* Removed fullscreen menu option from the "Window" menu
authorSam Lantinga <slouken@lokigames.com>
Mon, 11 Jun 2001 06:44:43 +0000
changeset 58 bd6b0a910a65
parent 57 ec550054db3b
child 59 b685c94f8db7
* Removed fullscreen menu option from the "Window" menu * Updated the BUGS file * Fixed command line parameters when launched from Finder * Implemented setting the icon window caption * Implemented frameless style windows * Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m * Window close requests now go through the event filtering system
BUGS
PBProjects.tar.gz
src/main/macosx/SDLMain.h
src/main/macosx/SDLMain.m
src/video/SDL_video.c
src/video/quartz/SDL_QuartzVideo.h
src/video/quartz/SDL_QuartzVideo.m
src/video/quartz/SDL_QuartzWM.m
src/video/quartz/SDL_QuartzWindow.m
--- a/BUGS	Mon Jun 11 00:08:35 2001 +0000
+++ b/BUGS	Mon Jun 11 06:44:43 2001 +0000
@@ -72,12 +72,12 @@
 MacOS X:
 	Joystick and CD-ROM functions are not implemented yet.
 
-	Closing window from window's close widget not implemented yet.
-	
-	Minimizing the window erases the framebuffer to the pinstripe pattern.
-	
+	Window management buttons don't draw correctly.
+
 	Window may not close when unsetting video mode and resetting.
-	
+
+	Resizeable windows aren't implemented yet.
+
 	Depth switching for windowed mode isn't implemented yet.
 	
 	Palette handling isn't implemented in windowed mode yet.
Binary file PBProjects.tar.gz has changed
--- a/src/main/macosx/SDLMain.h	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/main/macosx/SDLMain.h	Mon Jun 11 06:44:43 2001 +0000
@@ -4,5 +4,4 @@
 {
 }
 - (IBAction)quit:(id)sender;
-- (IBAction)makeFullscreen:(id)sender;
 @end
--- a/src/main/macosx/SDLMain.m	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/main/macosx/SDLMain.m	Mon Jun 11 06:44:43 2001 +0000
@@ -23,12 +23,6 @@
 	SDL_PushEvent(&event);
 }
 
-/* Invoked from the "Make fulllscreen" menu item */
-- (void) makeFullscreen:(id)sender
-{
-    
-}
-
 /* Set the working directory to the .app's parent directory */
 - (void) setupWorkingDirectory
 {
@@ -53,16 +47,16 @@
 /* Called when the internal event loop has just started running */
 - (void) applicationDidFinishLaunching: (NSNotification *) note
 {
+    int status;
+
     /* Set the working directory to the .app's parent directory */
     [ self setupWorkingDirectory ];
-    
-    /* This is passed if we are launched by double-clicking */
-    if ( gArgc >= 2 && strncmp (gArgv[1], "-psn", 4) == 0 )
-        gArgc = 1;
-    
+
     /* Hand off to main application code */
-    SDL_main (gArgc, gArgv);
-    exit(0);
+    status = SDL_main (gArgc, gArgv);
+
+    /* We're done, thank you for playing */
+    exit(status);
 }
 @end
 
@@ -76,13 +70,19 @@
     /* Copy the arguments into a global variable */
     int i;
     
-    gArgc = argc;
-    gArgv = (char**) malloc (sizeof(*gArgv) * gArgc);
+    /* This is passed if we are launched by double-clicking */
+    if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
+        gArgc = 1;
+    } else {
+        gArgc = argc;
+    }
+    gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));
     assert (gArgv != NULL);
     for (i = 0; i < gArgc; i++) {
-        gArgv[i] = strdup (argv[i]);
+        gArgv[i] = argv[i];
     }
-    
+    gArgv[i] = NULL;
+
     NSApplicationMain (argc, argv);
     return 0;
-}
\ No newline at end of file
+}
--- a/src/video/SDL_video.c	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/video/SDL_video.c	Mon Jun 11 06:44:43 2001 +0000
@@ -100,10 +100,6 @@
 };
 SDL_VideoDevice *current_video = NULL;
 
-/* Places to store title and icon text for the app */
-static char *wm_title = NULL;
-static char *wm_icon  = NULL;
-
 /* Various local functions */
 int SDL_VideoInit(const char *driver_name, Uint32 flags);
 void SDL_VideoQuit(void);
@@ -1254,13 +1250,13 @@
 			free(video->gamma);
 			video->gamma = NULL;
 		}
-		if ( wm_title != NULL ) {
-			free(wm_title);
-			wm_title = NULL;
+		if ( video->wm_title != NULL ) {
+			free(video->wm_title);
+			video->wm_title = NULL;
 		}
-		if ( wm_icon != NULL ) {
-			free(wm_icon);
-			wm_icon = NULL;
+		if ( video->wm_icon != NULL ) {
+			free(video->wm_icon);
+			video->wm_icon = NULL;
 		}
 
 		/* Finish cleaning up video subsystem */
@@ -1539,35 +1535,41 @@
 	SDL_VideoDevice *video = current_video;
 	SDL_VideoDevice *this  = current_video;
 
-	if ( title ) {
-		if ( wm_title ) {
-			free(wm_title);
-		}
-		wm_title = (char *)malloc(strlen(title)+1);
-		if ( wm_title != NULL ) {
-			strcpy(wm_title, title);
+	if ( video ) {
+		if ( title ) {
+			if ( video->wm_title ) {
+				free(video->wm_title);
+			}
+			video->wm_title = (char *)malloc(strlen(title)+1);
+			if ( video->wm_title != NULL ) {
+				strcpy(video->wm_title, title);
+			}
 		}
-	}
-	if ( icon ) {
-		if ( wm_icon ) {
-			free(wm_icon);
+		if ( icon ) {
+			if ( video->wm_icon ) {
+				free(video->wm_icon);
+			}
+			video->wm_icon = (char *)malloc(strlen(icon)+1);
+			if ( video->wm_icon != NULL ) {
+				strcpy(video->wm_icon, icon);
+			}
 		}
-		wm_icon = (char *)malloc(strlen(icon)+1);
-		if ( wm_icon != NULL ) {
-			strcpy(wm_icon, icon);
+		if ( (title || icon) && (video->SetCaption != NULL) ) {
+			video->SetCaption(this, video->wm_title,video->wm_icon);
 		}
 	}
-	if ( (title || icon) && video && (video->SetCaption != NULL) ) {
-		video->SetCaption(this, wm_title, wm_icon);
-	}
 }
 void SDL_WM_GetCaption (char **title, char **icon)
 {
-	if ( title ) {
-		*title = wm_title;
-	}
-	if ( icon ) {
-		*icon = wm_icon;
+	SDL_VideoDevice *video = current_video;
+
+	if ( video ) {
+		if ( title ) {
+			*title = video->wm_title;
+		}
+		if ( icon ) {
+			*icon = video->wm_icon;
+		}
 	}
 }
 
--- a/src/video/quartz/SDL_QuartzVideo.h	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.h	Mon Jun 11 06:44:43 2001 +0000
@@ -40,7 +40,7 @@
         - SetColors sets palette correctly but clears framebuffer
         - Crash in CG after several mode switches
         - Retained windows don't draw their title bar quite right (OS Bug)
-        - Should I do depth switching for windowed modes?
+        - Should I do depth switching for windowed modes? - No, not usually.
         - Launch times are slow, maybe prebinding will help
         - Direct framebuffer access has some artifacts, maybe a driver issue
         - Cursor in 8 bit modes is screwy
@@ -89,7 +89,6 @@
     /* Window-only fields */
     NSWindow        *window;
     NSQuickDrawView *view;
-    NSString        *title;
     
 } SDL_PrivateVideoData ;
 
@@ -108,7 +107,6 @@
 #define mode_flags (this->hidden->flags)
 #define window (this->hidden->window)
 #define windowView (this->hidden->view)
-#define windowTitle (this->hidden->title)
 
 /* Interface for hardware fill not (yet) in the public API */
 int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, 
--- a/src/video/quartz/SDL_QuartzVideo.m	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Mon Jun 11 06:44:43 2001 +0000
@@ -132,7 +132,6 @@
                     kCFNumberSInt32Type, &device_height);
 
   video_format->BitsPerPixel = device_bpp;
-  windowTitle = @"";
   
   return 0;
 }
@@ -293,6 +292,7 @@
     current->pitch  = CGDisplayBytesPerRow (display_id);
 #endif
 
+    current->flags = 0;
     current->w = width;
     current->h = height;
     current->flags |= SDL_FULLSCREEN;  
@@ -350,27 +350,37 @@
 
 static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
                                            int height, int bpp, Uint32 flags) {    
+    unsigned int style;
     NSRect rect;    
     rect = NSMakeRect (0, 0, width, height);
-    
+
+#if 1 // FIXME - the resize button doesn't show?  Also need resize events...
+    flags &= ~SDL_RESIZABLE;
+#endif
+    /* Set the window style based on input flags */
+    if ( flags & SDL_NOFRAME ) {
+        style = NSBorderlessWindowMask;
+    } else {
+        style = NSTitledWindowMask;
+        style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
+        if ( flags & SDL_RESIZABLE )
+            style |= NSResizableWindowMask;
+    }
+
     /* Manually create a window, avoids having a nib file resource */
     window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:rect 
-        styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
-                    NSClosableWindowMask)
-        backing: //NSBackingStoreBuffered
-            NSBackingStoreRetained
-          defer:NO ];
-    
+        styleMask:style backing:NSBackingStoreRetained defer:NO ];
     if (window == nil) {
         SDL_SetError ("Could not create the Cocoa window");
         return NULL;
     }
     
-    current->w  = width;
+    current->flags = 0;
+    current->w = width;
     current->h = height;
     
     [ window setReleasedWhenClosed:YES ];
-    [ window setTitle:windowTitle ];
+    QZ_SetCaption(this, this->wm_title, this->wm_icon);
     [ window setAcceptsMouseMovedEvents:YES ];
     [ window setViewsNeedDisplay:NO ];
     [ window center ];
@@ -400,11 +410,17 @@
         current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ windowView qdPort ] ) );
         current->pitch  = GetPixRowBytes ( GetPortPixMap ( [ windowView qdPort ] ) );
             
-        /* Offset 22 pixels down to fill the full content region */
-        current->pixels += 22 * current->pitch;
-        
         current->flags |= SDL_SWSURFACE;
         current->flags |= SDL_PREALLOC;
+	if ( flags & SDL_NOFRAME )
+        	current->flags |= SDL_NOFRAME;
+	if ( flags & SDL_RESIZABLE )
+        	current->flags |= SDL_RESIZABLE;
+
+        /* Offset 22 pixels down to fill the full content region */
+	if ( ! (current->flags & SDL_NOFRAME) ) {
+        	current->pixels += 22 * current->pitch;
+	}
 
         this->UpdateRects = QZ_UpdateRects;
     }
@@ -444,15 +460,15 @@
         switch (bpp) {
             case 16:   /* (1)-5-5-5 RGB */
                 amask = 0; 
-                rmask = 0x7c00;
-                gmask = 0x3e0;
-                bmask = 0x1f;
+                rmask = 0x7C00;
+                gmask = 0x03E0;
+                bmask = 0x001F;
                 break;
             case 24:
                 SDL_SetError ("24bpp is not available");
                 return NULL;
             case 32:   /* (8)-8-8-8 ARGB */
-                amask = 0x00000000; /* per-pixel alpha needs to be fixed */
+                amask = 0x00000000; /* These are the correct semantics */
                 rmask = 0x00FF0000;
                 gmask = 0x0000FF00;
                 bmask = 0x000000FF;
--- a/src/video/quartz/SDL_QuartzWM.m	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m	Mon Jun 11 06:44:43 2001 +0000
@@ -122,12 +122,19 @@
 
 static void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
 
-    NSString *str = [ [ NSString alloc ] initWithCString:title ];
-    if (window != nil)
-        [ window setTitle:str ];
-
-    [ windowTitle release ];
-    windowTitle = str;
+    if ( window != nil ) {
+        NSString *string;
+        if ( title != NULL ) {
+            string = [ [ NSString alloc ] initWithCString:title ];
+            [ window setTitle:string ];
+            [ string release ];
+        }
+        if ( icon != NULL ) {
+            string = [ [ NSString alloc ] initWithCString:icon ];
+            [ window setMiniwindowTitle:string ];
+            [ string release ];
+        }
+    }
 }
 
 static void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask) {
--- a/src/video/quartz/SDL_QuartzWindow.m	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/video/quartz/SDL_QuartzWindow.m	Mon Jun 11 06:44:43 2001 +0000
@@ -35,9 +35,7 @@
 @implementation SDL_QuartzWindowDelegate
 - (BOOL)windowShouldClose:(id)sender {
 
-    SDL_Event event;
-    event.type = SDL_QUIT;
-    SDL_PushEvent(&event);
+    SDL_PrivateQuit();
     return NO;
 }
-@end
\ No newline at end of file
+@end