WinRT: added project files for Windows 8.1 + MSVC 2013
authorDavid Ludwig <dludwig@pobox.com>
Tue, 29 Apr 2014 19:06:00 -0400
changeset 8745 74c7ce77a780
parent 8744 8c0fafc6b438
child 8746 0b4938c34e75
WinRT: added project files for Windows 8.1 + MSVC 2013 This commit also includes some base-level support for Universal apps. TODO: - add support for Windows Phone 8.1 - add support for satellite libs: SDL_image, SDL_ttf, and SDL_mixer
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems.filters
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj.filters
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems	Tue Apr 29 19:06:00 2014 -0400
@@ -0,0 +1,272 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup Label="Globals">
+    <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
+    <HasSharedItems>true</HasSharedItems>
+    <ItemsProjectGuid>{918d443b-862f-4787-8351-1b804b2c9a1c}</ItemsProjectGuid>
+    <ItemsRootNamespace>SDL_WinRT81</ItemsRootNamespace>
+    <ItemsProjectName>SDL2-WinRT81.Shared</ItemsProjectName>
+    <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
+  </PropertyGroup>
+  <ItemDefinitionGroup>
+    <ClCompile>
+      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ProjectCapability Include="SourceItemsFromImports" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\begin_code.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\close_code.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_assert.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_atomic.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_audio.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_blendmode.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_clipboard.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_minimal.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_winrt.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_copying.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_cpuinfo.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_egl.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_endian.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_error.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_events.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_filesystem.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_haptic.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_hints.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_input.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_joystick.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keyboard.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keycode.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_loadso.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_log.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_main.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mouse.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mutex.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_name.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_opengles2.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_pixels.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_platform.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_power.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_quit.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rect.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_render.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_revision.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rwops.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_scancode.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_shape.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_stdinc.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_surface.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_system.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_syswm.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_thread.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_timer.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_touch.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_types.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_version.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_video.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiomem.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_sysaudio.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_overrides.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_procs.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\blank_cursor.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\default_cursor.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_sysevents.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_syshaptic.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontrollerdb.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\mmx.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_sysrender.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_draw.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_fatal.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_internal.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_systhread.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape_internals.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_sysvideo.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse_c.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.h" />
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_atomic.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_spinlock.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiocvt.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiotypecvt.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_mixer.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\cpuinfo\SDL_cpuinfo.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_gesture.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_quit.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\file\SDL_rwops.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\dummy\SDL_syshaptic.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontroller.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\loadso\windows\SDL_sysloadso.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\SDL_power.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\winrt\SDL_syspower.cpp" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_d3d11.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_render_gles2.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_render.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_mmx.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_log.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_getenv.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_iconv.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_malloc.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_qsort.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_stdlib.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_string.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\generic\SDL_syssem.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_syscond.cpp" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread.cpp" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\windows\SDL_systimer.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_0.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_1.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_A.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_N.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_bmp.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_clipboard.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_fillrect.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_stretch.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_surface.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_video.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo.cpp">
+      <CompileAsWinRT>true</CompileAsWinRT>
+    </ClCompile>
+  </ItemGroup>
+</Project>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems.filters	Tue Apr 29 19:06:00 2014 -0400
@@ -0,0 +1,684 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Header Files">
+      <UniqueIdentifier>{965d0abe-96f9-4f13-bbee-95835908ed3c}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="Source Files">
+      <UniqueIdentifier>{a71436fe-335c-4458-8c6b-807a8a873dfb}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\begin_code.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\close_code.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_assert.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_atomic.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_audio.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_blendmode.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_clipboard.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_minimal.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_winrt.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_copying.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_cpuinfo.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_egl.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_endian.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_error.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_events.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_filesystem.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_haptic.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_hints.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_input.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_joystick.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keyboard.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keycode.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_loadso.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_log.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_main.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mouse.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mutex.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_name.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_opengles2.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_pixels.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_platform.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_power.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_quit.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rect.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_render.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_revision.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rwops.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_scancode.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_shape.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_stdinc.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_surface.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_system.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_syswm.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_thread.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_timer.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_touch.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_types.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_version.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_video.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontrollerdb.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiomem.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_sysaudio.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_overrides.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_procs.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\blank_cursor.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\default_cursor.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_sysevents.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_syshaptic.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_sysjoystick.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\mmx.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_gles2funcs.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_sysrender.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_draw.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_fatal.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_internal.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_systhread.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape_internals.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_sysvideo.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_atomic.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_spinlock.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiocvt.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiotypecvt.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_mixer.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\cpuinfo\SDL_cpuinfo.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_gesture.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_quit.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\file\SDL_rwops.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\dummy\SDL_syshaptic.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontroller.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\winrt\SDL_xinputjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\loadso\windows\SDL_sysloadso.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\SDL_power.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\winrt\SDL_syspower.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_d3d11.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_render_gles2.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_render.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_mmx.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_log.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_getenv.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_iconv.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_malloc.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_qsort.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_stdlib.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_string.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\generic\SDL_syssem.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_syscond.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\windows\SDL_systimer.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_0.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_1.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_A.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_N.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_bmp.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_clipboard.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_fillrect.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_stretch.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_surface.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_video.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+  </ItemGroup>
+</Project>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj	Tue Apr 29 19:06:00 2014 -0400
@@ -0,0 +1,218 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{c8df6173-06a1-4f56-a9bc-2002596b30e9}</ProjectGuid>
+    <RootNamespace>SDL_WinRT81</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
+    <AppContainerApplication>true</AppContainerApplication>
+    <ApplicationType>Windows Store</ApplicationType>
+    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
+    <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
+    <ProjectName>SDL2-WinRT81.Windows</ProjectName>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v120</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v120</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v120</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <Import Project="SDL-WinRT81.Shared.vcxitems" Label="Shared" Condition="Exists('SDL-WinRT81.Shared.vcxitems')" />
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj.filters	Tue Apr 29 19:06:00 2014 -0400
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+	<ItemGroup>
+	</ItemGroup>
+</Project>