From Anders F Bjorklund:
authorSam Lantinga <slouken@libsdl.org>
Wed, 12 Apr 2006 14:37:05 +0000
changeset 1619 e79e4c5e531b
parent 1618 3b08574f4c60
child 1620 2fe5319df0e1
From Anders F Bjorklund: When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
include/SDL_opengl.h
--- a/include/SDL_opengl.h	Wed Apr 12 14:25:29 2006 +0000
+++ b/include/SDL_opengl.h	Wed Apr 12 14:37:05 2006 +0000
@@ -37,6 +37,9 @@
 #if defined(__MACOSX__)
 #include <OpenGL/gl.h>	/* Header File For The OpenGL Library */
 #include <OpenGL/glu.h>	/* Header File For The GLU Library */
+#elif defined(__MACOS__)
+#include <gl.h>		/* Header File For The OpenGL Library */
+#include <glu.h>	/* Header File For The GLU Library */
 #else
 #include <GL/gl.h>	/* Header File For The OpenGL Library */
 #include <GL/glu.h>	/* Header File For The GLU Library */