Use SDL's internal x, y for mouse button events - fixes relative motion bug.
--- a/src/video/riscos/SDL_riscosevents.c Wed Jul 23 04:39:44 2003 +0000
+++ b/src/video/riscos/SDL_riscosevents.c Wed Jul 23 05:30:08 2003 +0000
@@ -336,9 +336,9 @@
{
int changed = last_buttons ^ regs.r[2];
last_buttons = regs.r[2];
- if (changed & 4) SDL_PrivateMouseButton((last_buttons & 4) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT, x, y);
- if (changed & 2) SDL_PrivateMouseButton((last_buttons & 2) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE, x, y);
- if (changed & 1) SDL_PrivateMouseButton((last_buttons & 1) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT, x, y);
+ if (changed & 4) SDL_PrivateMouseButton((last_buttons & 4) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT, 0, 0);
+ if (changed & 2) SDL_PrivateMouseButton((last_buttons & 2) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE, 0, 0);
+ if (changed & 1) SDL_PrivateMouseButton((last_buttons & 1) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT, 0, 0);
}
}
}