Make assert dialog work on Cocoa target even if we haven't initialized video.
--- a/src/video/cocoa/SDL_cocoavideo.m Wed Apr 20 11:25:01 2011 +0200
+++ b/src/video/cocoa/SDL_cocoavideo.m Wed Apr 20 15:14:18 2011 -0400
@@ -20,6 +20,7 @@
*/
#include "SDL_config.h"
+#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
@@ -217,6 +218,14 @@
SDL_assert_state
SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
{
+ const int initialized = (SDL_WasInit(SDL_INIT_VIDEO) != 0);
+ if (!initialized) {
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
+ fprintf(stderr, "Assertion failed AND couldn't init video mode!\n");
+ return SDL_ASSERTION_BREAK; /* oh well, crash hard. */
+ }
+ }
+
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *msg = [NSString stringWithFormat:
@@ -242,6 +251,11 @@
[alert addButtonWithTitle:@"Always Ignore"];
const NSInteger clicked = [alert runModal];
[pool release];
+
+ if (!initialized) {
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+ }
+
return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
}