This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet. gsoc2008_iphone
authorHolmes Futrell <hfutrell@umail.ucsb.edu>
Thu, 17 Jul 2008 23:11:05 +0000
branchgsoc2008_iphone
changeset 2358 da266ae53b98
parent 2357 ad4a291c85ab
child 2359 b70b96e615d2
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
src/video/glesrenderer/SDL_glesfuncs.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/glesrenderer/SDL_glesfuncs.h	Thu Jul 17 23:11:05 2008 +0000
@@ -0,0 +1,51 @@
+/* list of OpenGL functions sorted alphabetically
+   If you need to use a GL function from the SDL video subsystem,
+   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
+*/
+#define SDL_PROC_UNUSED(ret,func,params)
+
+SDL_PROC(void, glBindTexture, (GLenum, GLuint))
+SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
+SDL_PROC(void, glClear, (GLbitfield))
+SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
+SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
+SDL_PROC(void, glDisable, (GLenum cap))
+SDL_PROC(void, glEnable, (GLenum cap))
+SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
+SDL_PROC(GLenum, glGetError, (void))
+SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
+SDL_PROC(void, glOrthof,
+         (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+          GLfloat zNear, GLfloat zFar))
+SDL_PROC(void, glTexImage2D,
+         (GLenum target, GLint level, GLint internalformat, GLsizei width,
+          GLsizei height, GLint border, GLenum format, GLenum type,
+          const GLvoid * pixels))
+SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
+
+SDL_PROC(void, glMatrixMode, (GLenum mode))
+SDL_PROC(void, glLoadIdentity, (void))
+
+SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
+
+SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
+
+SDL_PROC(void, glTexSubImage2D,\
+		 (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+
+SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
+
+SDL_PROC(void, glPopMatrix, (void))
+SDL_PROC(void, glPushMatrix, (void))
+SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
+SDL_PROC(void, glDisableClientState, (GLenum array))
+SDL_PROC(void, glEnableClientState, (GLenum array))
+SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params))
+SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params))
+SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height))
+
+/* vi: set ts=4 sw=4 expandtab: */