Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.
SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
--- a/test/loopwave.c Mon Jan 11 07:45:34 2010 +0000
+++ b/test/loopwave.c Mon Jan 11 07:58:55 2010 +0000
@@ -102,11 +102,7 @@
quit(2);
}
- /* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
- 1.3 device enumeration version, we shouldn't hardcore device id #1 for
- SDL_GetAudioDeviceName(), below. */
printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
- printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
/* Let the audio run */
SDL_PauseAudio(0);