Trying to figure out why the OpenGL tests are failing...
--- a/src/video/SDL_glfuncs.h Wed Nov 18 06:15:21 2009 +0000
+++ b/src/video/SDL_glfuncs.h Wed Nov 18 06:15:44 2009 +0000
@@ -314,7 +314,7 @@
SDL_PROC_UNUSED(void, glRasterPos4s,
(GLshort x, GLshort y, GLshort z, GLshort w))
SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
+SDL_PROC(void, glReadBuffer, (GLenum mode))
SDL_PROC(void, glReadPixels,
(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels))
--- a/src/video/SDL_renderer_gl.c Wed Nov 18 06:15:21 2009 +0000
+++ b/src/video/SDL_renderer_gl.c Wed Nov 18 06:15:44 2009 +0000
@@ -1273,13 +1273,16 @@
} else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
data->glPixelStorei(GL_PACK_LSB_FIRST, 0);
}
- data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
- data->glPixelStorei(GL_PACK_ROW_LENGTH,
- (pitch / bytes_per_pixel(pixel_format)));
+ //data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ //data->glPixelStorei(GL_PACK_ROW_LENGTH,
+ // (pitch / bytes_per_pixel(pixel_format)));
+ data->glReadBuffer(GL_FRONT);
+memset(pixels, 0xff, rect->h*pitch);
data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
format, type, pixels);
+#if 0
/* Flip the rows to be top-down */
length = rect->w * bytes_per_pixel(pixel_format);
src = (Uint8*)pixels + (rect->h-1)*pitch;
@@ -1292,6 +1295,7 @@
SDL_memcpy(src, tmp, length);
}
SDL_stack_free(tmp);
+#endif
return 0;
}