Updated with the latest 2.0.2 API changes
authorSam Lantinga <slouken@libsdl.org>
Sat, 01 Mar 2014 11:05:58 -0800
changeset 8270 75a296e647e7
parent 8269 6e18328e25e0
child 8271 534b8f81d519
Updated with the latest 2.0.2 API changes
WhatsNew.txt
--- a/WhatsNew.txt	Sat Mar 01 09:59:06 2014 -0800
+++ b/WhatsNew.txt	Sat Mar 01 11:05:58 2014 -0800
@@ -7,7 +7,7 @@
 General:
 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
 * Added an API to load a database of game controller mappings from a file:
-    SDL_GameControllerAddMappingsFromFile()
+    SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
 * Added game controller mappings for the PS4 and OUYA controllers
 * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
 * Added SDL_DetachThread()
@@ -15,6 +15,9 @@
 * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
 * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
   them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
+* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
+* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
+* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
 * testgl2 does not need to link with libGL anymore
 * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
 * Added controllermap test program to visually map a game controller
@@ -22,16 +25,23 @@
 Windows:
 * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
   the driver or emulated through ANGLE)
+* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
+* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
+* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
+
+Mac OS X:
+* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
+
+Linux:
+* Fixed fullscreen and focused behavior when receiving NotifyGrab events
+* Added experimental Wayland and Mir support, disabled by default
 
 Android:
 * Joystick support (minimum SDK version required to build SDL is now 12, 
   the required runtime version remains at 10, but on such devices joystick 
   support won't be available).
 * Hotplugging support for joysticks
-
-Linux:
-* Fixed fullscreen and focused behavior when receiving NotifyGrab events
-* Added experimental Wayland and Mir support, disabled by default
+* Added a hint SDL_HINT_ACCEL_AS_JOY to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
 
 
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