removed NULL comment ... it's UIKit now, not NULL
--- a/src/video/uikit/SDL_uikitwindow.m Sat Aug 16 00:18:06 2008 +0000
+++ b/src/video/uikit/SDL_uikitwindow.m Sat Aug 16 00:18:40 2008 +0000
@@ -21,21 +21,6 @@
*/
#include "SDL_config.h"
-/* Dummy SDL video driver implementation; this is just enough to make an
- * SDL-based application THINK it's got a working video driver, for
- * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
- * and also for use as a collection of stubs when porting SDL to a new
- * platform for which you haven't yet written a valid video driver.
- *
- * This is also a great way to determine bottlenecks: if you think that SDL
- * is a performance problem for a given platform, enable this driver, and
- * then see if your application runs faster without video overhead.
- *
- * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
- * of this was cut-and-pasted from Stephane Peter's work in the AAlib
- * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
- */
-
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"