Fixed whitespace
authorSam Lantinga <slouken@libsdl.org>
Mon, 21 Oct 2013 22:08:56 -0700
changeset 7877 aa7e6130d6e9
parent 7876 d6373384b5ce
child 7878 b331f16f3fe0
Fixed whitespace
src/render/direct3d/SDL_render_d3d.c
--- a/src/render/direct3d/SDL_render_d3d.c	Mon Oct 21 10:28:57 2013 -0700
+++ b/src/render/direct3d/SDL_render_d3d.c	Mon Oct 21 22:08:56 2013 -0700
@@ -543,17 +543,17 @@
     D3D_RenderData *data;
     SDL_SysWMinfo windowinfo;
     HRESULT result;
-	const char *hint;
+    const char *hint;
     D3DPRESENT_PARAMETERS pparams;
     IDirect3DSwapChain9 *chain;
     D3DCAPS9 caps;
-	DWORD device_flags;
+    DWORD device_flags;
     Uint32 window_flags;
     int w, h;
     SDL_DisplayMode fullscreen_mode;
     int d3dxVersion;
     char d3dxDLLFile[50];
-	int displayIndex;
+    int displayIndex;
 
     renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
     if (!renderer) {
@@ -568,7 +568,7 @@
         return NULL;
     }
 
-	if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
+    if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
         for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
             LPTSTR dllName;
             SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
@@ -600,7 +600,7 @@
     renderer->WindowEvent = D3D_WindowEvent;
     renderer->CreateTexture = D3D_CreateTexture;
     renderer->UpdateTexture = D3D_UpdateTexture;
-	renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
+    renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
     renderer->LockTexture = D3D_LockTexture;
     renderer->UnlockTexture = D3D_UnlockTexture;
     renderer->SetRenderTarget = D3D_SetRenderTarget;
@@ -661,22 +661,22 @@
     }
 
     /* Get the adapter for the display that the window is on */
-	displayIndex = SDL_GetWindowDisplayIndex( window );
+    displayIndex = SDL_GetWindowDisplayIndex( window );
     data->adapter = SDL_Direct3D9GetAdapterIndex( displayIndex );
 
     IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
 
-	device_flags = D3DCREATE_FPU_PRESERVE;
-	if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
-		device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
-	} else {
-		device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
-	}
+    device_flags = D3DCREATE_FPU_PRESERVE;
+    if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
+        device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
+    } else {
+        device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+    }
 
-	hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
-	if (hint && SDL_atoi(hint)) {
-		device_flags |= D3DCREATE_MULTITHREADED;
-	}
+    hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
+    if (hint && SDL_atoi(hint)) {
+        device_flags |= D3DCREATE_MULTITHREADED;
+    }
 
     result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
                                      D3DDEVTYPE_HAL,
@@ -1033,27 +1033,27 @@
                      const Uint8 *Uplane, int Upitch,
                      const Uint8 *Vplane, int Vpitch)
 {
-	D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
-	SDL_bool full_texture = SDL_FALSE;
+    D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
+    SDL_bool full_texture = SDL_FALSE;
 
 #ifdef USE_DYNAMIC_TEXTURE
-	if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
-		rect->x == 0 && rect->y == 0 &&
-		rect->w == texture->w && rect->h == texture->h) {
-			full_texture = SDL_TRUE;
-	}
+    if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
+        rect->x == 0 && rect->y == 0 &&
+        rect->w == texture->w && rect->h == texture->h) {
+            full_texture = SDL_TRUE;
+    }
 #endif
 
-	if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
-		return -1;
-	}
-	if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
-		return -1;
-	}
-	if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
-		return -1;
-	}
-	return 0;
+    if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
+        return -1;
+    }
+    if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
+        return -1;
+    }
+    if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
+        return -1;
+    }
+    return 0;
 }
 
 static int
@@ -1894,20 +1894,20 @@
 IDirect3DDevice9 *
 SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
 {
-	D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-	IDirect3DDevice9 *device;
+    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+    IDirect3DDevice9 *device;
 
-	// Make sure that this is a D3D renderer
-	if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
-		SDL_SetError("Renderer is not a D3D renderer");
-		return NULL;
-	}
+    // Make sure that this is a D3D renderer
+    if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
+        SDL_SetError("Renderer is not a D3D renderer");
+        return NULL;
+    }
 
-	device = data->device;
-	if (device) {
-		IDirect3DDevice9_AddRef( device );
-	}
-	return device;
+    device = data->device;
+    if (device) {
+        IDirect3DDevice9_AddRef( device );
+    }
+    return device;
 }
 
 #endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */