Patched to compile on various platforms.
authorRyan C. Gordon <icculus@icculus.org>
Tue, 12 Apr 2016 18:11:36 -0400
changeset 10147 ddbdc9c1b92f
parent 10146 471eb08040ce
child 10148 4ed1bd3724d6
Patched to compile on various platforms.
src/audio/pulseaudio/SDL_pulseaudio.c
src/haptic/windows/SDL_xinputhaptic.c
src/joystick/psp/SDL_sysjoystick.c
src/joystick/windows/SDL_windowsjoystick.c
src/main/haiku/SDL_BeApp.cc
src/video/cocoa/SDL_cocoamousetap.m
src/video/psp/SDL_pspevents.c
src/video/winrt/SDL_winrtevents.cpp
--- a/src/audio/pulseaudio/SDL_pulseaudio.c	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/audio/pulseaudio/SDL_pulseaudio.c	Tue Apr 12 18:11:36 2016 -0400
@@ -46,7 +46,7 @@
 #include "../SDL_audio_c.h"
 #include "SDL_pulseaudio.h"
 #include "SDL_loadso.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 #if (PA_API_VERSION < 12)
 /** Return non-zero if the passed state is one of the connected states */
--- a/src/haptic/windows/SDL_xinputhaptic.c	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/haptic/windows/SDL_xinputhaptic.c	Tue Apr 12 18:11:36 2016 -0400
@@ -33,7 +33,7 @@
 #include "SDL_xinputhaptic_c.h"
 #include "../../core/windows/SDL_xinput.h"
 #include "../../joystick/windows/SDL_windowsjoystick_c.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 /*
  * Internal stuff.
--- a/src/joystick/psp/SDL_sysjoystick.c	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/joystick/psp/SDL_sysjoystick.c	Tue Apr 12 18:11:36 2016 -0400
@@ -36,7 +36,7 @@
 #include "SDL_error.h"
 #include "SDL_mutex.h"
 #include "SDL_timer.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 /* Current pad state */
 static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
--- a/src/joystick/windows/SDL_windowsjoystick.c	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/joystick/windows/SDL_windowsjoystick.c	Tue Apr 12 18:11:36 2016 -0400
@@ -41,7 +41,7 @@
 #include "SDL_hints.h"
 #include "SDL_joystick.h"
 #include "../SDL_sysjoystick.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 #if !SDL_EVENTS_DISABLED
 #include "../../events/SDL_events_c.h"
 #endif
--- a/src/main/haiku/SDL_BeApp.cc	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/main/haiku/SDL_BeApp.cc	Tue Apr 12 18:11:36 2016 -0400
@@ -33,7 +33,7 @@
 #include "SDL_BeApp.h"
 #include "SDL_timer.h"
 #include "SDL_error.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 #include "../../video/haiku/SDL_BWin.h"
 
--- a/src/video/cocoa/SDL_cocoamousetap.m	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/video/cocoa/SDL_cocoamousetap.m	Tue Apr 12 18:11:36 2016 -0400
@@ -33,7 +33,7 @@
 
 #include "SDL_keyboard.h"
 #include "SDL_cocoavideo.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 #include "../../events/SDL_mouse_c.h"
 
--- a/src/video/psp/SDL_pspevents.c	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/video/psp/SDL_pspevents.c	Tue Apr 12 18:11:36 2016 -0400
@@ -32,7 +32,7 @@
 #include "SDL_pspvideo.h"
 #include "SDL_pspevents_c.h"
 #include "SDL_keyboard.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 #include <psphprm.h>
 
 #ifdef PSPIRKEYB
--- a/src/video/winrt/SDL_winrtevents.cpp	Tue Apr 12 16:45:10 2016 -0400
+++ b/src/video/winrt/SDL_winrtevents.cpp	Tue Apr 12 18:11:36 2016 -0400
@@ -38,7 +38,7 @@
 #include "../../core/winrt/SDL_winrtapp_xaml.h"
 #include "SDL_assert.h"
 #include "SDL_system.h"
-#include "../thread/SDL_systhread.h"
+#include "../../thread/SDL_systhread.h"
 
 extern "C" {
 #include "../SDL_sysvideo.h"