Added command-line cross-compile support for iOS - Gabriel Jacobo will be adding iosbuild.sh and documentation for the process.
--- a/configure Mon Jun 04 12:31:14 2012 -0400
+++ b/configure Tue Jun 19 12:29:53 2012 -0400
@@ -22180,11 +22180,14 @@
#include <X11/Xproto.h>
#include <X11/extensions/Xext.h>
#include <X11/extensions/extutil.h>
-
-extern XExtDisplayInfo* XextAddDisplay(XExtensionInfo* a,Display* b,_Xconst char* c,XExtensionHooks* d,int e,XPointer f);
-int
-main ()
-{
+ extern XExtDisplayInfo* XextAddDisplay(XExtensionInfo* a,Display* b,_Xconst char* c,XExtensionHooks* d,int e,XPointer f);
+
+int
+main ()
+{
+
+
+ ;
return 0;
}
_ACEOF
@@ -27960,6 +27963,54 @@
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
;;
+ arm*-apple-darwin*)
+ # iOS - We are not writing anything to confdefs.h because you have to replace
+ # SDL_config.h for SDL_config_iphoneos.h anyway
+ ARCH=ios
+
+ CheckVisibilityHidden
+ CheckDummyVideo
+ CheckDiskAudio
+ CheckDummyAudio
+ CheckDLOPEN
+ CheckCOCOA
+ CheckPTHREAD
+
+
+ # Set up files for the audio library
+ if test x$enable_audio = xyes; then
+ SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
+ have_audio=yes
+ fi
+ # Set up files for the joystick library
+ if test x$enable_joystick = xyes; then
+ SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
+ have_joystick=yes
+ fi
+ # Set up files for the haptic library
+ #if test x$enable_haptic = xyes; then
+ # SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
+ # have_haptic=yes
+ # EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
+ #fi
+ # Set up files for the power library
+ if test x$enable_power = xyes; then
+ SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
+ have_power=yes
+ fi
+ # Set up files for the timer library
+ if test x$enable_timers = xyes; then
+ SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+ have_timers=yes
+ fi
+ # Set up additional files for the file library
+ if test x$enable_file = xyes; then
+ SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
+ fi
+ # The iOS platform requires special setup.
+ SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
+ SOURCES="$SOURCES $srcdir/src/video/uikit/*.c"
+ ;;
*-*-darwin* )
# This could be either full "Mac OS X", or plain "Darwin" which is
# just the OS X kernel sans upper layers like Carbon and Cocoa.
--- a/configure.in Mon Jun 04 12:31:14 2012 -0400
+++ b/configure.in Tue Jun 19 12:29:53 2012 -0400
@@ -2439,6 +2439,54 @@
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
;;
+ arm*-apple-darwin*)
+ # iOS - We are not writing anything to confdefs.h because you have to replace
+ # SDL_config.h for SDL_config_iphoneos.h anyway
+ ARCH=ios
+
+ CheckVisibilityHidden
+ CheckDummyVideo
+ CheckDiskAudio
+ CheckDummyAudio
+ CheckDLOPEN
+ CheckCOCOA
+ CheckPTHREAD
+
+
+ # Set up files for the audio library
+ if test x$enable_audio = xyes; then
+ SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
+ have_audio=yes
+ fi
+ # Set up files for the joystick library
+ if test x$enable_joystick = xyes; then
+ SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
+ have_joystick=yes
+ fi
+ # Set up files for the haptic library
+ #if test x$enable_haptic = xyes; then
+ # SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
+ # have_haptic=yes
+ # EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
+ #fi
+ # Set up files for the power library
+ if test x$enable_power = xyes; then
+ SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
+ have_power=yes
+ fi
+ # Set up files for the timer library
+ if test x$enable_timers = xyes; then
+ SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+ have_timers=yes
+ fi
+ # Set up additional files for the file library
+ if test x$enable_file = xyes; then
+ SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
+ fi
+ # The iOS platform requires special setup.
+ SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
+ SOURCES="$SOURCES $srcdir/src/video/uikit/*.c"
+ ;;
*-*-darwin* )
# This could be either full "Mac OS X", or plain "Darwin" which is
# just the OS X kernel sans upper layers like Carbon and Cocoa.