@
 		{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 	EndGlobalSection
 EndGlobal
--- a/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj	Tue Jul 23 12:44:14 2013 -0700
+++ b/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj	Tue Jul 23 12:46:22 2013 -0700
@@ -109,7 +109,7 @@
 copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
     </PostBuildEvent>
     <PostBuildEvent>
-      <Message>Copy SDL</Message>
+      <Message>Copy SDL and data files</Message>
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -180,7 +180,7 @@
 copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
     </PostBuildEvent>
     <PostBuildEvent>
-      <Message>Copy SDL</Message>
+      <Message>Copy SDL and data files</Message>
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -215,7 +215,7 @@
 copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
     </PostBuildEvent>
     <PostBuildEvent>
-      <Message>Copy SDL</Message>
+      <Message>Copy SDL and data files</Message>
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
--- a/test/testoverlay2.c	Tue Jul 23 12:44:14 2013 -0700
+++ b/test/testoverlay2.c	Tue Jul 23 12:46:22 2013 -0700
@@ -16,15 +16,6 @@
  *                                                                              *
  ********************************************************************************/
 
-#if 1 /* FIXME: Rework this using the 2.0 API */
-#include <stdio.h>
-
-int main(int argc, char *argv[])
-{
-    printf("FIXME\n");
-    return 0;
-}
-#else
 #include <stdlib.h>
 #include <stdio.h>
 #include <string.h>
@@ -215,135 +206,6 @@
     }
 }
 
-void
-ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome,
-                 int luminance)
-{
-    int x, y;
-    int yuv[3];
-    Uint8 *p, *op[3];
-
-    SDL_LockSurface(s);
-    SDL_LockYUVOverlay(o);
-
-    /* Convert */
-    for (y = 0; y < s->h && y < o->h; y++) {
-        p = ((Uint8 *) s->pixels) + s->pitch * y;
-        op[0] = o->pixels[0] + o->pitches[0] * y;
-        op[1] = o->pixels[1] + o->pitches[1] * (y / 2);
-        op[2] = o->pixels[2] + o->pitches[2] * (y / 2);
-        for (x = 0; x < s->w && x < o->w; x++) {
-            RGBtoYUV(p, yuv, monochrome, luminance);
-            *(op[0]++) = yuv[0];
-            if (x % 2 == 0 && y % 2 == 0) {
-                *(op[1]++) = yuv[1];
-                *(op[2]++) = yuv[2];
-            }
-            p += s->format->BytesPerPixel;
-        }
-    }
-
-    SDL_UnlockYUVOverlay(o);
-    SDL_UnlockSurface(s);
-}
-
-void
-ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome,
-                 int luminance)
-{
-    int x, y;
-    int yuv[3];
-    Uint8 *p, *op;
-
-    SDL_LockSurface(s);
-    SDL_LockYUVOverlay(o);
-
-    for (y = 0; y < s->h && y < o->h; y++) {
-        p = ((Uint8 *) s->pixels) + s->pitch * y;
-        op = o->pixels[0] + o->pitches[0] * y;
-        for (x = 0; x < s->w && x < o->w; x++) {
-            RGBtoYUV(p, yuv, monochrome, luminance);
-            if (x % 2 == 0) {
-                *(op++) = yuv[1];
-                *(op++) = yuv[0];
-                *(op++) = yuv[2];
-            } else
-                *(op++) = yuv[0];
-
-            p += s->format->BytesPerPixel;
-        }
-    }
-
-    SDL_UnlockYUVOverlay(o);
-    SDL_UnlockSurface(s);
-}
-
-void
-ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome,
-                 int luminance)
-{
-    int x, y;
-    int yuv[3];
-    Uint8 *p, *op;
-
-    SDL_LockSurface(s);
-    SDL_LockYUVOverlay(o);
-
-    for (y = 0; y < s->h && y < o->h; y++) {
-        p = ((Uint8 *) s->pixels) + s->pitch * y;
-        op = o->pixels[0] + o->pitches[0] * y;
-        for (x = 0; x < s->w && x < o->w; x++) {
-            RGBtoYUV(p, yuv, monochrome, luminance);
-            if (x % 2 == 0) {
-                *(op++) = yuv[0];
-                *(op++) = yuv[2];
-                op[1] = yuv[1];
-            } else {
-                *op = yuv[0];
-                op += 2;
-            }
-
-            p += s->format->BytesPerPixel;
-        }
-    }
-
-    SDL_UnlockYUVOverlay(o);
-    SDL_UnlockSurface(s);
-}
-
-void
-ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome,
-                 int luminance)
-{
-    int x, y;
-    int yuv[3];
-    Uint8 *p, *op;
-
-    SDL_LockSurface(s);
-    SDL_LockYUVOverlay(o);
-
-    for (y = 0; y < s->h && y < o->h; y++) {
-        p = ((Uint8 *) s->pixels) + s->pitch * y;
-        op = o->pixels[0] + o->pitches[0] * y;
-        for (x = 0; x < s->w && x < o->w; x++) {
-            RGBtoYUV(p, yuv, monochrome, luminance);
-            if (x % 2 == 0) {
-                *(op++) = yuv[0];
-                *(op++) = yuv[1];
-                op[1] = yuv[2];
-            } else {
-                *op = yuv[0];
-                op += 2;
-            }
-
-            p += s->format->BytesPerPixel;
-        }
-    }
-
-    SDL_UnlockYUVOverlay(o);
-    SDL_UnlockSurface(s);
-}
-
 static void
 PrintUsage(char *argv0)
 {
@@ -384,7 +246,7 @@
     int scale = 5;
     SDL_bool done = SDL_FALSE;
 
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
+    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
         fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
         return 3;
     }
@@ -414,31 +276,6 @@
             nodelay = 1;
             argv += 1;
             argc -= 1;
-        } else if (strcmp(argv[1], "-format") == 0) {
-            if (argv[2]) {
-                if (!strcmp(argv[2], "YV12"))
-                    pixel_format = SDL_PIXELFORMAT_YV12;
-                else if (!strcmp(argv[2], "IYUV"))
-                    pixel_format = SDL_PIXELFORMAT_IYUV;
-                else if (!strcmp(argv[2], "YUY2"))
-                    pixel_format = SDL_PIXELFORMAT_YUY2;
-                else if (!strcmp(argv[2], "UYVY"))
-                    pixel_format = SDL_PIXELFORMAT_UYVY;
-                else if (!strcmp(argv[2], "YVYU"))
-                    pixel_format = SDL_PIXELFORMAT_YVYU;
-                else {
-                    fprintf(stderr,
-                            "The -format option %s is not recognized, see help for info.\n",
-                            argv[2]);
-                    quit(10);
-                }
-                argv += 2;
-                argc -= 2;
-            } else {
-                fprintf(stderr,
-                        "The -format option requires an argument, default is YUY2.\n");
-                quit(10);
-            }
         } else if (strcmp(argv[1], "-scale") == 0) {
             if (argv[2]) {
                 scale = atoi(argv[2]);
@@ -516,6 +353,8 @@
         free(RawMooseData);
         quit(5);
     }
+    /* Uncomment this to check vertex color with a YUV texture */
+    /*SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80);*/
 
     for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
         Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3];
@@ -600,6 +439,5 @@
     quit(0);
     return 0;
 }
-#endif
 
 /* vi: set ts=4 sw=4 expandtab: */