Updated Dynamic API jumptable.
authorRyan C. Gordon <icculus@icculus.org>
Wed, 08 Jan 2014 00:46:39 -0500
changeset 8098 7d89c9728e51
parent 8097 d4e916b1c135
child 8099 d1cf6a27fa7e
Updated Dynamic API jumptable.
src/dynapi/SDL_dynapi_overrides.h
src/dynapi/SDL_dynapi_procs.h
--- a/src/dynapi/SDL_dynapi_overrides.h	Wed Jan 08 00:45:29 2014 -0500
+++ b/src/dynapi/SDL_dynapi_overrides.h	Wed Jan 08 00:46:39 2014 -0500
@@ -569,3 +569,4 @@
 #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
 #define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
 #define SDL_vsscanf SDL_vsscanf_REAL
+#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
--- a/src/dynapi/SDL_dynapi_procs.h	Wed Jan 08 00:45:29 2014 -0500
+++ b/src/dynapi/SDL_dynapi_procs.h	Wed Jan 08 00:46:39 2014 -0500
@@ -597,3 +597,4 @@
 SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
 SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)