The screen/shadow surface flags are no longer needed SDL-1.3
authorSam Lantinga <slouken@libsdl.org>
Mon, 26 Jun 2006 20:32:54 +0000
branchSDL-1.3
changeset 1716 6ab5e712e642
parent 1715 364df7679e6b
child 1717 e3637569ab86
The screen/shadow surface flags are no longer needed
include/SDL_compat.h
src/SDL_compat.c
--- a/include/SDL_compat.h	Mon Jun 26 16:21:06 2006 +0000
+++ b/include/SDL_compat.h	Mon Jun 26 20:32:54 2006 +0000
@@ -46,8 +46,6 @@
 #define SDL_OPENGL          0x04000000
 #define SDL_ASYNCBLIT       0x08000000  /* Not used */
 #define SDL_HWACCEL         0x08000000  /* Not used */
-#define SDL_SCREEN_SURFACE  0x10000000  /* Surface is a window screen surface */
-#define SDL_SHADOW_SURFACE  0x20000000  /* Surface is a window shadow surface */
 
 #define SDL_APPMOUSEFOCUS	0x01
 #define SDL_APPINPUTFOCUS	0x02
--- a/src/SDL_compat.c	Mon Jun 26 16:21:06 2006 +0000
+++ b/src/SDL_compat.c	Mon Jun 26 20:32:54 2006 +0000
@@ -306,7 +306,7 @@
     }
 
     window_flags = SDL_GetWindowFlags(SDL_VideoWindow);
-    surface_flags = SDL_SCREEN_SURFACE;
+    surface_flags = 0;
     if (window_flags & SDL_WINDOW_FULLSCREEN) {
         surface_flags |= SDL_FULLSCREEN;
     }
@@ -448,8 +448,6 @@
         if (!SDL_ShadowSurface) {
             return NULL;
         }
-        surface_flags &= ~SDL_SCREEN_SURFACE;
-        surface_flags |= SDL_SHADOW_SURFACE;
         SDL_ShadowSurface->flags |= surface_flags;
 
         /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */