--- a/WhatsNew.txt Mon Mar 24 07:12:26 2014 -0400
+++ b/WhatsNew.txt Mon Mar 24 11:04:42 2014 -0300
@@ -2,6 +2,15 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
+2.0.4:
+---------------------------------------------------------------------------
+
+General:
+* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers
+ when the D3D device is lost, and from Android's event loop when the GLES
+ context had to be re created.
+
+---------------------------------------------------------------------------
2.0.3:
---------------------------------------------------------------------------
--- a/src/video/android/SDL_androidevents.c Mon Mar 24 07:12:26 2014 -0400
+++ b/src/video/android/SDL_androidevents.c Mon Mar 24 11:04:42 2014 -0300
@@ -35,12 +35,14 @@
void
android_egl_context_restore()
{
+ SDL_Event event;
SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) {
/* The context is no longer valid, create a new one */
- /* FIXME: Notify the user that the context changed and textures need to be re created */
data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window);
SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context);
+ event.type = SDL_RENDER_DEVICE_RESET;
+ SDL_PushEvent(&event);
}
}