WinRT: README tweaks
authorDavid Ludwig <dludwig@pobox.com>
Sun, 17 Apr 2016 22:54:45 -0400
changeset 10155 78685b1711c6
parent 10154 fae27a079fcb
child 10156 80e408941b90
WinRT: README tweaks
docs/README-winrt.md
--- a/docs/README-winrt.md	Thu Apr 14 21:11:43 2016 +0200
+++ b/docs/README-winrt.md	Sun Apr 17 22:54:45 2016 -0400
@@ -2,11 +2,8 @@
 =====
 
 This port allows SDL applications to run on Microsoft's platforms that require
-use of "Windows Runtime", aka. "WinRT", APIs.  WinRT apps are currently
-full-screen only, and run in what Microsoft sometimes refers to as their
-"Modern" (formerly, "Metro"), environment.  For Windows 8.x, Microsoft may also
-refer to them as "Windows Store" apps, due to them being distributed,
-primarily, via a Microsoft-run online store (of the same name).
+use of "Windows Runtime", aka. "WinRT", APIs.  Microsoft may, in some cases,
+refer to them as either "Windows Store", or for Windows 10, UWP apps.
 
 Some of the operating systems that include WinRT, are:
 
@@ -82,7 +79,9 @@
 
 * What partially works:
   * keyboard input.  Most of WinRT's documented virtual keys are supported, as
-    well as many keys with documented hardware scancodes.
+    well as many keys with documented hardware scancodes.  Converting
+    SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
+    (MapVirualKey()) in Microsoft's Windows Store / UWP APIs.
   * SDLmain.  WinRT uses a different signature for each app's main() function.
     SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
     (in `SDL\src\main\winrt\`) directly in order for their C-style main()