Added Xcode-iPhoneOS to make dist
authorSam Lantinga <slouken@libsdl.org>
Tue, 19 Jan 2010 05:31:16 +0000
changeset 3682 e4009cea0e82
parent 3681 be6fe5f0b1db
child 3683 4c5ab6841fdc
Added Xcode-iPhoneOS to make dist
Makefile.in
Xcode/SDL/pkg-support/Readme SDL Developer.txt
--- a/Makefile.in	Mon Jan 18 14:58:58 2010 +0000
+++ b/Makefile.in	Tue Jan 19 05:31:16 2010 +0000
@@ -42,7 +42,7 @@
 EMBEDSPU = @EMBEDSPU@
 #include $(srcdir)/src/video/ps3/spulibs/Makefile
 
-DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS docs.html include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode
+DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS docs.html include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
 
 HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
 
--- a/Xcode/SDL/pkg-support/Readme SDL Developer.txt	Mon Jan 18 14:58:58 2010 +0000
+++ b/Xcode/SDL/pkg-support/Readme SDL Developer.txt	Tue Jan 19 05:31:16 2010 +0000
@@ -121,7 +121,7 @@
 	/Library/Application Support/Developer/Shared/Xcode/Project Templates/Application
 
 	For Xcode 1.0 to 2.4,
-	/Library/Application Support/Apple/Developer Tools/Project Templates/Appllcation 
+	/Library/Application Support/Apple/Developer Tools/Project Templates/Application 
 
 
 	Also note you may place it in per-user locations, e.g.