Working on Cocoa implementation.
--- a/TODO Mon Jul 26 20:41:45 2010 -0400
+++ b/TODO Mon Jul 26 21:48:53 2010 -0400
@@ -13,8 +13,8 @@
4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS
--> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED.
--> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS.
---> Write Cocoa_CreateShaper(). STATUS: IN PROGRESS.
---> Write Cocoa_ResizeWindowShape(). STATUS: IN PROGRESS.
+--> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK.
+--> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK.
--> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS.
--> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
--- a/src/video/cocoa/SDL_cocoashape.m Mon Jul 26 20:41:45 2010 -0400
+++ b/src/video/cocoa/SDL_cocoashape.m Mon Jul 26 21:48:53 2010 -0400
@@ -20,6 +20,7 @@
eligottlieb@gmail.com
*/
+#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
@@ -27,16 +28,44 @@
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlpha:1.0];
[data->nswindow setOpaque:YES];
+ [data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
window->shaper = result;
+
+ SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
+ result->driverdata = data;
+ data->context = [data->nswindow graphicsContext];
+ data->saved = SDL_False;
+ data->rects = NULL;
+ data->count = 0;
+
int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
return result;
}
-extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
-extern int Cocoa_ResizeWindowShape(SDL_Window *window);
+int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
+ SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
+ if(data->saved == SDL_True) {
+ [data->context restoreGraphicsState];
+ data->saved = SDL_False;
+ }
+
+ [data->context saveGraphicsState];
+ data->saved = SDL_True;
+
+ [[NSColor clearColor] set];
+ NSRectFill([[data->nswindow contentView] frame]);
+ /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
+ Windoze shape-calculation code: a list of rectangles. This will work... I think. */
+}
+
+int Cocoa_ResizeWindowShape(SDL_Window *window) {
+ SDL_ShapeData* data = window->shaper->driverdata;
+ assert(data != NULL);
+ return 0;
+}
--- a/src/video/cocoa/SDL_cocoawindow.m Mon Jul 26 20:41:45 2010 -0400
+++ b/src/video/cocoa/SDL_cocoawindow.m Mon Jul 26 21:48:53 2010 -0400
@@ -28,6 +28,7 @@
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
+#include "SDL_cocoashape.h"
static __inline__ void ConvertNSRect(NSRect *r)
{
@@ -111,6 +112,7 @@
NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
w = (int)rect.size.width;
h = (int)rect.size.height;
+ Cocoa_ResizeWindowShape(_data->window);
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}