Minor cleanup.
--- a/test/testgamecontroller.c Mon Feb 25 00:45:25 2013 -0500
+++ b/test/testgamecontroller.c Mon Feb 25 00:47:47 2013 -0500
@@ -88,19 +88,18 @@
void
WatchGameController(SDL_GameController * gamecontroller)
{
- const char *controllername = gamecontroller ? SDL_GameControllerName(gamecontroller) : "???";
+ const char *name = SDL_GameControllerName(gamecontroller);
const char *basetitle = "Game Controller Test: ";
- const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(controllername) + 1;
+ const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
char *title = SDL_malloc(titlelen);
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
- const char *name = NULL;
int done = 0;
SDL_Event event;
int i;
if (title) {
- SDL_snprintf(title, titlelen, "%s%s", basetitle, controllername);
+ SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
}
/* Create a window to display controller axis position */
@@ -125,7 +124,6 @@
SDL_RaiseWindow(window);
/* Print info about the controller we are watching */
- name = SDL_GameControllerName(gamecontroller);
printf("Watching controller %s\n", name ? name : "Unknown Controller");
/* Loop, getting controller events! */