Starting support for Direct3D render driver. SDL-1.3
authorSam Lantinga <slouken@libsdl.org>
Sat, 08 Jul 2006 18:06:02 +0000
branchSDL-1.3
changeset 1730 e70477157db9
parent 1729 0ef52d56e8bb
child 1731 875c3cf1a12c
Starting support for Direct3D render driver.
configure.in
include/SDL_config.h.in
include/SDL_config_win32.h
src/video/win32/SDL_d3drender.c
src/video/win32/SDL_d3drender.h
src/video/win32/SDL_dibrender.c
src/video/win32/SDL_dibrender.h
src/video/win32/SDL_gdirender.c
src/video/win32/SDL_gdirender.h
src/video/win32/SDL_win32video.c
src/video/win32/SDL_win32video.h
--- a/configure.in	Fri Jul 07 10:39:33 2006 +0000
+++ b/configure.in	Sat Jul 08 18:06:02 2006 +0000
@@ -1861,12 +1861,6 @@
     if test x$enable_stdio_redirect != xyes; then
         EXTRA_CFLAGS="$EXTRA_CFLAGS -DNO_STDIO_REDIRECT"
     fi
-
-    if test x$enable_video = xyes; then
-        AC_DEFINE(SDL_VIDEO_DRIVER_WIN32)
-        SOURCES="$SOURCES $srcdir/src/video/win32/*.c"
-        have_video=yes
-    fi
 }
 
 dnl Find the DirectX includes and libraries
@@ -1876,6 +1870,7 @@
 AC_HELP_STRING([--enable-directx], [use DirectX for Win32 audio/video [[default=yes]]]),
                   , enable_directx=yes)
     if test x$enable_directx = xyes; then
+        AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
         AC_CHECK_HEADER(dsound.h, have_dsound=yes)
         AC_CHECK_HEADER(dinput.h, use_dinput=yes)
     fi
@@ -2298,6 +2293,24 @@
         CheckglSDL
         CheckDIRECTX
         CheckNASM
+        # Set up files for the video library
+        if test x$enable_video = xyes; then
+            AC_DEFINE(SDL_VIDEO_DRIVER_WIN32)
+            SOURCES="$SOURCES $srcdir/src/video/win32/*.c"
+            have_video=yes
+            AC_ARG_ENABLE(render-gdi,
+AC_HELP_STRING([--enable-render-gdi], [enable the GDI render driver [[default=yes]]]),
+                                , enable_render_gdi=yes)
+            if test x$enable_render_gdi = xyes; then
+                AC_DEFINE(SDL_VIDEO_RENDER_GDI)
+            fi
+            AC_ARG_ENABLE(render-d3d,
+AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[default=yes]]]),
+                                , enable_render_d3d=yes)
+            if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then
+                AC_DEFINE(SDL_VIDEO_RENDER_D3D)
+            fi
+        fi
         # Set up files for the audio library
         if test x$enable_audio = xyes; then
             AC_DEFINE(SDL_AUDIO_DRIVER_WAVEOUT)
--- a/include/SDL_config.h.in	Fri Jul 07 10:39:33 2006 +0000
+++ b/include/SDL_config.h.in	Sat Jul 08 18:06:02 2006 +0000
@@ -291,6 +291,10 @@
 #undef SDL_VIDEO_DRIVER_X11_XV
 #undef SDL_VIDEO_DRIVER_XBIOS
 
+#undef SDL_VIDEO_RENDER_D3D
+#undef SDL_VIDEO_RENDER_GDI
+#undef SDL_VIDEO_RENDER_OGL
+
 /* Enable OpenGL support */
 #undef SDL_VIDEO_OPENGL
 #undef SDL_VIDEO_OPENGL_GLX
--- a/include/SDL_config_win32.h	Fri Jul 07 10:39:33 2006 +0000
+++ b/include/SDL_config_win32.h	Sat Jul 08 18:06:02 2006 +0000
@@ -153,10 +153,14 @@
 #define SDL_VIDEO_DRIVER_DUMMY	1
 #define SDL_VIDEO_DRIVER_WIN32	1
 
+#define SDL_VIDEO_RENDER_D3D	1
+#define SDL_VIDEO_RENDER_GDI	1
+
 /* Enable OpenGL support */
 #ifndef _WIN32_WCE
 #define SDL_VIDEO_OPENGL	1
 #define SDL_VIDEO_OPENGL_WGL	1
+#define SDL_VIDEO_RENDER_OGL	1
 #endif
 
 /* Enable assembly routines (Win64 doesn't have inline asm) */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_d3drender.c	Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,385 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if SDL_VIDEO_RENDER_D3D
+
+#include "SDL_win32video.h"
+#include "../SDL_yuv_sw_c.h"
+
+/* Direct3D renderer implementation */
+
+static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window,
+                                            Uint32 flags);
+static int SDL_D3D_CreateTexture(SDL_Renderer * renderer,
+                                 SDL_Texture * texture);
+static int SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer,
+                                      SDL_Texture * texture, void **pixels,
+                                      int *pitch);
+static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer,
+                                     SDL_Texture * texture,
+                                     const SDL_Color * colors, int firstcolor,
+                                     int ncolors);
+static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer,
+                                     SDL_Texture * texture,
+                                     SDL_Color * colors, int firstcolor,
+                                     int ncolors);
+static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer,
+                                 SDL_Texture * texture, const SDL_Rect * rect,
+                                 const void *pixels, int pitch);
+static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                               const SDL_Rect * rect, int markDirty,
+                               void **pixels, int *pitch);
+static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
+                                  SDL_Texture * texture);
+static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
+                                 SDL_Texture * texture, int numrects,
+                                 const SDL_Rect * rects);
+static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
+                                        SDL_Texture * texture);
+static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+                              Uint32 color);
+static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+                              const SDL_Rect * srcrect,
+                              const SDL_Rect * dstrect, int blendMode,
+                              int scaleMode);
+static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
+                                    const SDL_Rect * rect, void *pixels,
+                                    int pitch);
+static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
+                                     const SDL_Rect * rect,
+                                     const void *pixels, int pitch);
+static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
+static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
+                                   SDL_Texture * texture);
+static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer);
+
+
+SDL_RenderDriver SDL_D3D_RenderDriver = {
+    SDL_D3D_CreateRenderer,
+    {
+     "d3d",
+     (SDL_Renderer_PresentDiscard |
+      SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
+     (SDL_TextureBlendMode_None |
+      SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
+     (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
+     11,
+     {
+      SDL_PixelFormat_Index8,
+      SDL_PixelFormat_RGB555,
+      SDL_PixelFormat_RGB565,
+      SDL_PixelFormat_RGB888,
+      SDL_PixelFormat_BGR888,
+      SDL_PixelFormat_ARGB8888,
+      SDL_PixelFormat_RGBA8888,
+      SDL_PixelFormat_ABGR8888,
+      SDL_PixelFormat_BGRA8888,
+      SDL_PixelFormat_YUY2,
+      SDL_PixelFormat_UYVY},
+     0,
+     0}
+};
+
+typedef struct
+{
+    IDirect3DDevice9 *device;
+} SDL_D3D_RenderData;
+
+typedef struct
+{
+    SDL_SW_YUVTexture *yuv;
+} SDL_D3D_TextureData;
+
+static void
+UpdateYUVTextureData(SDL_Texture * texture)
+{
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+    SDL_Rect rect;
+
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = texture->w;
+    rect.h = texture->h;
+    //SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
+    //                    texture->h, data->pixels, data->pitch);
+}
+
+void
+D3D_AddRenderDriver(_THIS)
+{
+    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+
+    if (data->d3d) {
+        SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver);
+    }
+}
+
+SDL_Renderer *
+SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
+    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
+    SDL_Renderer *renderer;
+    SDL_D3D_RenderData *data;
+
+    renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_zerop(renderer);
+
+    data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_D3D_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_zerop(data);
+
+    //data->device = IDirect3D9_CreateDevice(videodata->d3d,
+
+    renderer->CreateTexture = SDL_D3D_CreateTexture;
+    renderer->QueryTexturePixels = SDL_D3D_QueryTexturePixels;
+    renderer->SetTexturePalette = SDL_D3D_SetTexturePalette;
+    renderer->GetTexturePalette = SDL_D3D_GetTexturePalette;
+    renderer->UpdateTexture = SDL_D3D_UpdateTexture;
+    renderer->LockTexture = SDL_D3D_LockTexture;
+    renderer->UnlockTexture = SDL_D3D_UnlockTexture;
+    renderer->DirtyTexture = SDL_D3D_DirtyTexture;
+    renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
+    renderer->RenderFill = SDL_D3D_RenderFill;
+    renderer->RenderCopy = SDL_D3D_RenderCopy;
+    renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
+    renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
+    renderer->RenderPresent = SDL_D3D_RenderPresent;
+    renderer->DestroyTexture = SDL_D3D_DestroyTexture;
+    renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
+    renderer->info = SDL_D3D_RenderDriver.info;
+    renderer->window = window->id;
+    renderer->driverdata = data;
+
+    renderer->info.flags = SDL_Renderer_RenderTarget;
+
+    return renderer;
+}
+
+static int
+SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_D3D_RenderData *renderdata =
+        (SDL_D3D_RenderData *) renderer->driverdata;
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_D3D_TextureData *data;
+
+    data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    SDL_zerop(data);
+
+    texture->driverdata = data;
+
+    return 0;
+}
+
+static int
+SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
+                           void **pixels, int *pitch)
+{
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
+    } else {
+        return 0;
+    }
+}
+
+static int
+SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+                          const SDL_Color * colors, int firstcolor,
+                          int ncolors)
+{
+    SDL_D3D_RenderData *renderdata =
+        (SDL_D3D_RenderData *) renderer->driverdata;
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        SDL_SetError("YUV textures don't have a palette");
+        return -1;
+    } else {
+        return 0;
+    }
+}
+
+static int
+SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+                          SDL_Color * colors, int firstcolor, int ncolors)
+{
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        SDL_SetError("YUV textures don't have a palette");
+        return -1;
+    } else {
+        return 0;
+    }
+}
+
+static int
+SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                      const SDL_Rect * rect, const void *pixels, int pitch)
+{
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
+            return -1;
+        }
+        UpdateYUVTextureData(texture);
+        return 0;
+    } else {
+        SDL_D3D_RenderData *renderdata =
+            (SDL_D3D_RenderData *) renderer->driverdata;
+
+        return 0;
+    }
+}
+
+static int
+SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                    const SDL_Rect * rect, int markDirty, void **pixels,
+                    int *pitch)
+{
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
+                                     pitch);
+    } else {
+        return 0;
+    }
+}
+
+static void
+SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        SDL_SW_UnlockYUVTexture(data->yuv);
+        UpdateYUVTextureData(texture);
+    }
+}
+
+static void
+SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                     int numrects, const SDL_Rect * rects)
+{
+}
+
+static void
+SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+}
+
+static int
+SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+                   Uint32 color)
+{
+    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+    Uint8 r, g, b;
+
+    r = (Uint8) ((color >> 16) & 0xFF);
+    g = (Uint8) ((color >> 8) & 0xFF);
+    b = (Uint8) (color & 0xFF);
+
+    return 0;
+}
+
+static int
+SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+                   const SDL_Rect * srcrect, const SDL_Rect * dstrect,
+                   int blendMode, int scaleMode)
+{
+    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+    SDL_D3D_TextureData *texturedata =
+        (SDL_D3D_TextureData *) texture->driverdata;
+
+    return 0;
+}
+
+static int
+SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+                         void *pixels, int pitch)
+{
+    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+
+    return 0;
+}
+
+static int
+SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+                          const void *pixels, int pitch)
+{
+    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+
+    return 0;
+}
+
+static void
+SDL_D3D_RenderPresent(SDL_Renderer * renderer)
+{
+}
+
+static void
+SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+    if (!data) {
+        return;
+    }
+    SDL_free(data);
+    texture->driverdata = NULL;
+}
+
+void
+SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
+{
+    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+
+    if (data) {
+        SDL_free(data);
+    }
+    SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_D3D */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_d3drender.h	Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,28 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if SDL_VIDEO_RENDER_D3D
+extern void D3D_AddRenderDriver(_THIS);
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/win32/SDL_dibrender.c	Fri Jul 07 10:39:33 2006 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,711 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_win32video.h"
-#include "../SDL_yuv_sw_c.h"
-
-/* GDI renderer implementation */
-
-static SDL_Renderer *SDL_DIB_CreateRenderer(SDL_Window * window,
-                                            Uint32 flags);
-static int SDL_DIB_CreateTexture(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
-static int SDL_DIB_QueryTexturePixels(SDL_Renderer * renderer,
-                                      SDL_Texture * texture, void **pixels,
-                                      int *pitch);
-static int SDL_DIB_SetTexturePalette(SDL_Renderer * renderer,
-                                     SDL_Texture * texture,
-                                     const SDL_Color * colors, int firstcolor,
-                                     int ncolors);
-static int SDL_DIB_GetTexturePalette(SDL_Renderer * renderer,
-                                     SDL_Texture * texture,
-                                     SDL_Color * colors, int firstcolor,
-                                     int ncolors);
-static int SDL_DIB_UpdateTexture(SDL_Renderer * renderer,
-                                 SDL_Texture * texture, const SDL_Rect * rect,
-                                 const void *pixels, int pitch);
-static int SDL_DIB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                               const SDL_Rect * rect, int markDirty,
-                               void **pixels, int *pitch);
-static void SDL_DIB_UnlockTexture(SDL_Renderer * renderer,
-                                  SDL_Texture * texture);
-static void SDL_DIB_DirtyTexture(SDL_Renderer * renderer,
-                                 SDL_Texture * texture, int numrects,
-                                 const SDL_Rect * rects);
-static void SDL_DIB_SelectRenderTexture(SDL_Renderer * renderer,
-                                        SDL_Texture * texture);
-static int SDL_DIB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
-                              Uint32 color);
-static int SDL_DIB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                              const SDL_Rect * srcrect,
-                              const SDL_Rect * dstrect, int blendMode,
-                              int scaleMode);
-static int SDL_DIB_RenderReadPixels(SDL_Renderer * renderer,
-                                    const SDL_Rect * rect, void *pixels,
-                                    int pitch);
-static int SDL_DIB_RenderWritePixels(SDL_Renderer * renderer,
-                                     const SDL_Rect * rect,
-                                     const void *pixels, int pitch);
-static void SDL_DIB_RenderPresent(SDL_Renderer * renderer);
-static void SDL_DIB_DestroyTexture(SDL_Renderer * renderer,
-                                   SDL_Texture * texture);
-static void SDL_DIB_DestroyRenderer(SDL_Renderer * renderer);
-
-
-SDL_RenderDriver SDL_DIB_RenderDriver = {
-    SDL_DIB_CreateRenderer,
-    {
-     "gdi",
-     (SDL_Renderer_PresentDiscard |
-      SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
-     (SDL_TextureBlendMode_None |
-      SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
-     (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
-     11,
-     {
-      SDL_PixelFormat_Index8,
-      SDL_PixelFormat_RGB555,
-      SDL_PixelFormat_RGB565,
-      SDL_PixelFormat_RGB888,
-      SDL_PixelFormat_BGR888,
-      SDL_PixelFormat_ARGB8888,
-      SDL_PixelFormat_RGBA8888,
-      SDL_PixelFormat_ABGR8888,
-      SDL_PixelFormat_BGRA8888,
-      SDL_PixelFormat_YUY2,
-      SDL_PixelFormat_UYVY},
-     0,
-     0}
-};
-
-typedef struct
-{
-    HWND hwnd;
-    HDC window_hdc;
-    HDC render_hdc;
-    HDC memory_hdc;
-    HDC current_hdc;
-    LPBITMAPINFO bmi;
-    HBITMAP window_bmp;
-    void *window_pixels;
-    int window_pitch;
-} SDL_DIB_RenderData;
-
-typedef struct
-{
-    SDL_SW_YUVTexture *yuv;
-    Uint32 format;
-    HPALETTE hpal;
-    HBITMAP hbm;
-    void *pixels;
-    int pitch;
-} SDL_DIB_TextureData;
-
-static void
-UpdateYUVTextureData(SDL_Texture * texture)
-{
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-    SDL_Rect rect;
-
-    rect.x = 0;
-    rect.y = 0;
-    rect.w = texture->w;
-    rect.h = texture->h;
-    SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
-                        texture->h, data->pixels, data->pitch);
-}
-
-SDL_Renderer *
-SDL_DIB_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
-    SDL_Renderer *renderer;
-    SDL_DIB_RenderData *data;
-    int bmi_size;
-    HBITMAP hbm;
-
-    renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    SDL_zerop(renderer);
-
-    data = (SDL_DIB_RenderData *) SDL_malloc(sizeof(*data));
-    if (!data) {
-        SDL_DIB_DestroyRenderer(renderer);
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    SDL_zerop(data);
-
-    data->hwnd = windowdata->hwnd;
-    data->window_hdc = GetDC(data->hwnd);
-    data->render_hdc = CreateCompatibleDC(data->window_hdc);
-    data->memory_hdc = CreateCompatibleDC(data->window_hdc);
-    data->current_hdc = data->window_hdc;
-
-    /* Fill in the compatible bitmap info */
-    bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
-    data->bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
-    if (!data->bmi) {
-        SDL_DIB_DestroyRenderer(renderer);
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    SDL_memset(data->bmi, 0, bmi_size);
-    data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
-
-    hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
-    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
-    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
-    DeleteObject(hbm);
-
-    renderer->CreateTexture = SDL_DIB_CreateTexture;
-    renderer->QueryTexturePixels = SDL_DIB_QueryTexturePixels;
-    renderer->SetTexturePalette = SDL_DIB_SetTexturePalette;
-    renderer->GetTexturePalette = SDL_DIB_GetTexturePalette;
-    renderer->UpdateTexture = SDL_DIB_UpdateTexture;
-    renderer->LockTexture = SDL_DIB_LockTexture;
-    renderer->UnlockTexture = SDL_DIB_UnlockTexture;
-    renderer->DirtyTexture = SDL_DIB_DirtyTexture;
-    renderer->SelectRenderTexture = SDL_DIB_SelectRenderTexture;
-    renderer->RenderFill = SDL_DIB_RenderFill;
-    renderer->RenderCopy = SDL_DIB_RenderCopy;
-    renderer->RenderReadPixels = SDL_DIB_RenderReadPixels;
-    renderer->RenderWritePixels = SDL_DIB_RenderWritePixels;
-    renderer->RenderPresent = SDL_DIB_RenderPresent;
-    renderer->DestroyTexture = SDL_DIB_DestroyTexture;
-    renderer->DestroyRenderer = SDL_DIB_DestroyRenderer;
-    renderer->info = SDL_DIB_RenderDriver.info;
-    renderer->window = window->id;
-    renderer->driverdata = data;
-
-    renderer->info.flags = SDL_Renderer_RenderTarget;
-
-    return renderer;
-}
-
-static int
-SDL_DIB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    SDL_DIB_RenderData *renderdata =
-        (SDL_DIB_RenderData *) renderer->driverdata;
-    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
-    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
-    SDL_DIB_TextureData *data;
-
-    data = (SDL_DIB_TextureData *) SDL_malloc(sizeof(*data));
-    if (!data) {
-        SDL_OutOfMemory();
-        return -1;
-    }
-    SDL_zerop(data);
-
-    texture->driverdata = data;
-
-    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
-        if (texture->access == SDL_TextureAccess_Render) {
-            SDL_SetError("Rendering to YUV format textures is not supported");
-            return -1;
-        }
-        data->yuv = SDL_SW_CreateYUVTexture(texture);
-        if (!data->yuv) {
-            SDL_DIB_DestroyTexture(renderer, texture);
-            return -1;
-        }
-        data->format = display->current_mode.format;
-    } else {
-        data->format = texture->format;
-    }
-    data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
-
-    if (data->yuv || texture->access == SDL_TextureAccess_Local
-        || texture->format != SDL_GetCurrentDisplayMode()->format) {
-        int bmi_size;
-        LPBITMAPINFO bmi;
-
-        bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
-        bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
-        if (!bmi) {
-            SDL_DIB_DestroyTexture(renderer, texture);
-            SDL_OutOfMemory();
-            return -1;
-        }
-        SDL_memset(bmi, 0, bmi_size);
-        bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
-        bmi->bmiHeader.biWidth = texture->w;
-        bmi->bmiHeader.biHeight = -texture->h;  /* topdown bitmap */
-        bmi->bmiHeader.biPlanes = 1;
-        bmi->bmiHeader.biSizeImage = texture->h * data->pitch;
-        bmi->bmiHeader.biXPelsPerMeter = 0;
-        bmi->bmiHeader.biYPelsPerMeter = 0;
-        bmi->bmiHeader.biClrUsed = 0;
-        bmi->bmiHeader.biClrImportant = 0;
-        bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8;
-        if (SDL_ISPIXELFORMAT_INDEXED(data->format)) {
-            int i, ncolors;
-            LOGPALETTE *palette;
-
-            bmi->bmiHeader.biCompression = BI_RGB;
-            ncolors = (1 << SDL_BITSPERPIXEL(data->format));
-            palette =
-                (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
-                                          ncolors * sizeof(PALETTEENTRY));
-            if (!palette) {
-                SDL_free(bmi);
-                SDL_DIB_DestroyTexture(renderer, texture);
-                SDL_OutOfMemory();
-                return -1;
-            }
-            palette->palVersion = 0x300;
-            palette->palNumEntries = ncolors;
-            for (i = 0; i < ncolors; ++i) {
-                palette->palPalEntry[i].peRed = 0xFF;
-                palette->palPalEntry[i].peGreen = 0xFF;
-                palette->palPalEntry[i].peBlue = 0xFF;
-                palette->palPalEntry[i].peFlags = 0;
-            }
-            data->hpal = CreatePalette(palette);
-            SDL_free(palette);
-        } else {
-            int bpp;
-            Uint32 Rmask, Gmask, Bmask, Amask;
-
-            bmi->bmiHeader.biCompression = BI_BITFIELDS;
-            SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask,
-                                       &Bmask, &Amask);
-            ((Uint32 *) bmi->bmiColors)[0] = Rmask;
-            ((Uint32 *) bmi->bmiColors)[1] = Gmask;
-            ((Uint32 *) bmi->bmiColors)[2] = Bmask;
-            data->hpal = NULL;
-        }
-        data->hbm =
-            CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS,
-                             &data->pixels, NULL, 0);
-    } else {
-        data->hbm =
-            CreateCompatibleBitmap(renderdata->window_hdc, texture->w,
-                                   texture->h);
-        data->pixels = NULL;
-    }
-    if (!data->hbm) {
-        SDL_DIB_DestroyTexture(renderer, texture);
-        WIN_SetError("Couldn't create bitmap");
-        return -1;
-    }
-    return 0;
-}
-
-static int
-SDL_DIB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
-                           void **pixels, int *pitch)
-{
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
-    if (data->yuv) {
-        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
-    } else {
-        *pixels = data->pixels;
-        *pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
-        return 0;
-    }
-}
-
-static int
-SDL_DIB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Color * colors, int firstcolor,
-                          int ncolors)
-{
-    SDL_DIB_RenderData *renderdata =
-        (SDL_DIB_RenderData *) renderer->driverdata;
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
-    if (data->yuv) {
-        SDL_SetError("YUV textures don't have a palette");
-        return -1;
-    } else {
-        PALETTEENTRY entries[256];
-        int i;
-
-        for (i = 0; i < ncolors; ++i) {
-            entries[i].peRed = colors[i].r;
-            entries[i].peGreen = colors[i].g;
-            entries[i].peBlue = colors[i].b;
-            entries[i].peFlags = 0;
-        }
-        if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
-            WIN_SetError("SetPaletteEntries()");
-            return -1;
-        }
-        return 0;
-    }
-}
-
-static int
-SDL_DIB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
-                          SDL_Color * colors, int firstcolor, int ncolors)
-{
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
-    if (data->yuv) {
-        SDL_SetError("YUV textures don't have a palette");
-        return -1;
-    } else {
-        PALETTEENTRY entries[256];
-        int i;
-
-        if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
-            WIN_SetError("GetPaletteEntries()");
-            return -1;
-        }
-        for (i = 0; i < ncolors; ++i) {
-            colors[i].r = entries[i].peRed;
-            colors[i].g = entries[i].peGreen;
-            colors[i].b = entries[i].peBlue;
-        }
-        return 0;
-    }
-}
-
-static int
-SDL_DIB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                      const SDL_Rect * rect, const void *pixels, int pitch)
-{
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
-    if (data->yuv) {
-        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
-            return -1;
-        }
-        UpdateYUVTextureData(texture);
-        return 0;
-    } else {
-        SDL_DIB_RenderData *renderdata =
-            (SDL_DIB_RenderData *) renderer->driverdata;
-
-        if (data->pixels) {
-            Uint8 *src, *dst;
-            int row;
-            size_t length;
-
-            src = (Uint8 *) pixels;
-            dst =
-                (Uint8 *) data->pixels + rect->y * data->pitch +
-                rect->x * SDL_BYTESPERPIXEL(texture->format);
-            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
-            for (row = 0; row < rect->h; ++row) {
-                SDL_memcpy(dst, src, length);
-                src += pitch;
-                dst += data->pitch;
-            }
-        } else if (rect->w == texture->w && pitch == data->pitch) {
-            if (!SetDIBits
-                (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
-                 renderdata->bmi, DIB_RGB_COLORS)) {
-                WIN_SetError("SetDIBits()");
-                return -1;
-            }
-        } else {
-            SDL_SetError
-                ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
-            return -1;
-        }
-        return 0;
-    }
-}
-
-static int
-SDL_DIB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                    const SDL_Rect * rect, int markDirty, void **pixels,
-                    int *pitch)
-{
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
-    if (data->yuv) {
-        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
-                                     pitch);
-    } else {
-        GdiFlush();
-        *pixels =
-            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
-                      rect->x * SDL_BYTESPERPIXEL(texture->format));
-        *pitch = data->pitch;
-        return 0;
-    }
-}
-
-static void
-SDL_DIB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
-    if (data->yuv) {
-        SDL_SW_UnlockYUVTexture(data->yuv);
-        UpdateYUVTextureData(texture);
-    }
-}
-
-static void
-SDL_DIB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                     int numrects, const SDL_Rect * rects)
-{
-}
-
-static void
-SDL_DIB_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
-    if (texture) {
-        SDL_DIB_TextureData *texturedata =
-            (SDL_DIB_TextureData *) texture->driverdata;
-        SelectObject(data->render_hdc, texturedata->hbm);
-        if (texturedata->hpal) {
-            SelectPalette(data->render_hdc, texturedata->hpal, TRUE);
-            RealizePalette(data->render_hdc);
-        }
-        data->current_hdc = data->render_hdc;
-    } else {
-        data->current_hdc = data->current_hdc;
-    }
-}
-
-static int
-SDL_DIB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
-                   Uint32 color)
-{
-    SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-    Uint8 r, g, b;
-    RECT rc;
-    static HBRUSH brush;
-    int status;
-
-    r = (Uint8) ((color >> 16) & 0xFF);
-    g = (Uint8) ((color >> 8) & 0xFF);
-    b = (Uint8) (color & 0xFF);
-
-    rc.left = rect->x;
-    rc.top = rect->y;
-    rc.right = rect->x + rect->w + 1;
-    rc.bottom = rect->y + rect->h + 1;
-
-    /* Should we cache the brushes? .. it looks like GDI does for us. :) */
-    brush = CreateSolidBrush(RGB(r, g, b));
-    SelectObject(data->current_hdc, brush);
-    status = FillRect(data->current_hdc, &rc, brush);
-    DeleteObject(brush);
-
-    if (!status) {
-        WIN_SetError("FillRect()");
-        return -1;
-    }
-    return 0;
-}
-
-static int
-SDL_DIB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                   const SDL_Rect * srcrect, const SDL_Rect * dstrect,
-                   int blendMode, int scaleMode)
-{
-    SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-    SDL_DIB_TextureData *texturedata =
-        (SDL_DIB_TextureData *) texture->driverdata;
-
-    SelectObject(data->memory_hdc, texturedata->hbm);
-    if (texturedata->hpal) {
-        SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
-        RealizePalette(data->memory_hdc);
-    }
-    if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
-        static BLENDFUNCTION blendFunc = {
-            AC_SRC_OVER,
-            0,
-            255,
-            AC_SRC_ALPHA
-        };
-        /* FIXME: GDI uses premultiplied alpha! */
-        if (!AlphaBlend
-            (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
-             dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
-             srcrect->h, blendFunc)) {
-            WIN_SetError("AlphaBlend()");
-            return -1;
-        }
-    } else {
-        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
-            if (!BitBlt
-                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
-                 srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
-                 SRCCOPY)) {
-                WIN_SetError("BitBlt()");
-                return -1;
-            }
-        } else {
-            if (!StretchBlt
-                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
-                 dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
-                 srcrect->w, srcrect->h, SRCCOPY)) {
-                WIN_SetError("StretchBlt()");
-                return -1;
-            }
-        }
-    }
-    return 0;
-}
-
-static int
-CreateWindowDIB(SDL_DIB_RenderData * data, SDL_Window * window)
-{
-    data->window_pitch = window->w * (data->bmi->bmiHeader.biBitCount / 8);
-    data->bmi->bmiHeader.biWidth = window->w;
-    data->bmi->bmiHeader.biHeight = -window->h;
-    data->bmi->bmiHeader.biSizeImage =
-        window->h * (data->bmi->bmiHeader.biBitCount / 8);
-    data->window_bmp =
-        CreateDIBSection(data->window_hdc, data->bmi, DIB_RGB_COLORS,
-                         &data->window_pixels, NULL, 0);
-    if (!data->window_bmp) {
-        WIN_SetError("CreateDIBSection()");
-        return -1;
-    }
-    return 0;
-}
-
-static int
-SDL_DIB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                         void *pixels, int pitch)
-{
-    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
-    SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
-    if (!data->window_bmp) {
-        if (CreateWindowDIB(data, window) < 0) {
-            return -1;
-        }
-    }
-
-    SelectObject(data->memory_hdc, data->window_bmp);
-    BitBlt(data->memory_hdc, rect->x, rect->y, rect->w, rect->h,
-           data->window_hdc, rect->x, rect->y, SRCCOPY);
-
-    {
-        int bpp = data->bmi->bmiHeader.biBitCount / 8;
-        Uint8 *src =
-            (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
-            rect->x * bpp;
-        Uint8 *dst = (Uint8 *) pixels;
-        int row;
-
-        for (row = 0; row < rect->h; ++row) {
-            SDL_memcpy(dst, src, rect->w * bpp);
-            src += data->window_pitch;
-            dst += pitch;
-        }
-    }
-
-    return 0;
-}
-
-static int
-SDL_DIB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                          const void *pixels, int pitch)
-{
-    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
-    SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
-    if (!data->window_bmp) {
-        if (CreateWindowDIB(data, window) < 0) {
-            return -1;
-        }
-    }
-
-    {
-        int bpp = data->bmi->bmiHeader.biBitCount / 8;
-        Uint8 *src = (Uint8 *) pixels;
-        Uint8 *dst =
-            (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
-            rect->x * bpp;
-        int row;
-
-        for (row = 0; row < rect->h; ++row) {
-            SDL_memcpy(dst, src, rect->w * bpp);
-            src += pitch;
-            dst += data->window_pitch;
-        }
-    }
-
-    SelectObject(data->memory_hdc, data->window_bmp);
-    BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
-           data->memory_hdc, rect->x, rect->y, SRCCOPY);
-
-    return 0;
-}
-
-static void
-SDL_DIB_RenderPresent(SDL_Renderer * renderer)
-{
-}
-
-static void
-SDL_DIB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
-    if (!data) {
-        return;
-    }
-    if (data->yuv) {
-        SDL_SW_DestroyYUVTexture(data->yuv);
-    }
-    if (data->hpal) {
-        DeleteObject(data->hpal);
-    }
-    if (data->hbm) {
-        DeleteObject(data->hbm);
-    }
-    SDL_free(data);
-    texture->driverdata = NULL;
-}
-
-void
-SDL_DIB_DestroyRenderer(SDL_Renderer * renderer)
-{
-    SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
-    if (data) {
-        ReleaseDC(data->hwnd, data->window_hdc);
-        DeleteDC(data->render_hdc);
-        DeleteDC(data->memory_hdc);
-        if (data->bmi) {
-            SDL_free(data->bmi);
-        }
-        if (data->window_bmp) {
-            DeleteObject(data->window_bmp);
-        }
-        SDL_free(data);
-    }
-    SDL_free(renderer);
-}
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/win32/SDL_dibrender.h	Fri Jul 07 10:39:33 2006 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,28 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* SDL surface based renderer implementation */
-
-extern SDL_RenderDriver SDL_DIB_RenderDriver;
-
-/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_gdirender.c	Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,721 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if SDL_VIDEO_RENDER_GDI
+
+#include "SDL_win32video.h"
+#include "../SDL_yuv_sw_c.h"
+
+/* GDI renderer implementation */
+
+static SDL_Renderer *SDL_GDI_CreateRenderer(SDL_Window * window,
+                                            Uint32 flags);
+static int SDL_GDI_CreateTexture(SDL_Renderer * renderer,
+                                 SDL_Texture * texture);
+static int SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer,
+                                      SDL_Texture * texture, void **pixels,
+                                      int *pitch);
+static int SDL_GDI_SetTexturePalette(SDL_Renderer * renderer,
+                                     SDL_Texture * texture,
+                                     const SDL_Color * colors, int firstcolor,
+                                     int ncolors);
+static int SDL_GDI_GetTexturePalette(SDL_Renderer * renderer,
+                                     SDL_Texture * texture,
+                                     SDL_Color * colors, int firstcolor,
+                                     int ncolors);
+static int SDL_GDI_UpdateTexture(SDL_Renderer * renderer,
+                                 SDL_Texture * texture, const SDL_Rect * rect,
+                                 const void *pixels, int pitch);
+static int SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                               const SDL_Rect * rect, int markDirty,
+                               void **pixels, int *pitch);
+static void SDL_GDI_UnlockTexture(SDL_Renderer * renderer,
+                                  SDL_Texture * texture);
+static void SDL_GDI_DirtyTexture(SDL_Renderer * renderer,
+                                 SDL_Texture * texture, int numrects,
+                                 const SDL_Rect * rects);
+static void SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer,
+                                        SDL_Texture * texture);
+static int SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+                              Uint32 color);
+static int SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+                              const SDL_Rect * srcrect,
+                              const SDL_Rect * dstrect, int blendMode,
+                              int scaleMode);
+static int SDL_GDI_RenderReadPixels(SDL_Renderer * renderer,
+                                    const SDL_Rect * rect, void *pixels,
+                                    int pitch);
+static int SDL_GDI_RenderWritePixels(SDL_Renderer * renderer,
+                                     const SDL_Rect * rect,
+                                     const void *pixels, int pitch);
+static void SDL_GDI_RenderPresent(SDL_Renderer * renderer);
+static void SDL_GDI_DestroyTexture(SDL_Renderer * renderer,
+                                   SDL_Texture * texture);
+static void SDL_GDI_DestroyRenderer(SDL_Renderer * renderer);
+
+
+SDL_RenderDriver SDL_GDI_RenderDriver = {
+    SDL_GDI_CreateRenderer,
+    {
+     "gdi",
+     (SDL_Renderer_PresentDiscard |
+      SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
+     (SDL_TextureBlendMode_None |
+      SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
+     (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
+     11,
+     {
+      SDL_PixelFormat_Index8,
+      SDL_PixelFormat_RGB555,
+      SDL_PixelFormat_RGB565,
+      SDL_PixelFormat_RGB888,
+      SDL_PixelFormat_BGR888,
+      SDL_PixelFormat_ARGB8888,
+      SDL_PixelFormat_RGBA8888,
+      SDL_PixelFormat_ABGR8888,
+      SDL_PixelFormat_BGRA8888,
+      SDL_PixelFormat_YUY2,
+      SDL_PixelFormat_UYVY},
+     0,
+     0}
+};
+
+typedef struct
+{
+    HWND hwnd;
+    HDC window_hdc;
+    HDC render_hdc;
+    HDC memory_hdc;
+    HDC current_hdc;
+    LPBITMAPINFO bmi;
+    HBITMAP window_bmp;
+    void *window_pixels;
+    int window_pitch;
+} SDL_GDI_RenderData;
+
+typedef struct
+{
+    SDL_SW_YUVTexture *yuv;
+    Uint32 format;
+    HPALETTE hpal;
+    HBITMAP hbm;
+    void *pixels;
+    int pitch;
+} SDL_GDI_TextureData;
+
+static void
+UpdateYUVTextureData(SDL_Texture * texture)
+{
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+    SDL_Rect rect;
+
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = texture->w;
+    rect.h = texture->h;
+    SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
+                        texture->h, data->pixels, data->pitch);
+}
+
+void
+GDI_AddRenderDriver(_THIS)
+{
+    SDL_AddRenderDriver(0, &SDL_GDI_RenderDriver);
+}
+
+SDL_Renderer *
+SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
+    SDL_Renderer *renderer;
+    SDL_GDI_RenderData *data;
+    int bmi_size;
+    HBITMAP hbm;
+
+    renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_zerop(renderer);
+
+    data = (SDL_GDI_RenderData *) SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_GDI_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_zerop(data);
+
+    data->hwnd = windowdata->hwnd;
+    data->window_hdc = GetDC(data->hwnd);
+    data->render_hdc = CreateCompatibleDC(data->window_hdc);
+    data->memory_hdc = CreateCompatibleDC(data->window_hdc);
+    data->current_hdc = data->window_hdc;
+
+    /* Fill in the compatible bitmap info */
+    bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
+    data->bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
+    if (!data->bmi) {
+        SDL_GDI_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_memset(data->bmi, 0, bmi_size);
+    data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+
+    hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
+    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
+    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
+    DeleteObject(hbm);
+
+    renderer->CreateTexture = SDL_GDI_CreateTexture;
+    renderer->QueryTexturePixels = SDL_GDI_QueryTexturePixels;
+    renderer->SetTexturePalette = SDL_GDI_SetTexturePalette;
+    renderer->GetTexturePalette = SDL_GDI_GetTexturePalette;
+    renderer->UpdateTexture = SDL_GDI_UpdateTexture;
+    renderer->LockTexture = SDL_GDI_LockTexture;
+    renderer->UnlockTexture = SDL_GDI_UnlockTexture;
+    renderer->DirtyTexture = SDL_GDI_DirtyTexture;
+    renderer->SelectRenderTexture = SDL_GDI_SelectRenderTexture;
+    renderer->RenderFill = SDL_GDI_RenderFill;
+    renderer->RenderCopy = SDL_GDI_RenderCopy;
+    renderer->RenderReadPixels = SDL_GDI_RenderReadPixels;
+    renderer->RenderWritePixels = SDL_GDI_RenderWritePixels;
+    renderer->RenderPresent = SDL_GDI_RenderPresent;
+    renderer->DestroyTexture = SDL_GDI_DestroyTexture;
+    renderer->DestroyRenderer = SDL_GDI_DestroyRenderer;
+    renderer->info = SDL_GDI_RenderDriver.info;
+    renderer->window = window->id;
+    renderer->driverdata = data;
+
+    renderer->info.flags = SDL_Renderer_RenderTarget;
+
+    return renderer;
+}
+
+static int
+SDL_GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_GDI_RenderData *renderdata =
+        (SDL_GDI_RenderData *) renderer->driverdata;
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_GDI_TextureData *data;
+
+    data = (SDL_GDI_TextureData *) SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    SDL_zerop(data);
+
+    texture->driverdata = data;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        if (texture->access == SDL_TextureAccess_Render) {
+            SDL_SetError("Rendering to YUV format textures is not supported");
+            return -1;
+        }
+        data->yuv = SDL_SW_CreateYUVTexture(texture);
+        if (!data->yuv) {
+            SDL_GDI_DestroyTexture(renderer, texture);
+            return -1;
+        }
+        data->format = display->current_mode.format;
+    } else {
+        data->format = texture->format;
+    }
+    data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
+
+    if (data->yuv || texture->access == SDL_TextureAccess_Local
+        || texture->format != SDL_GetCurrentDisplayMode()->format) {
+        int bmi_size;
+        LPBITMAPINFO bmi;
+
+        bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
+        bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
+        if (!bmi) {
+            SDL_GDI_DestroyTexture(renderer, texture);
+            SDL_OutOfMemory();
+            return -1;
+        }
+        SDL_memset(bmi, 0, bmi_size);
+        bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+        bmi->bmiHeader.biWidth = texture->w;
+        bmi->bmiHeader.biHeight = -texture->h;  /* topdown bitmap */
+        bmi->bmiHeader.biPlanes = 1;
+        bmi->bmiHeader.biSizeImage = texture->h * data->pitch;
+        bmi->bmiHeader.biXPelsPerMeter = 0;
+        bmi->bmiHeader.biYPelsPerMeter = 0;
+        bmi->bmiHeader.biClrUsed = 0;
+        bmi->bmiHeader.biClrImportant = 0;
+        bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8;
+        if (SDL_ISPIXELFORMAT_INDEXED(data->format)) {
+            int i, ncolors;
+            LOGPALETTE *palette;
+
+            bmi->bmiHeader.biCompression = BI_RGB;
+            ncolors = (1 << SDL_BITSPERPIXEL(data->format));
+            palette =
+                (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
+                                          ncolors * sizeof(PALETTEENTRY));
+            if (!palette) {
+                SDL_free(bmi);
+                SDL_GDI_DestroyTexture(renderer, texture);
+                SDL_OutOfMemory();
+                return -1;
+            }
+            palette->palVersion = 0x300;
+            palette->palNumEntries = ncolors;
+            for (i = 0; i < ncolors; ++i) {
+                palette->palPalEntry[i].peRed = 0xFF;
+                palette->palPalEntry[i].peGreen = 0xFF;
+                palette->palPalEntry[i].peBlue = 0xFF;
+                palette->palPalEntry[i].peFlags = 0;
+            }
+            data->hpal = CreatePalette(palette);
+            SDL_free(palette);
+        } else {
+            int bpp;
+            Uint32 Rmask, Gmask, Bmask, Amask;
+
+            bmi->bmiHeader.biCompression = BI_BITFIELDS;
+            SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask,
+                                       &Bmask, &Amask);
+            ((Uint32 *) bmi->bmiColors)[0] = Rmask;
+            ((Uint32 *) bmi->bmiColors)[1] = Gmask;
+            ((Uint32 *) bmi->bmiColors)[2] = Bmask;
+            data->hpal = NULL;
+        }
+        data->hbm =
+            CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS,
+                             &data->pixels, NULL, 0);
+    } else {
+        data->hbm =
+            CreateCompatibleBitmap(renderdata->window_hdc, texture->w,
+                                   texture->h);
+        data->pixels = NULL;
+    }
+    if (!data->hbm) {
+        SDL_GDI_DestroyTexture(renderer, texture);
+        WIN_SetError("Couldn't create bitmap");
+        return -1;
+    }
+    return 0;
+}
+
+static int
+SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
+                           void **pixels, int *pitch)
+{
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
+    } else {
+        *pixels = data->pixels;
+        *pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
+        return 0;
+    }
+}
+
+static int
+SDL_GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+                          const SDL_Color * colors, int firstcolor,
+                          int ncolors)
+{
+    SDL_GDI_RenderData *renderdata =
+        (SDL_GDI_RenderData *) renderer->driverdata;
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        SDL_SetError("YUV textures don't have a palette");
+        return -1;
+    } else {
+        PALETTEENTRY entries[256];
+        int i;
+
+        for (i = 0; i < ncolors; ++i) {
+            entries[i].peRed = colors[i].r;
+            entries[i].peGreen = colors[i].g;
+            entries[i].peBlue = colors[i].b;
+            entries[i].peFlags = 0;
+        }
+        if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
+            WIN_SetError("SetPaletteEntries()");
+            return -1;
+        }
+        return 0;
+    }
+}
+
+static int
+SDL_GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+                          SDL_Color * colors, int firstcolor, int ncolors)
+{
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        SDL_SetError("YUV textures don't have a palette");
+        return -1;
+    } else {
+        PALETTEENTRY entries[256];
+        int i;
+
+        if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
+            WIN_SetError("GetPaletteEntries()");
+            return -1;
+        }
+        for (i = 0; i < ncolors; ++i) {
+            colors[i].r = entries[i].peRed;
+            colors[i].g = entries[i].peGreen;
+            colors[i].b = entries[i].peBlue;
+        }
+        return 0;
+    }
+}
+
+static int
+SDL_GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                      const SDL_Rect * rect, const void *pixels, int pitch)
+{
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
+            return -1;
+        }
+        UpdateYUVTextureData(texture);
+        return 0;
+    } else {
+        SDL_GDI_RenderData *renderdata =
+            (SDL_GDI_RenderData *) renderer->driverdata;
+
+        if (data->pixels) {
+            Uint8 *src, *dst;
+            int row;
+            size_t length;
+
+            src = (Uint8 *) pixels;
+            dst =
+                (Uint8 *) data->pixels + rect->y * data->pitch +
+                rect->x * SDL_BYTESPERPIXEL(texture->format);
+            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
+            for (row = 0; row < rect->h; ++row) {
+                SDL_memcpy(dst, src, length);
+                src += pitch;
+                dst += data->pitch;
+            }
+        } else if (rect->w == texture->w && pitch == data->pitch) {
+            if (!SetDIBits
+                (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
+                 renderdata->bmi, DIB_RGB_COLORS)) {
+                WIN_SetError("SetDIBits()");
+                return -1;
+            }
+        } else {
+            SDL_SetError
+                ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
+            return -1;
+        }
+        return 0;
+    }
+}
+
+static int
+SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                    const SDL_Rect * rect, int markDirty, void **pixels,
+                    int *pitch)
+{
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
+                                     pitch);
+    } else {
+        GdiFlush();
+        *pixels =
+            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+                      rect->x * SDL_BYTESPERPIXEL(texture->format));
+        *pitch = data->pitch;
+        return 0;
+    }
+}
+
+static void
+SDL_GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+    if (data->yuv) {
+        SDL_SW_UnlockYUVTexture(data->yuv);
+        UpdateYUVTextureData(texture);
+    }
+}
+
+static void
+SDL_GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                     int numrects, const SDL_Rect * rects)
+{
+}
+
+static void
+SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+    if (texture) {
+        SDL_GDI_TextureData *texturedata =
+            (SDL_GDI_TextureData *) texture->driverdata;
+        SelectObject(data->render_hdc, texturedata->hbm);
+        if (texturedata->hpal) {
+            SelectPalette(data->render_hdc, texturedata->hpal, TRUE);
+            RealizePalette(data->render_hdc);
+        }
+        data->current_hdc = data->render_hdc;
+    } else {
+        data->current_hdc = data->current_hdc;
+    }
+}
+
+static int
+SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+                   Uint32 color)
+{
+    SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+    Uint8 r, g, b;
+    RECT rc;
+    static HBRUSH brush;
+    int status;
+
+    r = (Uint8) ((color >> 16) & 0xFF);
+    g = (Uint8) ((color >> 8) & 0xFF);
+    b = (Uint8) (color & 0xFF);
+
+    rc.left = rect->x;
+    rc.top = rect->y;
+    rc.right = rect->x + rect->w + 1;
+    rc.bottom = rect->y + rect->h + 1;
+
+    /* Should we cache the brushes? .. it looks like GDI does for us. :) */
+    brush = CreateSolidBrush(RGB(r, g, b));
+    SelectObject(data->current_hdc, brush);
+    status = FillRect(data->current_hdc, &rc, brush);
+    DeleteObject(brush);
+
+    if (!status) {
+        WIN_SetError("FillRect()");
+        return -1;
+    }
+    return 0;
+}
+
+static int
+SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+                   const SDL_Rect * srcrect, const SDL_Rect * dstrect,
+                   int blendMode, int scaleMode)
+{
+    SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+    SDL_GDI_TextureData *texturedata =
+        (SDL_GDI_TextureData *) texture->driverdata;
+
+    SelectObject(data->memory_hdc, texturedata->hbm);
+    if (texturedata->hpal) {
+        SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
+        RealizePalette(data->memory_hdc);
+    }
+    if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
+        static BLENDFUNCTION blendFunc = {
+            AC_SRC_OVER,
+            0,
+            255,
+            AC_SRC_ALPHA
+        };
+        /* FIXME: GDI uses premultiplied alpha! */
+        if (!AlphaBlend
+            (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
+             dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
+             srcrect->h, blendFunc)) {
+            WIN_SetError("AlphaBlend()");
+            return -1;
+        }
+    } else {
+        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
+            if (!BitBlt
+                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
+                 srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
+                 SRCCOPY)) {
+                WIN_SetError("BitBlt()");
+                return -1;
+            }
+        } else {
+            if (!StretchBlt
+                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
+                 dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
+                 srcrect->w, srcrect->h, SRCCOPY)) {
+                WIN_SetError("StretchBlt()");
+                return -1;
+            }
+        }
+    }
+    return 0;
+}
+
+static int
+CreateWindowDIB(SDL_GDI_RenderData * data, SDL_Window * window)
+{
+    data->window_pitch = window->w * (data->bmi->bmiHeader.biBitCount / 8);
+    data->bmi->bmiHeader.biWidth = window->w;
+    data->bmi->bmiHeader.biHeight = -window->h;
+    data->bmi->bmiHeader.biSizeImage =
+        window->h * (data->bmi->bmiHeader.biBitCount / 8);
+    data->window_bmp =
+        CreateDIBSection(data->window_hdc, data->bmi, DIB_RGB_COLORS,
+                         &data->window_pixels, NULL, 0);
+    if (!data->window_bmp) {
+        WIN_SetError("CreateDIBSection()");
+        return -1;
+    }
+    return 0;
+}
+
+static int
+SDL_GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+                         void *pixels, int pitch)
+{
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+    if (!data->window_bmp) {
+        if (CreateWindowDIB(data, window) < 0) {
+            return -1;
+        }
+    }
+
+    SelectObject(data->memory_hdc, data->window_bmp);
+    BitBlt(data->memory_hdc, rect->x, rect->y, rect->w, rect->h,
+           data->window_hdc, rect->x, rect->y, SRCCOPY);
+
+    {
+        int bpp = data->bmi->bmiHeader.biBitCount / 8;
+        Uint8 *src =
+            (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
+            rect->x * bpp;
+        Uint8 *dst = (Uint8 *) pixels;
+        int row;
+
+        for (row = 0; row < rect->h; ++row) {
+            SDL_memcpy(dst, src, rect->w * bpp);
+            src += data->window_pitch;
+            dst += pitch;
+        }
+    }
+
+    return 0;
+}
+
+static int
+SDL_GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+                          const void *pixels, int pitch)
+{
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+    if (!data->window_bmp) {
+        if (CreateWindowDIB(data, window) < 0) {
+            return -1;
+        }
+    }
+
+    {
+        int bpp = data->bmi->bmiHeader.biBitCount / 8;
+        Uint8 *src = (Uint8 *) pixels;
+        Uint8 *dst =
+            (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
+            rect->x * bpp;
+        int row;
+
+        for (row = 0; row < rect->h; ++row) {
+            SDL_memcpy(dst, src, rect->w * bpp);
+            src += pitch;
+            dst += data->window_pitch;
+        }
+    }
+
+    SelectObject(data->memory_hdc, data->window_bmp);
+    BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
+           data->memory_hdc, rect->x, rect->y, SRCCOPY);
+
+    return 0;
+}
+
+static void
+SDL_GDI_RenderPresent(SDL_Renderer * renderer)
+{
+}
+
+static void
+SDL_GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+    if (!data) {
+        return;
+    }
+    if (data->yuv) {
+        SDL_SW_DestroyYUVTexture(data->yuv);
+    }
+    if (data->hpal) {
+        DeleteObject(data->hpal);
+    }
+    if (data->hbm) {
+        DeleteObject(data->hbm);
+    }
+    SDL_free(data);
+    texture->driverdata = NULL;
+}
+
+void
+SDL_GDI_DestroyRenderer(SDL_Renderer * renderer)
+{
+    SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+    if (data) {
+        ReleaseDC(data->hwnd, data->window_hdc);
+        DeleteDC(data->render_hdc);
+        DeleteDC(data->memory_hdc);
+        if (data->bmi) {
+            SDL_free(data->bmi);
+        }
+        if (data->window_bmp) {
+            DeleteObject(data->window_bmp);
+        }
+        SDL_free(data);
+    }
+    SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_GDI */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_gdirender.h	Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,30 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* SDL surface based renderer implementation */
+
+#if SDL_VIDEO_RENDER_GDI
+extern void GDI_AddRenderDriver(_THIS);
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/win32/SDL_win32video.c	Fri Jul 07 10:39:33 2006 +0000
+++ b/src/video/win32/SDL_win32video.c	Sat Jul 08 18:06:02 2006 +0000
@@ -28,7 +28,8 @@
 #include "../SDL_pixels_c.h"
 
 #include "SDL_win32video.h"
-#include "SDL_dibrender.h"
+#include "SDL_d3drender.h"
+#include "SDL_gdirender.h"
 
 /* Initialization/Query functions */
 static int WIN_VideoInit(_THIS);
@@ -45,7 +46,15 @@
 static void
 WIN_DeleteDevice(SDL_VideoDevice * device)
 {
+    SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
+
     SDL_UnregisterApp();
+#if SDL_VIDEO_RENDER_D3D
+    if (data->d3d) {
+        IDirect3D9_Release(data->d3d);
+        FreeLibrary(data->d3dDLL);
+    }
+#endif
     SDL_free(device->driverdata);
     SDL_free(device);
 }
@@ -54,22 +63,41 @@
 WIN_CreateDevice(int devindex)
 {
     SDL_VideoDevice *device;
+    SDL_VideoData *data;
 
     SDL_RegisterApp(NULL, 0, NULL);
 
     /* Initialize all variables that we clean on shutdown */
     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
     if (device) {
-        device->driverdata =
-            (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
+        data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
     }
-    if (!device || !device->driverdata) {
+    if (!device || !data) {
         SDL_OutOfMemory();
         if (device) {
             SDL_free(device);
         }
         return NULL;
     }
+    device->driverdata = data;
+
+#if SDL_VIDEO_RENDER_D3D
+    data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL"));
+    if (data->d3dDLL) {
+        IDirect3D9 *WINAPI(*D3DCreate) (UINT SDKVersion);
+
+        D3DCreate =
+            (IDirect3D9 * WINAPI(*)(UINT)) GetProcAddress(data->d3dDLL,
+                                                          "Direct3DCreate9");
+        if (D3DCreate) {
+            data->d3d = D3DCreate(D3D_SDK_VERSION);
+        }
+        if (!data->d3d) {
+            FreeLibrary(data->d3dDLL);
+            data->d3dDLL = NULL;
+        }
+    }
+#endif /* SDL_VIDEO_RENDER_D3D */
 
     /* Set the function pointers */
     device->VideoInit = WIN_VideoInit;
@@ -108,7 +136,13 @@
 WIN_VideoInit(_THIS)
 {
     WIN_InitModes(_this);
-    SDL_AddRenderDriver(0, &SDL_DIB_RenderDriver);
+
+#if SDL_VIDEO_RENDER_GDI
+    GDI_AddRenderDriver(_this);
+#endif
+#if SDL_VIDEO_RENDER_D3D
+    D3D_AddRenderDriver(_this);
+#endif
 
     WIN_InitKeyboard(_this);
     WIN_InitMouse(_this);
--- a/src/video/win32/SDL_win32video.h	Fri Jul 07 10:39:33 2006 +0000
+++ b/src/video/win32/SDL_win32video.h	Sat Jul 08 18:06:02 2006 +0000
@@ -28,9 +28,13 @@
 
 #define WIN32_LEAN_AND_MEAN
 #define UNICODE
-#define WINVER  0x500           // Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices()
+#define WINVER  0x500           /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
 #include <windows.h>
 
+#if SDL_VIDEO_RENDER_D3D
+#include <d3d9.h>
+#endif
+
 #include "SDL_win32events.h"
 #include "SDL_win32keyboard.h"
 #include "SDL_win32modes.h"
@@ -49,6 +53,10 @@
 
 typedef struct SDL_VideoData
 {
+#if SDL_VIDEO_RENDER_D3D
+    HANDLE d3dDLL;
+    IDirect3D9 *d3d;
+#endif
     int mouse;
     int keyboard;
 } SDL_VideoData;