If the window is resizable, reset the viewport by default if the window size changes.
--- a/test/common.c Sat Sep 29 01:10:53 2012 -0700
+++ b/test/common.c Sat Sep 29 01:12:40 2012 -0700
@@ -1058,6 +1058,24 @@
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ {
+ SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
+ if (window) {
+ for (i = 0; i < state->num_windows; ++i) {
+ if (window == state->windows[i] &&
+ (state->window_flags & SDL_WINDOW_RESIZABLE)) {
+ SDL_Rect viewport;
+
+ viewport.x = 0;
+ viewport.y = 0;
+ SDL_GetWindowSize(window, &viewport.w, &viewport.h);
+ SDL_RenderSetViewport(state->renderers[i], &viewport);
+ }
+ }
+ }
+ }
+ break;
case SDL_WINDOWEVENT_CLOSE:
{
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);