Dynamic OpenGL loading is the default now. :)
authorSam Lantinga <slouken@libsdl.org>
Thu, 09 Mar 2006 15:11:15 +0000
changeset 1490 8f3e602904d1
parent 1489 765f7461650a
child 1491 cf23b92602aa
Dynamic OpenGL loading is the default now. :)
include/SDL_video.h
--- a/include/SDL_video.h	Thu Mar 09 13:34:58 2006 +0000
+++ b/include/SDL_video.h	Thu Mar 09 15:11:15 2006 +0000
@@ -772,19 +772,15 @@
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
 /*
- * Dynamically load a GL driver, if SDL is built with dynamic GL.
+ * Dynamically load an OpenGL library, or the default one if path is NULL
  *
- * SDL links normally with the OpenGL library on your system by default,
- * but you can compile it to dynamically load the GL driver at runtime.
  * If you do this, you need to retrieve all of the GL functions used in
  * your program from the dynamic library using SDL_GL_GetProcAddress().
- *
- * This is disabled in default builds of SDL.
  */
 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
 
 /*
- * Get the address of a GL function (for extension functions)
+ * Get the address of a GL function
  */
 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);