Added a note so I remember what the heck I was doing later. :)
authorSam Lantinga <slouken@libsdl.org>
Mon, 17 Apr 2006 07:03:13 +0000
changeset 1644 8a858076f39d
parent 1643 51038e80ae59
child 1645 2a55580b767b
Added a note so I remember what the heck I was doing later. :)
src/video/SDL_yuv_sw.c
--- a/src/video/SDL_yuv_sw.c	Mon Apr 17 06:47:23 2006 +0000
+++ b/src/video/SDL_yuv_sw.c	Mon Apr 17 07:03:13 2006 +0000
@@ -1178,6 +1178,11 @@
 	stretch = 0;
 	scale_2x = 0;
 	if ( src->x || src->y || src->w < overlay->w || src->h < overlay->h ) {
+		/* The source rectangle has been clipped.
+		   Using a scratch surface is easier than adding clipped
+		   source support to all the blitters, plus that would
+		   slow them down in the general unclipped case.
+		*/
 		stretch = 1;
 	} else if ( (src->w != dst->w) || (src->h != dst->h) ) {
 		if ( (dst->w == 2*src->w) &&