WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
--- a/src/render/direct3d11/SDL_render_d3d11.cpp Sun Feb 24 10:11:58 2013 -0500
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp Sun Feb 24 10:14:23 2013 -0500
@@ -94,7 +94,7 @@
D3D11_CreateRenderer,
{
"direct3d 11.1",
- (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), // flags. see SDL_RendererFlags
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), // flags. see SDL_RendererFlags
2, // num_texture_formats
{ // texture_formats
SDL_PIXELFORMAT_RGB888,