NDS update
authorSam Lantinga <slouken@libsdl.org>
Sat, 26 Mar 2011 21:28:17 -0700
changeset 5517 aa339c0dca2d
parent 5516 89ad52a52876
child 5518 f84dd424d514
NDS update Frank Zago to SDL There's also a patch to adapt one test for the nds, and that adds several makefiles to compile these tests. Whenever you apply it, could you completely remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2 directories ?
test/common.c
test/common.h
test/nds-test-progs/testscale/Makefile
test/nds-test-progs/testsprite2/Makefile
test/nds-test-progs/testspriteminimal/Makefile
test/testspriteminimal.c
--- a/test/common.c	Sat Mar 26 21:27:23 2011 -0700
+++ b/test/common.c	Sat Mar 26 21:28:17 2011 -0700
@@ -23,7 +23,11 @@
     /* Initialize some defaults */
     state->argv = argv;
     state->flags = flags;
+#ifdef __NDS__
+    state->window_title = "";
+#else
     state->window_title = argv[0];
+#endif
     state->window_flags = 0;
     state->window_x = SDL_WINDOWPOS_UNDEFINED;
     state->window_y = SDL_WINDOWPOS_UNDEFINED;
@@ -62,6 +66,10 @@
 {
     char **argv = state->argv;
 
+#ifdef __NDS__
+    return 0;
+#endif
+
     if (SDL_strcasecmp(argv[index], "--video") == 0) {
         ++index;
         if (!argv[index]) {
--- a/test/common.h	Sat Mar 26 21:27:23 2011 -0700
+++ b/test/common.h	Sat Mar 26 21:28:17 2011 -0700
@@ -4,8 +4,13 @@
 #define SDL_NO_COMPAT
 #include "SDL.h"
 
+#ifdef __NDS__
+#define DEFAULT_WINDOW_WIDTH  256
+#define DEFAULT_WINDOW_HEIGHT (2*192)
+#else
 #define DEFAULT_WINDOW_WIDTH  640
 #define DEFAULT_WINDOW_HEIGHT 480
+#endif
 
 #define VERBOSE_VIDEO   0x00000001
 #define VERBOSE_MODES   0x00000002
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/nds-test-progs/testscale/Makefile	Sat Mar 26 21:28:17 2011 -0700
@@ -0,0 +1,147 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+include $(DEVKITARM)/ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+# DATA is a list of directories containing binary files embedded using bin2o
+# GRAPHICS is a list of directories containing image files to be converted with grit
+#---------------------------------------------------------------------------------
+TARGET		:=	$(shell basename $(CURDIR))
+BUILD		:=	build
+SOURCES		:=	source
+INCLUDES	:=	include ../..
+DATA		:=	data  
+GRAPHICS	:=	gfx  
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH	:=	-mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
+
+CFLAGS	:=	-g -Wall -O2\
+		-fomit-frame-pointer\
+		-ffast-math \
+		$(ARCH)
+
+CFLAGS	+=	$(INCLUDE) -DARM9 -D__NDS__
+CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions
+
+ASFLAGS	:=	-g $(ARCH)
+LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+#---------------------------------------------------------------------------------
+# any extra libraries we wish to link with the project (order is important)
+#---------------------------------------------------------------------------------
+LIBS	:= 	-lSDL -lgl2d -lfat -lnds9
+
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS	:=	$(LIBNDS) $(PORTLIBS)
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT	:=	$(CURDIR)/$(TARGET)
+
+export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+					$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
+					$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
+
+export DEPSDIR	:=	$(CURDIR)/$(BUILD)
+
+CFILES		:=	../../../common.c ../../../testscale.c
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+	export LD	:=	$(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+	export LD	:=	$(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES	:=	$(addsuffix .o,$(BINFILES)) \
+					$(PNGFILES:.png=.o) \
+					$(BMPFILES:.bmp=.o) \
+					$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE	:=	$(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
+					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+					-I$(CURDIR)/$(BUILD) \
+					-I$(PORTLIBS)/include/SDL
+
+export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+	@[ -d $@ ] || mkdir -p $@
+	@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+	@echo clean ...
+	@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS :=  $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(OUTPUT).nds	: 	$(OUTPUT).elf
+$(OUTPUT).elf	:	$(OFILES)
+
+#---------------------------------------------------------------------------------
+%.bin.o	:	%.bin
+#---------------------------------------------------------------------------------
+	@echo $(notdir $<)
+	$(bin2o)
+
+#---------------------------------------------------------------------------------
+# This rule creates assembly source files using grit
+# grit takes an image file and a .grit describing how the file is to be processed
+# add additional rules like this for each image extension
+# you use in the graphics folders
+#---------------------------------------------------------------------------------
+%.s %.h	: %.bmp %.grit
+#---------------------------------------------------------------------------------
+	grit $< -fts -o$*
+
+
+#---------------------------------------------------------------------------------
+%.s %.h : %.png %.grit
+#---------------------------------------------------------------------------------
+	grit $< -fts -o$*
+
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/nds-test-progs/testsprite2/Makefile	Sat Mar 26 21:28:17 2011 -0700
@@ -0,0 +1,152 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+include $(DEVKITARM)/ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+# DATA is a list of directories containing binary files embedded using bin2o
+# GRAPHICS is a list of directories containing image files to be converted with grit
+#---------------------------------------------------------------------------------
+TARGET		:=	$(shell basename $(CURDIR))
+BUILD		:=	build
+SOURCES		:=	source
+INCLUDES	:=	include ../..
+DATA		:=	data  
+GRAPHICS	:=	gfx  
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH	:=	-mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
+
+CFLAGS	:=	-g -Wall -O2\
+		-fomit-frame-pointer\
+		-ffast-math \
+		$(ARCH)
+
+CFLAGS	+=	$(INCLUDE) -DARM9 -D__NDS__
+CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions
+
+ASFLAGS	:=	-g $(ARCH)
+LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+#---------------------------------------------------------------------------------
+# any extra libraries we wish to link with the project (order is important)
+#---------------------------------------------------------------------------------
+LIBS	:= 	-lSDL -lgl2d -lfat -lnds9
+
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS	:=	$(LIBNDS) $(PORTLIBS)
+ 
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT	:=	$(CURDIR)/$(TARGET)
+
+export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+					$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
+					$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
+
+export DEPSDIR	:=	$(CURDIR)/$(BUILD)
+
+CFILES		:=	../../../common.c ../../../testsprite2.c
+CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+PNGFILES	:=	$(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
+BMPFILES    :=  $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp)))
+BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+ 
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+	export LD	:=	$(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+	export LD	:=	$(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES	:=	$(addsuffix .o,$(BINFILES)) \
+					$(PNGFILES:.png=.o) \
+					$(BMPFILES:.bmp=.o) \
+					$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE	:=	$(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
+					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+					-I$(CURDIR)/$(BUILD) \
+					-I$(PORTLIBS)/include/SDL
+
+export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+	@[ -d $@ ] || mkdir -p $@
+	@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+ 
+#---------------------------------------------------------------------------------
+clean:
+	@echo clean ...
+	@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS :=  $(OFILES:.o=.d)
+ 
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(OUTPUT).nds	: 	$(OUTPUT).elf
+$(OUTPUT).elf	:	$(OFILES)
+ 
+#---------------------------------------------------------------------------------
+%.bin.o	:	%.bin
+#---------------------------------------------------------------------------------
+	@echo $(notdir $<)
+	$(bin2o)
+
+#---------------------------------------------------------------------------------
+# This rule creates assembly source files using grit
+# grit takes an image file and a .grit describing how the file is to be processed
+# add additional rules like this for each image extension
+# you use in the graphics folders
+#---------------------------------------------------------------------------------
+%.s %.h	: %.bmp %.grit
+#---------------------------------------------------------------------------------
+	grit $< -fts -o$*
+
+
+#---------------------------------------------------------------------------------
+%.s %.h : %.png %.grit
+#---------------------------------------------------------------------------------
+	grit $< -fts -o$*
+
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/nds-test-progs/testspriteminimal/Makefile	Sat Mar 26 21:28:17 2011 -0700
@@ -0,0 +1,147 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+include $(DEVKITARM)/ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+# DATA is a list of directories containing binary files embedded using bin2o
+# GRAPHICS is a list of directories containing image files to be converted with grit
+#---------------------------------------------------------------------------------
+TARGET		:=	$(shell basename $(CURDIR))
+BUILD		:=	build
+SOURCES		:=	source
+INCLUDES	:=	include
+DATA		:=	data  
+GRAPHICS	:=	gfx  
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH	:=	-mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
+
+CFLAGS	:=	-g -Wall -O2\
+		-fomit-frame-pointer\
+		-ffast-math \
+		$(ARCH)
+
+CFLAGS	+=	$(INCLUDE) -DARM9 -D__NDS__
+CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions
+
+ASFLAGS	:=	-g $(ARCH)
+LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+#---------------------------------------------------------------------------------
+# any extra libraries we wish to link with the project (order is important)
+#---------------------------------------------------------------------------------
+LIBS	:= 	-lSDL -lgl2d -lfat -lnds9
+
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS	:=	$(LIBNDS) $(PORTLIBS)
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT	:=	$(CURDIR)/$(TARGET)
+
+export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+					$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
+					$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
+
+export DEPSDIR	:=	$(CURDIR)/$(BUILD)
+
+CFILES		:=	../../../testspriteminimal.c
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+	export LD	:=	$(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+	export LD	:=	$(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES	:=	$(addsuffix .o,$(BINFILES)) \
+					$(PNGFILES:.png=.o) \
+					$(BMPFILES:.bmp=.o) \
+					$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE	:=	$(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
+					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+					-I$(CURDIR)/$(BUILD) \
+					-I$(PORTLIBS)/include/SDL
+
+export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+	@[ -d $@ ] || mkdir -p $@
+	@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+	@echo clean ...
+	@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS :=  $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(OUTPUT).nds	: 	$(OUTPUT).elf
+$(OUTPUT).elf	:	$(OFILES)
+
+#---------------------------------------------------------------------------------
+%.bin.o	:	%.bin
+#---------------------------------------------------------------------------------
+	@echo $(notdir $<)
+	$(bin2o)
+
+#---------------------------------------------------------------------------------
+# This rule creates assembly source files using grit
+# grit takes an image file and a .grit describing how the file is to be processed
+# add additional rules like this for each image extension
+# you use in the graphics folders
+#---------------------------------------------------------------------------------
+%.s %.h	: %.bmp %.grit
+#---------------------------------------------------------------------------------
+	grit $< -fts -o$*
+
+
+#---------------------------------------------------------------------------------
+%.s %.h : %.png %.grit
+#---------------------------------------------------------------------------------
+	grit $< -fts -o$*
+
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
--- a/test/testspriteminimal.c	Sat Mar 26 21:27:23 2011 -0700
+++ b/test/testspriteminimal.c	Sat Mar 26 21:28:17 2011 -0700
@@ -6,8 +6,13 @@
 
 #include "SDL.h"
 
+#ifdef __NDS__
+#define WINDOW_WIDTH    256
+#define WINDOW_HEIGHT   (2*192)
+#else
 #define WINDOW_WIDTH    640
 #define WINDOW_HEIGHT   480
+#endif
 #define NUM_SPRITES     100
 #define MAX_SPEED       1